Component for Boost icons
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@@ -56,4 +56,5 @@
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<xs:include schemaLocation="Components/DefenderWeapon.xsd"/>
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<xs:include schemaLocation="Components/CapturePointGameMode.xsd"/>
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<xs:include schemaLocation="Components/CapturePointArrowHUD.xsd"/>
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<xs:include schemaLocation="Components/BoostIconsHUD.xsd"/>
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</xs:schema>
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@@ -0,0 +1,2 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<BoostIconsHUD xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="BoostIconsHUD.xsd"/>
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@@ -0,0 +1,10 @@
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<?xml version="1.0"?>
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<xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema" xmlns:t="types">
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<xs:import schemaLocation="../Types.xsd" namespace="types"/>
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<xs:element name="BoostIconsHUD">
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<xs:annotation>
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<xs:documentation>Origin for the 3 boost states. Create 3 children with Sprite and Fill components, name them "Sprint", "Defender", "Assault"</xs:documentation>
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</xs:annotation>
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</xs:element>
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</xs:schema>
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@@ -53,6 +53,7 @@
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<xs:element ref="c:WeaponAttachment" minOccurs="0"/>
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<xs:element ref="c:DefenderWeapon" minOccurs="0"/>
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<xs:element ref="c:CapturePointArrowHUD" minOccurs="0"/>
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<xs:element ref="c:BoostIconsHUD" minOccurs="0"/>
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</xs:all>
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</xs:complexType>
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</xs:element>
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