134 lines
4.8 KiB
C#
134 lines
4.8 KiB
C#
using System;
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using UnityEngine;
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using System.Collections;
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[ExecuteInEditMode]
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public class Measurement : MonoBehaviour {
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public Vector3 StartPosition;
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public Vector3 EndPosition;
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private float HoleSize = 0.1f;
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private Vector3 lineUp = new Vector3(0, 1, 0);
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private float DefaultLineWith = 0.005f;
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private Vector3 LocalStartPosition;
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private Vector3 LocalEndPosition;
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private float LineWidth;
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public bool InWarehouse = false;
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// Use this for initialization
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void Start () {
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}
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// Update is called once per frame
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void Update ()
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{
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LocalStartPosition = transform.TransformPoint(StartPosition);
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LocalEndPosition = transform.TransformPoint(EndPosition);
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Transform line1Transform = transform.FindChild("Line1");
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LineRenderer line1Renderer = line1Transform.GetComponent<LineRenderer>();
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Transform line2Transform = transform.FindChild("Line2");
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LineRenderer line2Renderer = line2Transform.GetComponent<LineRenderer>();
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Vector3 middlePosition = (LocalStartPosition + (LocalEndPosition - LocalStartPosition) / 2.0f);
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float smallestScale = Mathf.Min(transform.lossyScale.x, Mathf.Min(transform.lossyScale.y, transform.lossyScale.z));
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if(InWarehouse) {
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smallestScale = smallestScale / 10.0f;
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}
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if (smallestScale < 0.4f)
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{
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HoleSize = 0.0f;
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}
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Vector3 startToEnd = LocalEndPosition - LocalStartPosition;
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float magnitude = startToEnd.magnitude;
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Vector3 direction = Vector3.Normalize(LocalEndPosition - LocalStartPosition);
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line1Renderer.SetPosition(0, LocalStartPosition);
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line1Renderer.SetPosition(1, middlePosition - (direction * HoleSize));
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line2Renderer.SetPosition(0, middlePosition +(direction * HoleSize));
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line2Renderer.SetPosition(1, LocalEndPosition);
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Transform textTransform = transform.FindChild("Text");
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textTransform.position = middlePosition;
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if (Camera.current != null)
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{
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textTransform.LookAt(Vector3.Normalize(textTransform.position - Camera.current.transform.position) + textTransform.position);
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lineUp = Vector3.Normalize(Vector3.Cross(middlePosition - Camera.current.transform.position, LocalEndPosition - LocalStartPosition));
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}
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TextMesh textMesh = textTransform.GetComponent<TextMesh>();
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Vector3 inverseScale = new Vector3(1.0f / transform.lossyScale.x, 1.0f / transform.lossyScale.y, 1.0f / transform.lossyScale.z);
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float textMagnitude = transform.InverseTransformVector(startToEnd).magnitude;
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textMesh.text = textMagnitude.ToString("0.00") + "m";
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textMesh.characterSize = Mathf.Max(0.0005f * Math.Min(1.0f , textMagnitude), 0.0005f);
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HoleSize = Mathf.Max(0.1f * Math.Min(1.0f, magnitude), 0.05f);
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Transform line1BaseTransform = transform.FindChild("Line1Base");
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LineRenderer line1BaseRenderer = line1BaseTransform.GetComponent<LineRenderer>();
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line1BaseRenderer.SetPosition(0, LocalStartPosition + lineUp * 0.01f);
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line1BaseRenderer.SetPosition(1, LocalStartPosition - lineUp * 0.01f);
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Transform line2BaseTransform = transform.FindChild("Line2Base");
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LineRenderer line2BaseRenderer = line2BaseTransform.GetComponent<LineRenderer>();
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line2BaseRenderer.SetPosition(0, LocalEndPosition + lineUp * 0.01f);
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line2BaseRenderer.SetPosition(1, LocalEndPosition - lineUp * 0.01f);
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if(InWarehouse) {
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LineWidth = 0.007f;
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}
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else {
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LineWidth = Mathf.Min(DefaultLineWith * smallestScale, 0.003f);
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}
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line1Renderer.SetWidth(LineWidth, LineWidth);
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line2Renderer.SetWidth(LineWidth, LineWidth);
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line1BaseRenderer.SetWidth(LineWidth, LineWidth);
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line2BaseRenderer.SetWidth(LineWidth, LineWidth);
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if (smallestScale < 0.4f)
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{
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Transform lineMiddleTransform = transform.FindChild("LineMiddle");
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LineRenderer lineMiddleRenderer = line1BaseTransform.GetComponent<LineRenderer>();
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lineMiddleRenderer.SetWidth(LineWidth, LineWidth);
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Vector3 upDistance = new Vector3(0, 20.0f, 0);
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upDistance = upDistance*smallestScale;
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textTransform.position = middlePosition + upDistance*1.1f;
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textMesh.characterSize = 0.005f;
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lineMiddleRenderer.SetPosition(0, middlePosition);
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lineMiddleRenderer.SetPosition(1, middlePosition + upDistance);
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} else {
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Transform lineMiddleTransform = transform.FindChild("LineMiddle");
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LineRenderer lineMiddleRenderer = lineMiddleTransform.GetComponent<LineRenderer>();
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lineMiddleRenderer.SetWidth(0, 0);
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}
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}
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}
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