viktorljung
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5bc0483f49
|
Removed AnimationOffset and improved BlendTree
|
2016-02-29 15:51:37 +01:00 |
|
Teejoon
|
df7ace6626
|
We only uses one depth buffer now
|
2016-02-29 11:44:29 +01:00 |
|
Jace
|
bb76c9d248
|
WIP multi-weapon behaviours
|
2016-02-29 06:58:57 +01:00 |
|
FakeShemp
|
6dd7f1a657
|
Buggy transparent shadows.
Transparent textures might glow.
|
2016-02-28 18:00:23 +01:00 |
|
Teejoon
|
9cbc6f7755
|
Added GenerateTexture, GenerateMipMapTexture and DeleteTexture to CommonFunctions
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2016-02-28 16:16:22 +01:00 |
|
Teejoon
|
d3a245606a
|
SSAO and Glow is no longe conflicting with each other.
Texture should get the id = 0 when they are deleted and not assigned a new texture after. Else they will start to conflict with each other.
|
2016-02-28 15:02:40 +01:00 |
|
FakeShemp
|
14b0a64720
|
begin fixing transparent object's shadows
|
2016-02-27 18:42:51 +01:00 |
|
FakeShemp
|
8647267cad
|
Make code less dumb, save 7 fps
|
2016-02-27 18:04:33 +01:00 |
|
FakeShemp
|
38d8cdded2
|
Texture Array is now working. Enjoy your single Bind().
|
2016-02-27 15:53:28 +01:00 |
|
Teejoon
|
b320d8d1e4
|
WIP
|
2016-02-26 18:01:38 +01:00 |
|
FakeShemp
|
22c391df54
|
Initial work on texture arrays
|
2016-02-26 17:40:35 +01:00 |
|
stiffly
|
67dffafe5a
|
Drumloop will now play when a team is about to win
|
2016-02-26 16:44:08 +01:00 |
|
Tleety
|
b3038ef713
|
Includes are now supported in shader with the key #GLSL
|
2016-02-26 16:33:55 +01:00 |
|
Teejoon
|
62e22d3821
|
Fix
|
2016-02-26 13:32:16 +01:00 |
|
Teejoon
|
0805375483
|
Deleted SSAO sliders except Quality
|
2016-02-26 13:25:19 +01:00 |
|
William Moberg
|
d411de894f
|
Merge pull request #140 from teamfisk/FixNetworkBugs
Death explosion should always get triggered now.
|
2016-02-26 12:01:19 +01:00 |
|
Teejoon
|
f56705d921
|
You can now change the quality of SSAO by sliding the SSAO Quality
|
2016-02-26 11:51:20 +01:00 |
|
Jocke
|
18450ff4f3
|
Death explosion should always get triggered now. (I hope)
|
2016-02-26 11:08:05 +01:00 |
|
William Moberg
|
22b473a0b6
|
Merge pull request #139 from teamfisk/EditorCopyPaste
Editor copy paste
|
2016-02-26 11:01:18 +01:00 |
|
FakeShemp
|
f220d8088c
|
Begin clean-up
|
2016-02-26 10:53:16 +01:00 |
|
viktorljung
|
5c3b472a4d
|
Merge remote-tracking branch 'origin/master' into Animations
# Conflicts:
# include/Engine/Rendering/ModelJob.h
# resources/Schema/Components.xsd
# resources/Schema/Types/Entity.xsd
# src/Engine/Rendering/DrawFinalPass.cpp
# src/Engine/Rendering/PickingPass.cpp
# src/Engine/Rendering/Renderer.cpp
# src/Engine/Rendering/Skeleton.cpp
|
2016-02-26 10:21:22 +01:00 |
|
viktorljung
|
af034673f6
|
BoneAttachments now working and BlendTrees are created in the AnimationSystem
|
2016-02-26 10:17:47 +01:00 |
|
FakeShemp
|
8867e7ac3c
|
Working shadows, no cascade blend yet
|
2016-02-25 20:29:41 +01:00 |
|
Jace
|
f161fce719
|
Merge pull request #138 from teamfisk/PlayerAtOriginFix
Teleporting to origin on spawn fixed.
|
2016-02-25 17:55:03 +01:00 |
|
Jace
|
9e6c67596d
|
Basic editor copy and paste. Doesn't actually copy the entity until you paste it.
|
2016-02-25 17:51:28 +01:00 |
|
William Moberg
|
89d0d5753f
|
Fix for player teleporting to (0,0,0). Saves player previous position in CollisionSystem instead of Physics component so it won't be saved when editing Players.
