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Executable
+21
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using UnityEngine;
|
||||
using System.Collections;
|
||||
|
||||
public class CameraFade : MonoBehaviour {
|
||||
|
||||
private float alpha = 0.0F;
|
||||
|
||||
// Use this for initialization
|
||||
void Start () {
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update () {
|
||||
int deviceIndex = 4;
|
||||
alpha = SteamVR_Controller.Input(deviceIndex).GetAxis(Valve.VR.EVRButtonId.k_EButton_SteamVR_Trigger).x;
|
||||
}
|
||||
|
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void OnRenderImage(RenderTexture src, RenderTexture dest) {
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}
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}
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Executable
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guid: 20d1b9d193b9a8e468350ff7c86e813e
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Executable
+15
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using UnityEngine;
|
||||
using System.Collections;
|
||||
|
||||
[RequireComponent(typeof(ViewFrustrumTrigger))]
|
||||
public class EnableOutOfView : MonoBehaviour {
|
||||
public Renderer Renderer;
|
||||
|
||||
void Start () {
|
||||
GetComponent<ViewFrustrumTrigger>().LeaveView += enable;
|
||||
}
|
||||
|
||||
void enable() {
|
||||
this.Renderer.enabled = true;
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}
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Executable
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timeCreated: 1463581987
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Executable
+28
@@ -0,0 +1,28 @@
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using UnityEngine;
|
||||
using System.Collections;
|
||||
|
||||
public class LeftController : MonoBehaviour {
|
||||
|
||||
// Use this for initialization
|
||||
void Start () {
|
||||
var trackedController = GetComponent<SteamVR_TrackedController>();
|
||||
trackedController.TriggerClicked += TriggerClicked;
|
||||
trackedController.Gripped += Gripped;
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update () {
|
||||
|
||||
}
|
||||
|
||||
void TriggerClicked(object sender, ClickedEventArgs e) {
|
||||
SteamVR_Fade.Start(Color.black, 2);
|
||||
//var warehouseCamera = GameObject.FindWithTag("WarehouseCamera").GetComponent<SteamVR_Camera>();
|
||||
//warehouseCamera.enabled = true;
|
||||
}
|
||||
|
||||
void Gripped(object sender, ClickedEventArgs e) {
|
||||
var warehouseCamera = GameObject.FindWithTag("WarehouseCamera").GetComponent<SteamVR_Camera>();
|
||||
warehouseCamera.enabled = false;
|
||||
}
|
||||
}
|
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Executable
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Executable
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Executable
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fileFormatVersion: 2
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guid: 03b6094f075a4c7409b4ccbc046f0ceb
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Executable
+64
@@ -0,0 +1,64 @@
|
||||
using UnityEngine;
|
||||
using System.Collections;
|
||||
using Valve.VR;
|
||||
|
||||
[ExecuteInEditMode]
|
||||
public class PlayAreaScale : MonoBehaviour {
|
||||
public float Padding = 0;
|
||||
|
||||
public static bool GetBounds(ref HmdQuad_t pRect)
|
||||
{
|
||||
var initOpenVR = (!SteamVR.active && !SteamVR.usingNativeSupport);
|
||||
if (initOpenVR)
|
||||
{
|
||||
var error = EVRInitError.None;
|
||||
OpenVR.Init(ref error, EVRApplicationType.VRApplication_Other);
|
||||
}
|
||||
|
||||
var chaperone = OpenVR.Chaperone;
|
||||
bool success = (chaperone != null) && chaperone.GetPlayAreaRect(ref pRect);
|
||||
if (!success)
|
||||
{
|
||||
Debug.LogWarning("Failed to get Calibrated Play Area bounds! Make sure you have tracking first, and that your space is calibrated.");
|
||||
}
|
||||
|
||||
if (initOpenVR)
|
||||
OpenVR.Shutdown();
|
||||
|
||||
return success;
|
||||
}
|
||||
|
||||
// Use this for initialization
|
||||
void OnEnable() {
|
||||
StartCoroutine("UpdateBounds");
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update () {
|
||||
|
||||
}
|
||||
|
||||
IEnumerator UpdateBounds()
|
||||
{
|
||||
var rect = new HmdQuad_t();
|
||||
if (!GetBounds(ref rect)) {
|
||||
yield return null;
|
||||
}
|
||||
var corners = new HmdVector3_t[] { rect.vCorners0, rect.vCorners1, rect.vCorners2, rect.vCorners3 };
|
||||
float maxX = 0.0f;
|
||||
