Rendering back to normal

This commit is contained in:
2016-03-12 14:28:17 +01:00
parent 24bb05ec67
commit eb5fcd6d19
-1
View File
@@ -178,7 +178,6 @@ void RenderSystem::fillSprites(std::list<std::shared_ptr<RenderJob>>& jobs, Worl
bool RenderSystem::isEntityVisible(EntityWrapper& entity)
{
return true;
// Only render children of a camera if that camera is currently active
if (isChildOfACamera(entity) && !isChildOfCurrentCamera(entity)) {
return false;