This commit is contained in:
viktorljung
2016-03-13 16:28:39 +01:00
parent 04288e5243
commit 17007a2a41
@@ -155,7 +155,7 @@ bool DefenderWeaponBehaviour::OnInputCommand(ComponentWrapper cWeapon, WeaponInf
if(wi.Player.Valid()) {
if(wi.Player.HasComponent("ShieldAbility")) {
(Field<double>)wi.Player["ShieldAbility"]["Active"] = true;
(Field<bool>)wi.Player["ShieldAbility"]["Active"] = true;
}
}
@@ -285,7 +285,7 @@ void DefenderWeaponBehaviour::fireShell(ComponentWrapper cWeapon, WeaponInfo& wi
cWeapon["FireCooldown"] = 60.0 / (double)cWeapon["RPM"];
// Stop reloading
Field<double> isReloading = cWeapon["IsReloading"];
Field<bool> isReloading = cWeapon["IsReloading"];
isReloading = false;
// Ammo