float maxZ = 0.0f;
|
||||
foreach (var corner in corners) {
|
||||
if (corner.v0 > maxX) {
|
||||
maxX = corner.v0;
|
||||
}
|
||||
if (corner.v2 > maxZ) {
|
||||
maxZ = corner.v2;
|
||||
}
|
||||
}
|
||||
maxX += Padding;
|
||||
maxZ += Padding;
|
||||
maxX *= 2;
|
||||
maxZ *= 2;
|
||||
transform.localScale = new Vector3(maxX, transform.localScale.y, maxZ);
|
||||
}
|
||||
}
|
||||
Executable
+12
@@ -0,0 +1,12 @@
|
||||
fileFormatVersion: 2
|
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guid: 28d6a3cfee3736b4da16612e22dddd5b
|
||||
timeCreated: 1463538573
|
||||
licenseType: Free
|
||||
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Executable
+28
@@ -0,0 +1,28 @@
|
||||
using UnityEngine;
|
||||
using System.Collections;
|
||||
|
||||
[ExecuteInEditMode]
|
||||
public class PlayAreaWall : MonoBehaviour {
|
||||
public enum DirectionEnum
|
||||
{
|
||||
North,
|
||||
South,
|
||||
East,
|
||||
West
|
||||
}
|
||||
|
||||
public DirectionEnum Direction;
|
||||
public Transform PlayArea;
|
||||
|
||||
// Use this for initialization
|
||||
void Start () {
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update () {
|
||||
if (Direction == DirectionEnum.North)
|
||||
{
|
||||
transform.position = new Vector3(0F, transform.localScale.y / 2.0F, PlayArea.localScale.z / 2.0F + transform.localScale.z / 2.0F);
|
||||
}
|
||||
}
|
||||
}
|
||||
Executable
+12
@@ -0,0 +1,12 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 1fa4c3eb2df433441992537b57cd3989
|
||||
timeCreated: 1463542014
|
||||
licenseType: Free
|
||||
MonoImporter:
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serializedVersion: 2
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Executable
+21
@@ -0,0 +1,21 @@
|
||||
using UnityEngine;
|
||||
using System.Collections;
|
||||
|
||||
public class RightController : MonoBehaviour {
|
||||
public GameObject banana;
|
||||
public GameObject viveController;
|
||||
|
||||
// Use this for initialization
|
||||
void Start () {
|
||||
GetComponent<ViewFrustrumTrigger>().LeaveView += toggleBanana;
|
||||
}
|
||||
|
||||
void toggleBanana() {
|
||||
banana.SetActive(!banana.activeSelf);
|
||||
viveController.SetActive(!viveController.activeSelf);
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update () {
|
||||
}
|
||||
}
|
||||
Executable
+12
@@ -0,0 +1,12 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 9095495d4435e684d8b2170cd46f80fa
|
||||
timeCreated: 1463579223
|
||||
licenseType: Free
|
||||
MonoImporter:
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serializedVersion: 2
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defaultReferences: []
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Executable
+595
@@ -0,0 +1,595 @@
|
||||
using UnityEngine;
|
||||
using System.Collections;
|
||||
|
||||
public class ScreenWipe : MonoBehaviour
|
||||
{
|
||||
public enum ZoomType
|
||||
{
|
||||
Grow, Shrink
|
||||
}
|
||||
|
||||
public enum TransitionType
|
||||
{
|
||||
Left, Right, Up, Down
|
||||
}
|
||||
|
||||
private Texture tex;
|
||||
private RenderTexture renderTex;
|
||||
private Texture2D tex2D;
|
||||
private float alpha;
|
||||
private bool reEnableListener;
|
||||
private Material shapeMaterial;
|
||||
private Transform shape;
|
||||
private AnimationCurve curve;
|
||||
private bool useCurve;
|
||||
public static ScreenWipe use;
|
||||
|
||||
|
||||
|
||||
void Awake ()
|
||||
{
|
||||
if (use)
|
||||
{
|
||||
Debug.LogWarning("Only one instance of ScreenCrossFadePro is allowed");
|
||||
return;
|
||||
}
|
||||
use = this;
|
||||
|
||||
this.enabled = false;
|
||||
}
|
||||
|
||||
void OnGUI ()
|
||||
{
|
||||
GUI.depth = -9999999;
|
||||
GUI.color = new Color(GUI.color.r, GUI.color.g, GUI.color.b, alpha);
|
||||
GUI.DrawTexture( new Rect(0, 0, Screen.width, Screen.height), tex);
|
||||
}
|
||||
|
||||
IEnumerator AlphaTimer ( float time )
|
||||
{
|
||||
float rate = 1.0f/time;
|
||||
|
||||
if( useCurve )
|
||||
{
|
||||
float t = 0.0f;
|
||||
|
||||
while( t < 1.0f )
|
||||
{
|
||||
alpha = curve.Evaluate( t );
|
||||
t += Time.deltaTime * rate;
|
||||
yield return 0;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
for (alpha = 1.0f; alpha > 0.0f; alpha -= Time.deltaTime * rate)
|
||||
{
|
||||
yield return 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void CameraSetup( Camera cam1, Camera cam2, bool cam1Active, bool enableThis )
|
||||
{
|
||||
if (enableThis)
|
||||
{
|
||||
this.enabled = true;
|
||||
}
|
||||
|
||||
cam1.gameObject.active = cam1Active;
|
||||