|
2016-02-25 16:16:24 +01:00 |
|
Jocke
|
eac9a9daf6
|
Pull request #136 Merge remote-tracking branch 'origin/master' into FixNetworkBugs
# Conflicts:
# src/Engine/Network/Client.cpp
|
2016-02-25 16:07:06 +01:00 |
|
Jocke
|
059fe5c6c0
|
Fixed typo m_EPDoubleJump to m_EDoubleJump.
|
2016-02-25 16:04:27 +01:00 |
|
Jocke
|
f66fa7a183
|
Merge remote-tracking branch 'origin/master' into FixNetworkBugs
# Conflicts:
# include/Engine/Network/Client.h
# include/Engine/Network/MessageType.h
# include/Engine/Network/Server.h
# include/Engine/Network/TCPServer.h
# src/Engine/Network/Client.cpp
# src/Engine/Network/TCPServer.cpp
|
2016-02-25 15:13:11 +01:00 |
|
Jocke
|
508d8a6f00
|
Fixed memory leak in TCPServer::AcceptNewConnections caused by acceptor->async_accept().
Fixed some formating and comments.
|
2016-02-25 14:24:38 +01:00 |
|
stiffly
|
8ce6308649
|
In snapshot: now sends player information and also CP information. Now it is no longer true that they will arrive in pre order. Appropriate actions were therefor implemented.
|
2016-02-25 11:56:40 +01:00 |
|
viktorljung
|
c97d0d9381
|
Fixed memory leaks and cleaned up Skeleton and BlendTree
|
2016-02-25 11:30:09 +01:00 |
|
Tleety
|
fc18932068
|
Merge remote-tracking branch 'origin/master' into CubeMap
# Conflicts:
# src/Engine/Rendering/Renderer.cpp
|
2016-02-24 15:45:30 +01:00 |
|
Tobias Dahl
|
b874ea8641
|
Merge pull request #131 from teamfisk/ResizeWindowFixFromSSAOMerge
Have fix the resizing errors
|
2016-02-24 15:22:12 +01:00 |
|
Tobias Dahl
|
2609a0253d
|
Merge pull request #129 from teamfisk/HUDDesync
Networking improvements
|
2016-02-24 15:22:01 +01:00 |
|
stiffly
|
7dbb9e452b
|
Added a announcer volume channel.
|
2016-02-24 15:08:39 +01:00 |
|
Tleety
|
feeff5b164
|
Debug tool for different CubeMap
changed cubemap influence.
|
2016-02-24 14:47:47 +01:00 |
|
stiffly
|
9783f9c650
|
Added an event to change the background music.
|
2016-02-24 14:18:42 +01:00 |
|
Tleety
|
6f9ce8a0c1
|
WIP
|
2016-02-24 13:57:54 +01:00 |
|
Teejoon
|
6465fe6ed6
|
Have fix the resizing errors
|
2016-02-24 13:22:41 +01:00 |
|
stiffly
|
f72dea3852
|
Added a system that will handle BGM. Created specific logic for sounds to loop like Petter wants.
|
2016-02-24 11:51:06 +01:00 |
|
Jocke
|
fa13c1d065
|
Double jump is now working.
|
2016-02-23 18:24:46 +01:00 |
|
viktorljung
|
606a9bf94f
|
BlendTree now working but has some memory leaks
|
2016-02-23 17:06:41 +01:00 |
|
Tleety
|
91b0ac5fbd
|
Some groundwork for cubemaps.
|
2016-02-23 16:00:43 +01:00 |
|
stiffly
|
8a04e87494
|
The serverlist is displayed when pressing connect button.
|
2016-02-23 14:31:35 +01:00 |
|
stiffly
|
27669b7383
|
Merge remote-tracking branch 'origin/master' into HUDDesync
|
2016-02-23 11:09:44 +01:00 |
|
stiffly
|
fc7d62a5ad
|
Various clean ups.
|
2016-02-23 11:07:56 +01:00 |
|
viktorljung
|
127edb4e60
|
Fixed some memory leaks
|
2016-02-22 17:47:30 +01:00 |
|
stiffly
|
845a30ed0f
|
Merge remote-tracking branch 'origin/DynamicPacketBuffer' into HUDDesync
# Conflicts:
# include/Engine/Network/TCPServer.h
# src/Engine/Network/TCPServer.cpp
|
2016-02-22 17:39:48 +01:00 |
|
Jocke
|
34a71b0767
|
Fixed linking issue.
|
2016-02-22 17:24:35 +01:00 |
|