9 Commits

Author SHA1 Message Date
Teejoon a3f215831d Fixed DDS after merge 2016-03-14 06:09:06 +01:00
Teejoon 8151e9a9a4 Merge branch 'master' into DDS
Conflicts:
	assets
	include/Engine/Core/ResourceManager.h
	include/Engine/Rendering/Image.h
	include/Engine/Rendering/TextureSprite.h
	resources/Schema/Entities/MovementTest.xml
	resources/Shaders/ForwardPlus.frag.glsl
	resources/Shaders/ForwardPlusShieldCheck.frag.glsl
	src/Engine/Rendering/CubeMapPass.cpp
	src/Engine/Rendering/Texture.cpp
	src/Game/Game.cpp
2016-03-14 02:51:45 +01:00
Teejoon 958850903a Moved ViewSpacePosition calculation from fragmenst shader to vertexshader 2016-03-13 00:08:49 +01:00
Teejoon d6f0528a87 2 more shaders with DTX5nm calculations 2016-03-10 20:03:13 +01:00
FakeShemp e25c9ee690 Merge remote-tracking branch 'origin/master' into Shadows
# Conflicts:
#	include/Engine/Rendering/DrawFinalPass.h
#	include/Engine/Rendering/Renderer.h
#	resources/Shaders/ForwardPlus.vert.glsl
#	resources/Shaders/ForwardPlusSkinned.vert.glsl
#	src/Engine/Rendering/Renderer.cpp
2016-03-09 19:38:55 +01:00
Teejoon 155d700a44 WIP 2016-03-08 16:19:56 +01:00
FakeShemp 4ee52b74bf Fix broken shader in. 2016-03-03 15:04:10 +01:00
Jace fb9914d08a Fixed AMD shader compilation error 2016-03-02 19:48:20 +01:00
Teejoon ef66f3ebe5 Transparancy with shild fix 2016-03-01 23:14:23 +01:00