cam2.gameObject.active = true;
|
||||
AudioListener listener = cam2.GetComponent<AudioListener>();
|
||||
|
||||
if (listener)
|
||||
{
|
||||
reEnableListener = listener.enabled? true : false;
|
||||
listener.enabled = false;
|
||||
}
|
||||
}
|
||||
|
||||
void CameraCleanup ( Camera cam1, Camera cam2 )
|
||||
{
|
||||
AudioListener listener = cam2.GetComponent<AudioListener>();
|
||||
if (listener && reEnableListener) {
|
||||
listener.enabled = true;
|
||||
}
|
||||
cam1.gameObject.active = false;
|
||||
this.enabled = false;
|
||||
}
|
||||
|
||||
public IEnumerator CrossFadePro ( Camera cam1, Camera cam2, float time )
|
||||
{
|
||||
if (!renderTex)
|
||||
{
|
||||
renderTex = new RenderTexture(Screen.width, Screen.height, 24);
|
||||
}
|
||||
|
||||
cam1.targetTexture = renderTex;
|
||||
tex = renderTex;
|
||||
CameraSetup (cam1, cam2, true, true);
|
||||
|
||||
// Debug.Log("CrossFadePro() begun");
|
||||
yield return StartCoroutine( AlphaTimer( time ) );
|
||||
|
||||
// Debug.Log("CrossFadePro() finished");
|
||||
cam1.targetTexture = null;
|
||||
renderTex.Release();
|
||||
CameraCleanup (cam1, cam2);
|
||||
}
|
||||
|
||||
IEnumerator CrossFade ( Camera cam1, Camera cam2, float time )
|
||||
{
|
||||
yield return CrossFade( cam1, cam2, time, null );
|
||||
}
|
||||
|
||||
public IEnumerator CrossFade ( Camera cam1, Camera cam2, float time, AnimationCurve _curve )
|
||||
{
|
||||
curve = _curve;
|
||||
useCurve = curve != null;
|
||||
|
||||
if (!tex2D)
|
||||
{
|
||||
tex2D = new Texture2D(Screen.width, Screen.height, TextureFormat.RGB24, false);
|
||||
}
|
||||
|
||||
tex2D.ReadPixels( new Rect(0, 0, Screen.width, Screen.height), 0, 0, false);
|
||||
tex2D.Apply();
|
||||
tex = tex2D;
|
||||
yield return 0;
|
||||
|
||||
CameraSetup (cam1, cam2, false, true);
|
||||
|
||||
yield return AlphaTimer(time);
|
||||
|
||||
CameraCleanup (cam1, cam2);
|
||||
}
|
||||
|
||||
IEnumerator RectWipe ( Camera cam1 , Camera cam2 , float time , ZoomType zoom )
|
||||
{
|
||||
yield return RectWipe( cam1, cam2, time, zoom, null );
|
||||
}
|
||||
|
||||
public IEnumerator RectWipe ( Camera cam1 , Camera cam2 , float time , ZoomType zoom , AnimationCurve _curve )
|
||||
{
|
||||
curve = _curve;
|
||||
useCurve = curve != null;
|
||||
CameraSetup (cam1, cam2, true, false);
|
||||
Camera useCam = (zoom == ZoomType.Shrink)? cam1 : cam2;
|
||||
Camera otherCam = (zoom == ZoomType.Shrink)? cam2 : cam1;
|
||||
Rect originalRect = useCam.rect;
|
||||
float originalDepth = useCam.depth;
|
||||
useCam.depth = otherCam.depth+1;
|
||||
|
||||
if( useCurve )
|
||||
{
|
||||
float rate= 1.0f/(time);
|
||||
|
||||
if (zoom == ZoomType.Shrink)
|
||||
{
|
||||
for (float i = 0.0f; i < 1.0f; i += Time.deltaTime * rate) {
|
||||
float t = curve.Evaluate( i )*0.5f;
|
||||
cam1.rect = new Rect(t, t, 1.0f-t*2, 1.0f-t*2);
|
||||
yield return 0;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
for (float i = 0.0f; i < 1.0f; i += Time.deltaTime * rate) {
|
||||
float t = curve.Evaluate( i )*0.5f;
|
||||
cam2.rect = new Rect(.5f - t, .5f - t, t * 2.0f, t * 2.0f);
|
||||
yield return 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
float rate = 1.0f/(time*2);
|
||||
if (zoom == ZoomType.Shrink)
|
||||
{
|
||||
for (float i = 0.0f; i < .5; i += Time.deltaTime * rate)
|
||||
{
|
||||
float t = Mathf.Lerp(0.0f, .5f, Mathf.Sin(i * Mathf.PI)); // Slow down near the end
|
||||
cam1.rect = new Rect(t, t, 1.0f-t*2, 1.0f-t*2);
|
||||
yield return 0;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
for (float i = 0.0f; i < .5f; i += Time.deltaTime * rate)
|
||||
{
|
||||
float t = Mathf.Lerp(.5f, 0.0f, Mathf.Sin((.5f-i) * Mathf.PI)); // Start out slower
|
||||
cam2.rect = new Rect(.5f-t, .5f-t, t*2.0f, t*2.0f);
|
||||
yield return 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
useCam.rect = originalRect;
|
||||
useCam.depth = originalDepth;
|
||||
CameraCleanup (cam1, cam2);
|
||||
}
|
||||
|
||||
IEnumerator ShapeWipe ( Camera cam1 , Camera cam2 , float time , ZoomType zoom , Mesh mesh , float rotateAmount )
|
||||
{
|
||||
yield return ShapeWipe( cam1, cam2, time, zoom, mesh, rotateAmount, null );
|
||||
}
|
||||
|
||||
public IEnumerator ShapeWipe ( Camera cam1 , Camera cam2 , float time , ZoomType zoom , Mesh mesh , float rotateAmount , AnimationCurve _curve )
|
||||
{
|
||||
curve = _curve;
|
||||
|
||||
useCurve = curve != null;
|
||||
|
||||
if (!shapeMaterial)
|
||||
{
|
||||
shapeMaterial = new Material (
|
||||
"Shader \"DepthMask\" {" +
|
||||
" SubShader {" +
|
||||
