Jace
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1e7f6941ba
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Merge pull request #208 from teamfisk/Kill-streak-sounds
Various sound improvements/additions
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2016-03-12 23:06:57 +01:00 |
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Jace
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068e151741
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Merge pull request #173 from teamfisk/ExplosionEffectV2
Explosion effect v2
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2016-03-12 15:25:12 +01:00 |
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stiffly
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157a54e845
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Merge remote-tracking branch 'origin/master' into Kill-streak-sounds
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2016-03-11 18:19:22 +01:00 |
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Tleety
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23e6a15c7f
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Fixed the fill on sprites, added some config button components, started work on option menu
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2016-03-11 11:31:53 +01:00 |
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Tleety
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dab58e09a0
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Merge branch 'master' into Menu
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2016-03-11 10:20:25 +01:00 |
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Tleety
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f9808a61f7
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Changed sprite text
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2016-03-10 16:02:03 +01:00 |
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William Moberg
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c9fef65c4f
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Merge pull request #198 from teamfisk/Menu
Menu
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2016-03-10 15:38:06 +01:00 |
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Tleety
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4322a5d8da
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Some fixes for sprites
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2016-03-10 15:21:11 +01:00 |
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Tleety
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79d0ef4529
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Changed default value of glow intensity
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2016-03-10 14:01:45 +01:00 |
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Jace
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dd63f4a1b4
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Fixed FOV being used to calculate projection matrix being degrees when it should be radians, AGAIN. FOV angles are now correct!
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2016-03-10 13:51:18 +01:00 |
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FakeShemp
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6c072aae45
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Merge remote-tracking branch 'origin/master' into ExplosionEffectV2
# Conflicts:
# resources/Schema/Components/ExplosionEffect.xml
# resources/Shaders/ExplosionEffect.geom.glsl
# src/Game/Systems/ExplosionEffectSystem.cpp
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2016-03-10 11:49:51 +01:00 |
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FakeShemp
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68634126e5
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Add moar optimization thingies and some xml clarifications
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2016-03-10 11:43:11 +01:00 |
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stiffly
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e444a86ec5
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Merge remote-tracking branch 'origin/master' into Kill-streak-sounds
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2016-03-10 10:36:20 +01:00 |
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Tleety
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592edf7dba
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Sprites can now be rendered with the texture ratio in mind
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2016-03-09 23:31:54 +01:00 |
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Tleety
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087facc22e
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Textures are now able to keep their scale even though the sprite is scaled.
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2016-03-09 22:22:32 +01:00 |
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FakeShemp
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e25c9ee690
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Merge remote-tracking branch 'origin/master' into Shadows
# Conflicts:
# include/Engine/Rendering/DrawFinalPass.h
# include/Engine/Rendering/Renderer.h
# resources/Shaders/ForwardPlus.vert.glsl
# resources/Shaders/ForwardPlusSkinned.vert.glsl
# src/Engine/Rendering/Renderer.cpp
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2016-03-09 19:38:55 +01:00 |
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Jace
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34e551663f
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Merge remote-tracking branch 'origin/master' into Weapons
# Conflicts:
# assets
# resources/Schema/Entities/Player.xml
# resources/Schema/Entities/PlayerAssaultFallbackBlue.xml
# resources/Schema/Entities/PlayerAssaultFallbackRed.xml
# resources/Schema/Entities/PlayerAssaultRed.xml
# resources/Schema/Entities/aaaatestremoveme.xml
# resources/Schema/Entities/aim_rays.xml
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2016-03-09 15:52:13 +01:00 |
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Tleety
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704242597a
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Merge remote-tracking branch 'origin/master' into Menu
# Conflicts:
# resources/Schema/Components.xsd
# resources/Schema/Entities/NewMapWSpectatorCam.xml
# resources/Schema/Types/Entity.xsd
# src/Game/Game.cpp
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2016-03-09 11:49:42 +01:00 |
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Tleety
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95f68cc888
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ConnectRequest event and some other shit
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2016-03-08 22:24:32 +01:00 |
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Tleety
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3394d65055
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Servers now show up in the server list.
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2016-03-08 18:13:21 +01:00 |
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Tleety
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a0ca4df3be
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Some server list components and entities.
