fix fix
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@@ -155,7 +155,7 @@ bool DefenderWeaponBehaviour::OnInputCommand(ComponentWrapper cWeapon, WeaponInf
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if(wi.Player.Valid()) {
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if(wi.Player.Valid()) {
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if(wi.Player.HasComponent("ShieldAbility")) {
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if(wi.Player.HasComponent("ShieldAbility")) {
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(Field<double>)wi.Player["ShieldAbility"]["Active"] = true;
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(Field<bool>)wi.Player["ShieldAbility"]["Active"] = true;
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}
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}
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}
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}
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@@ -285,7 +285,7 @@ void DefenderWeaponBehaviour::fireShell(ComponentWrapper cWeapon, WeaponInfo& wi
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cWeapon["FireCooldown"] = 60.0 / (double)cWeapon["RPM"];
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cWeapon["FireCooldown"] = 60.0 / (double)cWeapon["RPM"];
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// Stop reloading
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// Stop reloading
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Field<double> isReloading = cWeapon["IsReloading"];
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Field<bool> isReloading = cWeapon["IsReloading"];
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isReloading = false;
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isReloading = false;
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// Ammo
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// Ammo
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