" Tags { \"Queue\" = \"Background\" }" +
|
||||
" Lighting Off ZTest LEqual ZWrite On Cull Off ColorMask 0" +
|
||||
" Pass {}" +
|
||||
" }" +
|
||||
"}"
|
||||
);
|
||||
}
|
||||
|
||||
if (!shape)
|
||||
{
|
||||
GameObject gobjShape = new GameObject("Shape");
|
||||
gobjShape.AddComponent<MeshFilter>();
|
||||
gobjShape.AddComponent<MeshRenderer>();
|
||||
shape = gobjShape.transform;
|
||||
shape.GetComponent<Renderer>().material = shapeMaterial;
|
||||
}
|
||||
|
||||
CameraSetup (cam1, cam2, true, false);
|
||||
Camera useCam = (zoom == ZoomType.Shrink)? cam1 : cam2;
|
||||
Camera otherCam = (zoom == ZoomType.Shrink)? cam2 : cam1;
|
||||
float originalDepth = otherCam.depth;
|
||||
CameraClearFlags originalClearFlags = otherCam.clearFlags;
|
||||
otherCam.depth = useCam.depth+1;
|
||||
otherCam.clearFlags = CameraClearFlags.Depth;
|
||||
|
||||
shape.gameObject.active = true;
|
||||
(shape.GetComponent<MeshFilter>() as MeshFilter).mesh = mesh;
|
||||
shape.position = otherCam.transform.position + otherCam.transform.forward * (otherCam.nearClipPlane+.01f);
|
||||
shape.parent = otherCam.transform;
|
||||
shape.localRotation = Quaternion.identity;
|
||||
|
||||
if( useCurve )
|
||||
{
|
||||
float rate = 1.0f/time;
|
||||
|
||||
if (zoom == ZoomType.Shrink)
|
||||
{
|
||||
for (float i = 1.0f; i > 0.0f; i -= Time.deltaTime * rate)
|
||||
{
|
||||
float t = curve.Evaluate( i );
|
||||
shape.localScale = new Vector3(t, t, t);
|
||||
shape.localEulerAngles = new Vector3(0.0f, 0.0f, i * rotateAmount);
|
||||
yield return 0;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
for (float i = 0.0f; i < 1.0f; i += Time.deltaTime * rate)
|
||||
{
|
||||
float t = curve.Evaluate( i );
|
||||
shape.localScale = new Vector3(t, t, t);
|
||||
shape.localEulerAngles = new Vector3(0.0f, 0.0f, -i * rotateAmount);
|
||||
yield return 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
else{
|
||||
float rate = 1.0f/time;
|
||||
if (zoom == ZoomType.Shrink) {
|
||||
for (float i = 1.0f; i > 0.0f; i -= Time.deltaTime * rate) {
|
||||
float t = Mathf.Lerp(1.0f, 0.0f, Mathf.Sin((1.0f-i) * Mathf.PI * 0.5f)); // Slow down near the end
|
||||
shape.localScale = new Vector3(t, t, t);
|
||||
shape.localEulerAngles = new Vector3(0.0f, 0.0f, i * rotateAmount);
|
||||
yield return 0;
|
||||
}
|
||||
}
|
||||
else {
|
||||
for (float i = 0.0f; i < 1.0f; i += Time.deltaTime * rate) {
|
||||
float t = Mathf.Lerp(1.0f, 0.0f, Mathf.Sin((1.0f-i) * Mathf.PI * 0.5f)); // Start out slower
|
||||
shape.localScale = new Vector3(t, t, t);
|
||||
shape.localEulerAngles = new Vector3(0.0f, 0.0f, -i * rotateAmount);
|
||||
yield return 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
otherCam.clearFlags = originalClearFlags;
|
||||
otherCam.depth = originalDepth;
|
||||
CameraCleanup (cam1, cam2);
|
||||
shape.parent = null;
|
||||
shape.gameObject.active = false;
|
||||
}
|
||||
|
||||
IEnumerator SquishWipe ( Camera cam1 , Camera cam2 , float time , TransitionType transitionType )
|
||||
{
|
||||
yield return SquishWipe( cam1, cam2, time, transitionType, null );
|
||||
}
|
||||
|
||||
public IEnumerator SquishWipe ( Camera cam1 , Camera cam2 , float time , TransitionType transitionType , AnimationCurve _curve )
|
||||
{
|
||||
curve = _curve;
|
||||
useCurve = curve != null;
|
||||
Rect originalCam1Rect = cam1.rect;
|
||||
Rect originalCam2Rect = cam2.rect;
|
||||
Matrix4x4 cam1Matrix = cam1.projectionMatrix;
|
||||
Matrix4x4 cam2Matrix = cam2.projectionMatrix;
|
||||
CameraSetup (cam1, cam2, true, false);
|
||||
|
||||
float rate = 1.0f/time;
|
||||
float t = 0.0f;
|
||||
float i = 0.0f;
|
||||
|
||||
while( i < 1.0f )
|
||||
{
|
||||
if( useCurve )
|
||||
{
|
||||
i = curve.Evaluate(t);
|
||||
t += Time.deltaTime * rate;
|
||||
}
|
||||
else
|
||||
{
|
||||
i += Time.deltaTime * rate;
|
||||
}
|
||||
|
||||
switch (transitionType)
|
||||
{
|
||||
case TransitionType.Right:
|
||||
cam1.rect = new Rect(i, 0, 1.0f, 1.0f);
|
||||
cam2.rect = new Rect(0, 0, i, 1.0f);
|
||||
break;
|
||||
case TransitionType.Left:
|
||||
cam1.rect = new Rect(0, 0, 1.0f-i, 1.0f);
|
||||
cam2.rect = new Rect(1.0f-i, 0, 1.0f, 1.0f);
|
||||
break;
|
||||
case TransitionType.Up:
|
||||
cam1.rect = new Rect(0, i, 1.0f, 1.0f);
|
||||
cam2.rect = new Rect(0, 0, 1.0f, i);
|
||||
break;
|
||||
case TransitionType.Down:
|
||||
cam1.rect = new Rect(0, 0, 1.0f, 1.0f-i);
|
||||
cam2.rect = new Rect(0, 1.0f-i, 1.0f, 1.0f);
|
||||
break;
|
||||
}
|
||||
|
||||
cam1.projectionMatrix = cam1Matrix;
|
||||
cam2.projectionMatrix = cam2Matrix;
