stiffly
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3613d66d32
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The EPlaySoundOnEntity event now has support to set the gain on the sound. It now also uses EntityWrapper instead of EntityID.
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2016-03-03 20:24:48 +01:00 |
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stiffly
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3e2cb33bc0
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Played around with new map MapVersion1. Was fun ヽ(´▽`)/
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2016-01-15 11:23:29 +01:00 |
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stiffly
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cca64dca24
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Refactoring and commenting.
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2016-01-14 13:54:38 +01:00 |
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stiffly
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f80ad1377b
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Making use of Doppler effect. Added a bunch of events: Pause, stop, continue, variations of play.
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2016-01-11 17:52:27 +01:00 |
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