Tleety
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78a1037983
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WIP
DrawScreenQuad implemented and working.
Started work on HDR coloring.
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2016-01-20 13:34:56 +01:00 |
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antc13
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a47317bb32
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Merge branch 'master' of https://github.com/teamfisk/TacticalZ into Importer
# Conflicts:
# include/Engine/Collision/Collision.h
# resources/Shaders/ForwardPlus.frag.glsl
# resources/Shaders/ForwardPlus.vert.glsl
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2016-01-19 18:26:45 +01:00 |
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antc13
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3826142e94
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Now supporting multiple material per mesh. Simon changed glDrawElementsBaseVertex to glDrawElements in DrawFinalPass.cpp Hallelulijah!
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2016-01-19 17:40:34 +01:00 |
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viktorljung
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ce27b224df
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Merge remote-tracking branch 'origin/master' into TextRendering
# Conflicts:
# include/Engine/Rendering/RenderQueue.h
# include/Engine/Rendering/RenderSystem.h
# include/Engine/Rendering/Renderer.h
# src/Engine/Rendering/RenderSystem.cpp
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2016-01-19 17:27:09 +01:00 |
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viktorljung
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f0763bc2a3
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Font loading crash fixed
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2016-01-19 17:18:18 +01:00 |
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Tleety
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a8ffb24040
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latest commit fix
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2016-01-19 16:08:09 +01:00 |
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Tleety
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893ef38237
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Removed world from renderer and moved depth-calculation code to modeljob
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2016-01-19 15:41:17 +01:00 |
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Tleety
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982837052a
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DirectionalLight now correctly getting directions
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2016-01-19 14:44:17 +01:00 |
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Tleety
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4cafb2fc4c
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Merge remote-tracking branch 'origin/master' into Forward+
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2016-01-19 12:33:08 +01:00 |
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Tleety
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46e17b7e0d
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Working directional light
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2016-01-19 12:32:34 +01:00 |
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viktorljung
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dbe56280a6
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Resolution fixed and Centered text
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2016-01-19 11:45:34 +01:00 |
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Ayumiwii
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77e1dacb6f
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Merge
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2016-01-19 09:58:52 +01:00 |
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Jace
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51979d7f0c
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Changed System to take World through constructor and store it instead, cause it makes more sense.
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2016-01-18 23:59:33 +01:00 |
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antc13
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2a3009212a
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Importing custom mesh without material.
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2016-01-18 19:37:55 +01:00 |
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Tleety
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4b29d48f27
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WIP
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2016-01-18 17:57:45 +01:00 |
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viktorljung
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2a93e2ae7f
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Merge remote-tracking branch 'origin/master' into TextRendering
# Conflicts:
# include/Engine/Rendering/RenderQueue.h
# include/Engine/Rendering/RenderSystem.h
# include/Game/Game.h
# resources/Schema/Types/Entity.xsd
# src/Engine/Rendering/RenderSystem.cpp
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2016-01-18 17:44:26 +01:00 |
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viktorljung
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92553f1e93
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text size can now be entered in the filepath with a comma separator, like this "filepath,16"
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2016-01-18 17:17:12 +01:00 |
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Tleety
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601ce85c05
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WIP
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2016-01-18 16:50:41 +01:00 |
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Ayumiwii
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37aa1eaa18
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Merge remote-tracking branch 'origin/master' into CoolDeathAnimation
# Conflicts:
# include/Engine/Rendering/DrawScenePass.h
# include/Engine/Rendering/RenderQueue.h
# include/Engine/Rendering/RenderQueueFactory.h
# include/Engine/Rendering/Renderer.h
# include/Game/Game.h
# resources/Schema/Components.xsd
# resources/Schema/Entities/Test.xml
# resources/Schema/Types/Entity.xsd
# src/Engine/Rendering/DrawScenePass.cpp
# src/Engine/Rendering/RenderQueueFactory.cpp
# src/Engine/Rendering/Renderer.cpp
# src/Game/Game.cpp
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2016-01-18 16:02:43 +01:00 |
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Tleety
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01a164847c
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Directional light now fully added to all lists.
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2016-01-18 15:15:33 +01:00 |
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Tleety
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794635b6a1
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Added DirectionalLights to renderqueue jobs
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2016-01-18 14:58:19 +01:00 |
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Tleety
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0a3b6f4da1
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Added DirectionalLightJob
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2016-01-18 14:57:55 +01:00 |
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Tleety
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4092f6b4d4
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New Lightstruct working.