|
||||
|
||||
yield return 0;
|
||||
}
|
||||
|
||||
cam1.rect = originalCam1Rect;
|
||||
cam2.rect = originalCam2Rect;
|
||||
CameraCleanup (cam1, cam2);
|
||||
}
|
||||
|
||||
public int planeResolution = 90; // Higher numbers make the DreamWipe effect smoother, but take more CPU time
|
||||
private Vector3[] baseVertices;
|
||||
private Vector3[] newVertices;
|
||||
private Material planeMaterial;
|
||||
private GameObject plane;
|
||||
private RenderTexture renderTex2;
|
||||
|
||||
public void InitializeDreamWipe ()
|
||||
{
|
||||
|
||||
if (planeMaterial && plane) return;
|
||||
|
||||
Debug.Log("InitializeDreamWipe here!");
|
||||
|
||||
planeMaterial = new Material
|
||||
(
|
||||
"Shader \"Unlit2Pass\" {" +
|
||||
"Properties {" +
|
||||
" _Color (\"Main Color\", Color) = (1,1,1,1)" +
|
||||
" _Tex1 (\"Base\", Rect) = \"white\" {}" +
|
||||
" _Tex2 (\"Base\", Rect) = \"white\" {}" +
|
||||
"}" +
|
||||
"Category {" +
|
||||
" ZWrite Off Alphatest Greater 0 ColorMask RGB Lighting Off" +
|
||||
" Tags {\"Queue\"=\"Transparent\" \"IgnoreProjector\"=\"True\" \"RenderType\"=\"Transparent\"}" +
|
||||
" Blend SrcAlpha OneMinusSrcAlpha" +
|
||||
" SubShader {" +
|
||||
" Pass {SetTexture [_Tex2]}" +
|
||||
" Pass {SetTexture [_Tex1] {constantColor [_Color] Combine texture * constant, texture * constant}}" +
|
||||
" }" +
|
||||
"}}"
|
||||
);
|
||||
|
||||
// Set up plane object
|
||||
plane = new GameObject("Plane");
|
||||
plane.AddComponent<MeshFilter>();
|
||||
plane.AddComponent<MeshRenderer>();
|
||||
plane.GetComponent<Renderer>().material = planeMaterial;
|
||||
plane.GetComponent<Renderer>().castShadows = false;
|
||||
plane.GetComponent<Renderer>().receiveShadows = false;
|
||||
plane.GetComponent<Renderer>().enabled = false;
|
||||
|
||||
// Create the mesh used for the distortion effect
|
||||
Mesh planeMesh = new Mesh();
|
||||
(plane.GetComponent<MeshFilter>() as MeshFilter).mesh = planeMesh;
|
||||
|
||||
planeResolution = Mathf.Clamp(planeResolution, 1, 16380);
|
||||
baseVertices = new Vector3[4*planeResolution + 4];
|
||||
newVertices = new Vector3[baseVertices.Length];
|
||||
Vector2[] newUV = new Vector2[baseVertices.Length];
|
||||
int[] newTriangles = new int[18*planeResolution];
|
||||
|
||||
int idx = 0;
|
||||
for (int i = 0; i <= planeResolution; i++)
|
||||
{
|
||||
float add = 1.0f/planeResolution*i;
|
||||
newUV[idx] = new Vector2(0.0f, 1.0f-add);
|
||||
baseVertices[idx++] = new Vector3(-1.0f, .5f-add, 0.0f);
|
||||
newUV[idx] = new Vector2(0.0f, 1.0f-add);
|
||||
baseVertices[idx++] = new Vector3(-.5f, .5f-add, 0.0f);
|
||||
newUV[idx] = new Vector2(1.0f, 1.0f-add);
|
||||
baseVertices[idx++] = new Vector3(.5f, .5f-add, 0.0f);
|
||||
newUV[idx] = new Vector2(1.0f, 1.0f-add);
|
||||
baseVertices[idx++] = new Vector3(1.0f, .5f-add, 0.0f);
|
||||
}
|
||||
|
||||
idx = 0;
|
||||
|
||||
for (int y = 0; y < planeResolution; y++)
|
||||
{
|
||||
for (int x = 0; x < 3; x++) {
|
||||
newTriangles[idx++] = (y*4 )+x;
|
||||
newTriangles[idx++] = (y*4 )+x+1;
|
||||
newTriangles[idx++] = ((y+1)*4)+x;
|
||||
|
||||
newTriangles[idx++] = ((y+1)*4)+x;
|
||||
newTriangles[idx++] = (y *4)+x+1;
|
||||
newTriangles[idx++] = ((y+1)*4)+x+1;
|
||||
}
|
||||
}
|
||||
|
||||
planeMesh.vertices = baseVertices;
|
||||
planeMesh.uv = newUV;
|
||||
planeMesh.triangles = newTriangles;
|
||||
|
||||
// Set up rendertextures
|
||||
renderTex = new RenderTexture(Screen.width, Screen.height, 24);
|
||||
renderTex2 = new RenderTexture(Screen.width, Screen.height, 24);
|
||||
renderTex.filterMode = renderTex2.filterMode = FilterMode.Point;
|
||||
planeMaterial.SetTexture("_Tex1", renderTex);
|
||||
planeMaterial.SetTexture("_Tex2", renderTex2);
|
||||
}
|
||||
|
||||
// IEnumerator DreamWipe ( Camera cam1 , Camera cam2 , float time )
|
||||
// {
|
||||
// yield return DreamWipe (cam1, cam2, time, .07f, 25.0f);
|
||||
// }
|
||||
|
||||
public IEnumerator DreamWipe ( Camera cam1, Camera cam2, float time, float waveScale, float waveFrequency )
|
||||
{
|
||||
if (!plane)
|
||||
{
|
||||
InitializeDreamWipe();
|
||||
}
|
||||
|
||||
waveScale = Mathf.Clamp(waveScale, -.5f, .5f);
|
||||
waveFrequency = .25f/(planeResolution/waveFrequency);
|
||||
|
||||
CameraSetup (cam1, cam2, true, false);
|
||||
|
||||
Debug.Log("DreamWipe() begun");
|
||||
|
||||
// Make a camera that will show a plane with the combined rendertextures from cam1 and cam2,
|
||||
// and make it have the highest depth so it's always on top
|
||||
