Actual project things
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Executable
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using UnityEngine;
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using System.Collections;
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public class RightController : MonoBehaviour {
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public GameObject banana;
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public GameObject viveController;
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// Use this for initialization
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void Start () {
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GetComponent<ViewFrustrumTrigger>().LeaveView += toggleBanana;
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}
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void toggleBanana() {
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banana.SetActive(!banana.activeSelf);
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viveController.SetActive(!viveController.activeSelf);
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}
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// Update is called once per frame
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void Update () {
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}
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}
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