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2016-01-18 14:20:28 +01:00 |
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Ayumiwii
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35269315cc
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Rename the thingie
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2016-01-18 13:51:32 +01:00 |
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Ayumiwii
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8f8b64f99c
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First pass that actually work
Not at all done, but it'll have to do for now
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2016-01-18 11:50:00 +01:00 |
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Jace
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4786986abd
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Rendering pipeline fixes across the board and base work on refactored editor
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2016-01-17 06:29:25 +01:00 |
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Jace
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e34856468a
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Removed DrawScenePass, since it doesn't seem to be used
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2016-01-17 06:27:45 +01:00 |
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antc13
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16c39df439
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Merge branch 'master' of https://github.com/teamfisk/TacticalZ into Importer
# Conflicts:
# include/Engine/Collision/Collision.h
# src/Engine/Rendering/Model.cpp
# src/Engine/Rendering/RawModelAssimp.cpp
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2016-01-15 18:00:30 +01:00 |
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antc13
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8437b9c734
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Commit for Pull
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2016-01-15 17:58:26 +01:00 |
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Jace
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ce8dcd3022
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Merge pull request #33 from teamfisk/Forward+
Forward+
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2016-01-15 16:20:53 +01:00 |
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Tleety
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3de853ac8b
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Frustum culling now works correctly for all resolutions
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2016-01-15 15:38:14 +01:00 |
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viktorljung
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7faed50507
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Merge remote-tracking branch 'origin/master' into TextRendering
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2016-01-15 13:24:24 +01:00 |
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viktorljung
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6fbb962b5e
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Merge branch 'Rendering' into TextRendering
# Conflicts:
# include/Engine/Rendering/RenderQueue.h
# include/Engine/Rendering/RenderQueueFactory.h
# include/Engine/Rendering/Renderer.h
# include/Engine/Rendering/ShaderProgram.h
# include/Game/Game.h
# resources/Schema/Components.xsd
# resources/Schema/Entities/Test.xml
# resources/Schema/Types/Entity.xsd
# src/Engine/Rendering/RenderQueueFactory.cpp
# src/Engine/Rendering/Renderer.cpp
# src/Game/Game.cpp
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2016-01-15 13:23:42 +01:00 |
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William Moberg
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76f90ab031
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The main thread is not mutex blocked while child threads load anymore.
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2016-01-15 11:29:46 +01:00 |
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Tleety
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14bc850fab
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Merge remote-tracking branch 'origin/master' into Forward+
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2016-01-15 11:02:27 +01:00 |
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Tleety
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ecf524eb4e
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Merge remote-tracking branch 'origin/master' into Forward+
# Conflicts:
# include/Engine/Rendering/PickingPass.h
# include/Engine/Rendering/Renderer.h
# resources/Schema/Entities/Test.xml
# src/Engine/Rendering/DrawScenePass.cpp
# src/Engine/Rendering/PickingPass.cpp
# src/Engine/Rendering/RenderQueueFactory.cpp
# src/Engine/Rendering/Renderer.cpp
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2016-01-15 11:01:58 +01:00 |
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William Moberg
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4cf6dcfc14
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Merge branch 'master' into AsyncResourceLoad
# Conflicts:
# include/Engine/Rendering/RawModel.h
# src/Engine/Rendering/RenderQueueFactory.cpp
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2016-01-15 10:10:57 +01:00 |
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Jace
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627108c6ee
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Fixes for #30
# Conflicts:
# src/Game/Game.cpp
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2016-01-14 18:15:38 +01:00 |
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William Moberg
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71047b08ec
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Async load works, using exceptions for special resources.
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2016-01-14 16:27:45 +01:00 |
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viktorljung
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143648860b
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Added world pointer to PickData
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2016-01-14 15:32:41 +01:00 |
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viktorljung
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96371a08c8
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Changed Picking colors from vec2 to ivec2. Picking now working for multiple scenes (Solution not perfect in the editor, yet)
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2016-01-14 15:26:06 +01:00 |
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viktorljung
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e7f02f14a0
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Added Transform.h that holds all the AbsoluteTransformation functions. Camera now working better with scenes. Changed Modeljob Matrix to only hold the model matrix instad of all matrix info
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2016-01-14 11:12:02 +01:00 |
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William Moberg
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9f185a1e35
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Wrecked the last commit. Async loading works now.
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2016-01-13 18:51:45 +01:00 |
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Ayumiwii
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00eeed2e20
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Broken stuff, refactoring
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2016-01-12 16:16:42 +01:00 |
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viktorljung
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0f17f9a888
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Merge remote-tracking branch 'origin/master' into Rendering
# Conflicts:
# include/Engine/Editor/EditorSystem.h
# include/Engine/Rendering/EPicking.h
# include/Engine/Rendering/Renderer.h
# include/Game/Game.h
# resources/Schema/Components.xsd
# resources/Schema/Entities/Test.xml
# src/Engine/Editor/EditorSystem.cpp
# src/Engine/Rendering/RawModel.cpp
# src/Engine/Rendering/RenderQueueFactory.cpp
# src/Engine/Rendering/Renderer.cpp
# src/Game/Game.cpp
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2016-01-12 16:13:20 +01:00 |
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viktorljung
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2450769190
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some cleanup
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2016-01-12 11:51:47 +01:00 |
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viktorljung
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d469fe6e9a
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Removed picking event and added a pick function to renderer
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2016-01-12 11:45:50 +01:00 |
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Ayumiwii
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0630885d92
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Many more things done
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2016-01-11 19:59:45 +01:00 |
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Tleety
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24ba3ae1f6
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WIP, falloff things.
# Conflicts:
# resources/Schema/Components/PointLight.xsd
# resources/Shaders/ForwardPlus.frag.glsl
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2016-01-11 17:57:15 +01:00 |
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Tleety
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fa6dd2dc67
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Basic transparancy working.
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2016-01-11 17:57:15 +01:00 |
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