Camera cam2Clone = Instantiate(cam2, cam2.transform.position, cam2.transform.rotation) as Camera;
|
||||
cam2Clone.depth = cam1.depth+1;
|
||||
|
||||
if (cam2Clone.depth <= cam2.depth)
|
||||
{
|
||||
cam2Clone.depth = cam2.depth+1;
|
||||
}
|
||||
|
||||
// Get screen coodinates of 0,0 in local spatial coordinates, so we know how big to scale the plane (make sure clip planes are reasonable)
|
||||
cam2Clone.nearClipPlane = .5f;
|
||||
cam2Clone.farClipPlane = 1.0f;
|
||||
Vector3 p = cam2Clone.transform.InverseTransformPoint(cam2.ScreenToWorldPoint(new Vector3(0.0f, 0.0f, cam2Clone.nearClipPlane)));
|
||||
plane.transform.localScale = new Vector3(-p.x*2.0f, -p.y*2.0f, 1.0f);
|
||||
plane.transform.parent = cam2Clone.transform;
|
||||
plane.transform.localPosition = plane.transform.localEulerAngles = Vector3.zero;
|
||||
|
||||
// Must be a tiny bit beyond the nearClipPlane, or it might not show up
|
||||
plane.transform.Translate(Vector3.forward * (cam2Clone.nearClipPlane+.00005f));
|
||||
|
||||
// Move the camera back so cam2 won't see the renderPlane, and parent it to cam2 so that if cam2 is moving, it won't see the plane
|
||||
cam2Clone.transform.Translate(Vector3.forward * -1.0f);
|
||||
cam2Clone.transform.parent = cam2.transform;
|
||||
|
||||
// Initialize some stuff
|
||||
plane.GetComponent<Renderer>().enabled = true;
|
||||
float scale = 0.0f;
|
||||
Mesh planeMesh = plane.GetComponent<MeshFilter>().mesh;
|
||||
cam1.targetTexture = renderTex;
|
||||
cam2.targetTexture = renderTex2;
|
||||
|
||||
// Do the cross-fade
|
||||
float rate = 1.0f/time;
|
||||
|
||||
for (float i = 0.0f; i < 1.0f; i += Time.deltaTime * rate)
|
||||
{
|
||||
planeMaterial.color = new Color( planeMaterial.color.r, planeMaterial.color.g, planeMaterial.color.b, Mathf.SmoothStep(0.0f, 1.0f, Mathf.InverseLerp(.75f, .15f, i)));
|
||||
|
||||
// Make plane undulate
|
||||
for (int j = 0; j < newVertices.Length; j++) {
|
||||
newVertices[j] = baseVertices[j];
|
||||
newVertices[j].x += Mathf.Sin(j*waveFrequency + i*time) * scale;
|
||||
}
|
||||
|
||||
planeMesh.vertices = newVertices;
|
||||
scale = Mathf.Sin(Mathf.PI * Mathf.SmoothStep(0.0f, 1.0f, i)) * waveScale;
|
||||
yield return 0;
|
||||
}
|
||||
|
||||
Debug.Log("DreamWipe() finished");
|
||||
|
||||
// Clean up
|
||||
CameraCleanup (cam1, cam2);
|
||||
plane.GetComponent<Renderer>().enabled = false;
|
||||
plane.transform.parent = null;
|
||||
Destroy(cam2Clone.gameObject);
|
||||
cam1.targetTexture = cam2.targetTexture = null;
|
||||
renderTex.Release();
|
||||
renderTex2.Release();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
Executable
+12
@@ -0,0 +1,12 @@
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||||
fileFormatVersion: 2
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||||
guid: 20b0d142b2e4ecc46b1c96c8d854966f
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||||
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||||
MonoImporter:
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||||
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assetBundleVariant:
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Executable
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Executable
+8
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
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||||
guid: 68ed6ef687ac9e145aea492726825dec
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||||
timeCreated: 1463533063
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||||
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||||
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userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
Executable
+51
@@ -0,0 +1,51 @@
|
||||
using UnityEngine;
|
||||
using System.Collections;
|
||||
|
||||
[ExecuteInEditMode]
|
||||
public class TextureTilingController : MonoBehaviour
|
||||
{
|
||||
|
||||
// Give us the texture so that we can scale proportianally the width according to the height variable below
|
||||
// We will grab it from the meshRenderer
|
||||
public Texture texture;
|
||||
public float textureToMeshZ = 2f; // Use this to contrain texture to a certain size
|
||||
|
||||
Vector3 prevScale = Vector3.one;
|
||||
float prevTextureToMeshZ = -1f;
|
||||
|
||||
// Use this for initialization
|
||||
void Start()
|
||||
{
|
||||
this.prevScale = gameObject.transform.lossyScale;
|
||||
this.prevTextureToMeshZ = this.textureToMeshZ;
|
||||
|
||||
this.UpdateTiling();
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
// If something has changed
|
||||
