Files
vstyler/Assets/CameraFade.cs
T
2016-05-18 20:02:27 +02:00

22 lines
455 B
C#
Executable File

using UnityEngine;
using System.Collections;
public class CameraFade : MonoBehaviour {
private float alpha = 0.0F;
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
int deviceIndex = 4;
alpha = SteamVR_Controller.Input(deviceIndex).GetAxis(Valve.VR.EVRButtonId.k_EButton_SteamVR_Trigger).x;
}
void OnRenderImage(RenderTexture src, RenderTexture dest) {
}
}