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2016-03-08 13:29:21 +01:00 |
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stiffly
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ec3ed1f46f
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Merge remote-tracking branch 'origin/master' into Kill-streak-sounds
# Conflicts:
# include/Game/Systems/Weapon/DefenderWeaponBehaviour.h
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2016-03-08 10:39:52 +01:00 |
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Tleety
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5c0d9070c7
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WIP
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2016-03-07 23:25:06 +01:00 |
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FakeShemp
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e494f6a495
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Merge branch 'master' into Shadows
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2016-03-07 19:46:04 +01:00 |
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Jace
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3fda25b604
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Working first person animations for AssaultWeapon and DefenderWeapon and reload effect for AssaultWeapon
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2016-03-07 19:38:49 +01:00 |
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Jace
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67ce6c5ae6
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Added Speed and Delay fields to explosion effect.
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2016-03-07 19:38:02 +01:00 |
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stiffly
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f585f9ada9
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Created the NetworkComponent xml file
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2016-03-07 16:11:19 +01:00 |
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FakeShemp
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ee99821164
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Add reverse and scalar for ColorByDistance
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2016-03-07 15:45:06 +01:00 |
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Tleety
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47ece6a5bf
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Changed shield component to track Active, so it and sprint glow full if they are active.
Changed how reflections are calculated with light.
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2016-03-07 14:42:50 +01:00 |
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Teejoon
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b38ebbe676
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Shadows now working on NVIDIA cards too
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2016-03-07 14:00:08 +01:00 |
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FakeShemp
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243276707a
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Merge remote-tracking branch 'origin/master' into ExplosionEffectV2
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2016-03-07 13:52:29 +01:00 |
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Jocke
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d78a7e20e2
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Merge branch 'master' into Weapons
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2016-03-04 08:29:33 +01:00 |
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Jace
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177667eef5
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The only working branch ever
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2016-03-04 05:02:25 +01:00 |
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Joachim Pettersson
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e6472b9745
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Merge pull request #170 from teamfisk/ScoreBoard
I Hope To God That This Works.
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2016-03-04 04:03:46 +01:00 |
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Tobias Dahl
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7675af1ef6
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Merge pull request #168 from teamfisk/SniperSprintBranch
Sniper sprint effect
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2016-03-04 03:31:53 +01:00 |
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Jace
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4dd46e2e21
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Merge branch 'master' into Weapons
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2016-03-03 23:46:46 +01:00 |
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Jace
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7e6d32aaec
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Fixed AssaultWeapon reload logic
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2016-03-03 23:45:28 +01:00 |
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viktorljung
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66c8a17b17
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Merge remote-tracking branch 'origin/master' into Animations
# Conflicts:
# resources/Schema/Types/Entity.xsd
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2016-03-03 23:21:14 +01:00 |
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viktorljung
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e3fbd2082c
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BlendQueues fully working
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2016-03-03 23:20:13 +01:00 |
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Tleety
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0a21fe15dd
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Merge remote-tracking branch 'origin/master' into ScoreBoard
# Conflicts:
# resources/Schema/Components.xsd
# resources/Schema/Entities/Player.xml
# resources/Schema/Types/Entity.xsd
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2016-03-03 22:56:39 +01:00 |
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Jocke
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984b8ad3e9
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SprintEffect defaults to 30% extra speed.
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2016-03-03 21:57:27 +01:00 |
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Jocke
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b1148c0c6c
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Added a afterimage SprintEffect for the Sniper.
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2016-03-03 21:24:31 +01:00 |
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Tleety
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00c585de3c
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Score should now track to all clients
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2016-03-03 20:45:16 +01:00 |
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stiffly
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1cc92f4800
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Merge remote-tracking branch 'origin/master' into Kill-streak-sounds
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2016-03-03 20:25:43 +01:00 |
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Jace
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eba296196c
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Merge remote-tracking branch 'origin/master' into Weapons
# Conflicts:
# src/Game/Game.cpp
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2016-03-03 20:05:10 +01:00 |
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Jace
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b2371f4a43
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Working AssaultWeapon
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2016-03-03 20:00:42 +01:00 |
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Jace
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e55a399bad
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Merge pull request #165 from teamfisk/PickClassCamera
Pick class camera
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2016-03-03 18:41:04 +01:00 |
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viktorljung
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a3494b92c8
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Blending queues now working
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2016-03-03 17:48:25 +01:00 |
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stiffly
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20c6caa408
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Merge remote-tracking branch 'origin/master' into Kill-streak-sounds
# Conflicts:
# resources/DefaultConfig.ini
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2016-03-03 17:32:04 +01:00 |
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William Moberg
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398bc725b6
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When pick class buttons are clicked they send an InputCommand, not an ButtonClicked event.
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2016-03-03 16:32:24 +01:00 |
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