if (gameObject.transform.lossyScale != prevScale || !Mathf.Approximately(this.textureToMeshZ, prevTextureToMeshZ))
|
||||
this.UpdateTiling();
|
||||
|
||||
// Maintain previous state variables
|
||||
this.prevScale = gameObject.transform.lossyScale;
|
||||
this.prevTextureToMeshZ = this.textureToMeshZ;
|
||||
}
|
||||
|
||||
[ContextMenu("UpdateTiling")]
|
||||
void UpdateTiling()
|
||||
{
|
||||
// A Unity plane is 10 units x 10 units
|
||||
float planeSizeX = 1f;
|
||||
float planeSizeZ = 1f;
|
||||
|
||||
// Figure out texture-to-mesh width based on user set texture-to-mesh height
|
||||
float textureToMeshX = ((float)this.texture.width / this.texture.height) * this.textureToMeshZ;
|
||||
|
||||
var textureScale = new Vector2(planeSizeX * gameObject.transform.lossyScale.x / textureToMeshX, planeSizeZ * gameObject.transform.lossyScale.z / textureToMeshZ);
|
||||
gameObject.GetComponent<Renderer>().material.SetTextureScale("_MainTex", textureScale);
|
||||
gameObject.GetComponent<Renderer>().material.SetTextureScale("_BumpMap", textureScale);
|
||||
}
|
||||
}
|
||||
Executable
+12
@@ -0,0 +1,12 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 05e56aa9d0b259943a4b6ee94fb1b01b
|
||||
timeCreated: 1463540636
|
||||
licenseType: Free
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
Executable
+39
@@ -0,0 +1,39 @@
|
||||
using UnityEngine;
|
||||
using System.Collections;
|
||||
|
||||
public class ViewFrustrumTrigger : MonoBehaviour {
|
||||
public Camera Camera;
|
||||
|
||||
public delegate void ViewFrustrumEventHandler();
|
||||
public event ViewFrustrumEventHandler EnterView;
|
||||
public event ViewFrustrumEventHandler LeaveView;
|
||||
|
||||
private bool visible = false;
|
||||
|
||||
void Update () {
|
||||
Bounds bounds;
|
||||
var renderer = GetComponentInChildren<Renderer>();
|
||||
if (renderer) {
|
||||
bounds = renderer.bounds;
|
||||
} else {
|
||||
return;
|
||||
}
|
||||
|
||||
if (visible && !IsVisibleFrom(bounds, Camera)) {
|
||||
if (LeaveView != null) {
|
||||
LeaveView();
|
||||
}
|
||||
visible = false;
|
||||
} else if (!visible && IsVisibleFrom(bounds, Camera)) {
|
||||
if (EnterView != null) {
|
||||
EnterView();
|
||||
}
|
||||
visible = true;
|
||||
}
|
||||
}
|
||||
|
||||
static bool IsVisibleFrom(Bounds bounds, Camera camera) {
|
||||
Plane[] planes = GeometryUtility.CalculateFrustumPlanes(camera);
|
||||
return GeometryUtility.TestPlanesAABB(planes, bounds);
|
||||
}
|
||||
}
|
||||
Executable
+12
@@ -0,0 +1,12 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 7d423ad8c084668499c7bcecb9ec826c
|
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timeCreated: 1463580394
|
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licenseType: Free
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
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defaultReferences: []
|
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executionOrder: 0
|
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icon: {instanceID: 0}
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userData:
|
||||
assetBundleName:
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assetBundleVariant:
|
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Executable
BIN
Binary file not shown.
Executable
+8
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 8ebf22875ea5fb049ac77142db75e2e4
|
||||
timeCreated: 1463570167
|
||||
licenseType: Free
|
||||
NativeFormatImporter:
|
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userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
Executable
+17
@@ -0,0 +1,17 @@
|
||||
using UnityEngine;
|
||||
using System.Collections;
|
||||
|
||||
public class WarehouseController {
|
||||
|
||||
// Use this for initialization
|
||||
void Start () {
|
||||
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update() {
|
||||
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
Executable
+12
@@ -0,0 +1,12 @@
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fileFormatVersion: 2
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guid: 0384ed48f2917aa448f441488dacd81a
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MonoImporter:
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serializedVersion: 2
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userData:
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assetBundleName:
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assetBundleVariant:
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Executable
BIN
Binary file not shown.
