Updated snapshot filter to ignore the new animation components

This commit is contained in:
2016-03-07 17:53:47 +01:00
parent 8bcb15a128
commit abc447b937
@@ -15,7 +15,9 @@ bool MultiplayerSnapshotFilter::FilterComponent(EntityWrapper entity, SharedComp
|| component.Info.Name == "AssaultWeapon" || component.Info.Name == "AssaultWeapon"
|| component.Info.Name == "DefenderWeapon" || component.Info.Name == "DefenderWeapon"
|| component.Info.Name == "Animation" || component.Info.Name == "Animation"
|| component.Info.Name == "AnimationOffset" || component.Info.Name == "Blend"
|| component.Info.Name == "BlendAdditive"
|| component.Info.Name == "BlendOverride"
|| entity.Name() == "PlayerName" || entity.Name() == "PlayerName"
) { ) {
return false; return false;