Added events: PlayBackgroundMusic, SetBGMGain, SetSFXGain. Added some editor specific code.

This commit is contained in:
stiffly
2016-01-12 14:03:00 +01:00
parent f80ad1377b
commit 976033c2f6
9 changed files with 139 additions and 43 deletions
@@ -0,0 +1,18 @@
#ifndef Events_PlayBackgroundMusic_h__
#define Events_PlayBackgroundMusic_h__
#include <string>
#include "Core/Entity.h"
#include "Core/Event.h"
namespace Events
{
struct PlayBackgroundMusic : public Event
{
std::string FilePath = "";
};
}
#endif
+1 -1
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@@ -2,7 +2,7 @@
#define Events_PlaySoundOnPosition_h__
#include <string>
#include <glm\common.hpp>
#include <glm/common.hpp>
#include "Core/Event.h"
namespace Events
+16
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@@ -0,0 +1,16 @@
#ifndef Events_SetBGMGain_h__
#define Events_SetBGMGain_h__
#include "Core/Event.h"
namespace Events
{
struct SetBGMGain : public Event
{
float Gain;
};
}
#endif
+16
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@@ -0,0 +1,16 @@
#ifndef Events_SetSFXGain_h__
#define Events_SetSFXGain_h__
#include "Core/Event.h"
namespace Events
{
struct SetSFXGain : public Event
{
float Gain;
};
}
#endif
+6 -6
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@@ -7,7 +7,7 @@ class Sound : public Resource
{
friend class ResourceManager;
public:
Sound(std::string path) { m_Buffer = LoadFile(path); }
Sound(std::string path) { m_Buffer = LoadFile(path); m_Path = path; }
~Sound() { ClearBuffer(); }
ALuint Buffer() { return m_Buffer; }
std::string Path() { return m_Path; }
@@ -35,14 +35,14 @@ private:
return m_BufferCache[path];
}
//// Open file
// Open file
FILE *fp = fopen(path.c_str(), "rb");
if (!fp) {
printf("Failed to open file %s, no such file exists", path.c_str());
printf("Sound: Failed to open file %s, no such file exists", path.c_str());
return 0;
}
//// CHECK FOR VALID WAVE-FILE
//CHECK FOR VALID WAVE-FILE
fread(m_Type, sizeof(char), 4, fp);
if (m_Type[0] != 'R' || m_Type[1] != 'I' || m_Type[2] != 'F' || m_Type[3] != 'F') {
printf("ERROR: No RIFF in WAVE-file");
@@ -62,7 +62,7 @@ private:
return 0;
}
//// READ THE DATA FROM WAVE-FILE
// READ THE DATA FROM WAVE-FILE
fread(&m_ChunkSize, 4 * sizeof(char), 1, fp);
fread(&m_FormatType, 2 * sizeof(char), 1, fp);
fread(&m_Channels, 2 * sizeof(char), 1, fp);
@@ -83,7 +83,7 @@ private:
fread(buf, sizeof(char), m_DataSize, fp);
fclose(fp);
//// Create buffer
// Create buffer
ALuint format = 0;
if (m_BitsPerSample == 8) {
if (m_Channels == 1) {
+19 -6
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@@ -15,9 +15,12 @@
#include "Sound/EPlaySound.h"
#include "Sound/EPlaySoundOnEntity.h"
#include "Sound/EPlaySoundOnPosition.h"
#include "Sound/EPlayBackgroundMusic.h"
#include "Sound/EPauseSound.h"
#include "Sound/EStopSound.h"
#include "Sound/EContinueSound.h"
#include "Sound/EStopSound.h"
#include "Sound/ESetBGMGain.h"
#include "Sound/ESetSFXGain.h"
struct Source
@@ -31,9 +34,10 @@ class SoundSystem
{
public:
SoundSystem() { }
SoundSystem(World* world, EventBroker* eventBroker);
SoundSystem(World* world, EventBroker* eventBroker, bool editorMode);
~SoundSystem();
void Update(); // Update emitters
// Update emitters / listener
void Update();
private:
// Help functions for working with OpenaAL
void setListenerPos(glm::vec3 pos) { alListener3f(AL_POSITION, pos.x, pos.y, pos.z); };
@@ -54,9 +58,9 @@ private:
Source* createSource(std::string filePath);
void playSound(Source* source);
void stopSound(Source* source);
void stopEmitter(EntityID emitter);
void stopEmitters();
bool isPlaying(ALuint source);
void setGain(Source* source, float gain);
void setSoundProperties(ALuint source, float gain, float pitch, bool loop, float maxDistance, float rollOffFactor, float referenceDistance);
// OpenAL system variables
@@ -64,9 +68,12 @@ private:
ALCcontext* m_ALCcontext = nullptr;
// Logic
World* m_World;
EventBroker* m_EventBroker;
World* m_World = nullptr;
EventBroker* m_EventBroker = nullptr;
std::unordered_map<EntityID, Source*> m_Sources;
float m_BGMVolumeChannel = 1.f;
float m_SFXVolumeChannel = 1.f;
bool m_EditorEnabled = false;
// Events
EventRelay<SoundSystem, Events::PlaySound> m_EPlaySound;
@@ -81,6 +88,12 @@ private:
bool OnStopSound(const Events::StopSound &e);
EventRelay<SoundSystem, Events::ContinueSound> m_EContinueSound;
bool OnContinueSound(const Events::ContinueSound &e);
EventRelay<SoundSystem, Events::PlayBackgroundMusic> m_EPlayBackgroundMusic;
bool OnPlayBackgroundMusic(const Events::PlayBackgroundMusic &e);
EventRelay<SoundSystem, Events::SetBGMGain> m_ESetBGMGain;
bool OnSetBGMGain(const Events::SetBGMGain &e); // Not tested
EventRelay<SoundSystem, Events::SetSFXGain> m_ESetSFXGain;
bool OnSetSFXGain(const Events::SetSFXGain &e); // Not tested
};
#endif