Executable
+77
@@ -0,0 +1,77 @@
|
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fileFormatVersion: 2
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guid: c5d3c14fb3412754a8c37a3e45fea659
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timeCreated: 1463581838
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licenseType: Free
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ModelImporter:
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serializedVersion: 19
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fileIDToRecycleName:
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100000: //RootNode
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400000: //RootNode
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2300000: //RootNode
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3300000: //RootNode
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4300000: lasse
|
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9500000: //RootNode
|
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materials:
|
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importMaterials: 1
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materialName: 0
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materialSearch: 1
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||||
animations:
|
||||
legacyGenerateAnimations: 4
|
||||
bakeSimulation: 0
|
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resampleRotations: 1
|
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optimizeGameObjects: 0
|
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motionNodeName:
|
||||
animationImportErrors:
|
||||
animationImportWarnings:
|
||||
animationRetargetingWarnings:
|
||||
animationDoRetargetingWarnings: 0
|
||||
animationCompression: 1
|
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animationRotationError: 0.5
|
||||
animationPositionError: 0.5
|
||||
animationScaleError: 0.5
|
||||
animationWrapMode: 0
|
||||
extraExposedTransformPaths: []
|
||||
clipAnimations: []
|
||||
isReadable: 1
|
||||
meshes:
|
||||
lODScreenPercentages: []
|
||||
globalScale: 1
|
||||
meshCompression: 0
|
||||
addColliders: 0
|
||||
importBlendShapes: 1
|
||||
swapUVChannels: 0
|
||||
generateSecondaryUV: 0
|
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useFileUnits: 1
|
||||
optimizeMeshForGPU: 1
|
||||
keepQuads: 0
|
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weldVertices: 1
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secondaryUVAngleDistortion: 8
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secondaryUVAreaDistortion: 15.000001
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secondaryUVHardAngle: 88
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secondaryUVPackMargin: 4
|
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useFileScale: 1
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tangentSpace:
|
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normalSmoothAngle: 60
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normalImportMode: 0
|
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tangentImportMode: 3
|
||||
importAnimation: 1
|
||||
copyAvatar: 0
|
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humanDescription:
|
||||
human: []
|
||||
skeleton: []
|
||||
armTwist: 0.5
|
||||
foreArmTwist: 0.5
|
||||
upperLegTwist: 0.5
|
||||
legTwist: 0.5
|
||||
armStretch: 0.05
|
||||
legStretch: 0.05
|
||||
feetSpacing: 0
|
||||
rootMotionBoneName:
|
||||
hasTranslationDoF: 0
|
||||
lastHumanDescriptionAvatarSource: {instanceID: 0}
|
||||
animationType: 2
|
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humanoidOversampling: 1
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additionalBone: 0
|
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userData:
|
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assetBundleName:
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assetBundleVariant:
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Executable
BIN
Binary file not shown.
|
After Width: | Height: | Size: 46 MiB |
Executable
+57
@@ -0,0 +1,57 @@
|
||||
fileFormatVersion: 2
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guid: 6a329c6c386d4994d8eb9a05534ed2fc
|
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timeCreated: 1463581904
|
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licenseType: Free
|
||||
TextureImporter:
|
||||
fileIDToRecycleName: {}
|
||||
serializedVersion: 2
|
||||
mipmaps:
|
||||
mipMapMode: 0
|
||||
enableMipMap: 1
|
||||
linearTexture: 0
|
||||
correctGamma: 0
|
||||
fadeOut: 0
|
||||
borderMipMap: 0
|
||||
mipMapFadeDistanceStart: 1
|
||||
mipMapFadeDistanceEnd: 3
|
||||
bumpmap:
|
||||
convertToNormalMap: 0
|
||||
externalNormalMap: 0
|
||||
heightScale: 0.25
|
||||
normalMapFilter: 0
|
||||
isReadable: 0
|
||||
grayScaleToAlpha: 0
|
||||
generateCubemap: 0
|
||||
cubemapConvolution: 0
|
||||
cubemapConvolutionSteps: 7
|
||||
cubemapConvolutionExponent: 1.5
|
||||
seamlessCubemap: 0
|
||||
textureFormat: -1
|
||||
maxTextureSize: 2048
|
||||
textureSettings:
|
||||
filterMode: -1
|
||||
aniso: -1
|
||||
mipBias: -1
|
||||
wrapMode: -1
|
||||
nPOTScale: 1
|
||||
lightmap: 0
|
||||
rGBM: 0
|
||||
compressionQuality: 50
|
||||
allowsAlphaSplitting: 0
|
||||
spriteMode: 0
|
||||
spriteExtrude: 1
|
||||
spriteMeshType: 1
|
||||
alignment: 0
|
||||
spritePivot: {x: 0.5, y: 0.5}
|
||||
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||
spritePixelsToUnits: 100
|
||||
alphaIsTransparency: 0
|
||||
textureType: -1
|
||||
buildTargetSettings: []
|
||||
spriteSheet:
|
||||
sprites: []
|
||||
outline: []
|
||||
spritePackingTag:
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
Executable
BIN
Binary file not shown.
Executable
BIN
Binary file not shown.
Executable
BIN
Binary file not shown.
Executable
BIN
Binary file not shown.
Executable
BIN
Binary file not shown.
Executable
BIN
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Executable
BIN
Binary file not shown.
Executable
BIN
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Executable
BIN
Binary file not shown.
Executable
BIN
Binary file not shown.
Executable
BIN
Binary file not shown.
Executable
+2
@@ -0,0 +1,2 @@
|
||||
m_EditorVersion: 5.3.4f1
|
||||
m_StandardAssetsVersion: 0
|
||||
Executable
BIN
Binary file not shown.
Executable
BIN
Binary file not shown.
Executable
BIN
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Executable
BIN
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Executable
BIN
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Reference in New Issue
Block a user