viktorljung
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59e487f9bb
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PlayerDefenderBlue Updated blendtree
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2016-03-10 16:05:46 +01:00 |
|
William Moberg
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038a706e28
|
Don't collide against disabled (invisible) models. Triggers uses model vs. box instead of only box vs. box.
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2016-03-10 16:05:30 +01:00 |
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Tleety
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f9808a61f7
|
Changed sprite text
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2016-03-10 16:02:03 +01:00 |
|
Jocke
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a8a4b5d2a2
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Disconnect on udp
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2016-03-10 15:59:55 +01:00 |
|
Jace
|
777f382772
|
Merge branch 'master' of github.com:teamfisk/TacticalZ
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2016-03-10 15:48:05 +01:00 |
|
Jace
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78129cf432
|
Fixed picking depth values after depth buffer was changed to a texture.
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2016-03-10 15:47:47 +01:00 |
|
Jace
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e734d0c953
|
Oops.
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2016-03-10 15:47:32 +01:00 |
|
William Moberg
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c9fef65c4f
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Merge pull request #198 from teamfisk/Menu
Menu
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2016-03-10 15:38:06 +01:00 |
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Tleety
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7e6288c597
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Some merge fixes and some sprite fixes.
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2016-03-10 15:36:33 +01:00 |
|
Tleety
|
4322a5d8da
|
Some fixes for sprites
|
2016-03-10 15:21:11 +01:00 |
|
FakeShemp
|
b094b9feca
|
Merge branch 'master' of github.com:teamfisk/TacticalZ
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2016-03-10 15:01:27 +01:00 |
|
Jocke
|
67dfbfff01
|
Fixed multiply connections
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2016-03-10 14:44:06 +01:00 |
|
verysecrethero
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0a94373f3f
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The children of the CapturePointModels now also get their visibility on/off. This is done since a capturepoint is actually 2 models and not just 1
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2016-03-10 14:38:20 +01:00 |
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Tleety
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79d0ef4529
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Changed default value of glow intensity
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2016-03-10 14:01:45 +01:00 |
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Jace
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dd63f4a1b4
|
Fixed FOV being used to calculate projection matrix being degrees when it should be radians, AGAIN. FOV angles are now correct!
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2016-03-10 13:51:18 +01:00 |
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Tleety
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50dbbb4ed4
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SSAO now send in 0 as Lod level and some optimizations in SSAO and Blur pass.
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2016-03-10 13:47:16 +01:00 |
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Tleety
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329a15e08b
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Bloom bad edge clamp fixed
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2016-03-10 13:42:33 +01:00 |
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stiffly
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28de31d84d
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FIX #196: Some variables had not been properly initialized and would cause the game to crash.
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2016-03-10 13:28:38 +01:00 |
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Jace
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e9ef0e7060
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Disabled GLERROR macro for release builds
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2016-03-10 13:19:26 +01:00 |
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Jace
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416f55b6ce
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Merge pull request #196 from teamfisk/RendererBugFixes
Fixed on window resize memory leak
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2016-03-10 13:11:23 +01:00 |
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Jace
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0346f81234
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Renderer resizing updated to send EResolutionChanged when the resolution is updated so cameras can update their aspect ratio and have a correct FOV. Renderer::SetResolution actually changes the resolution now too.
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2016-03-10 13:09:34 +01:00 |
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Tleety
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c3255519bf
|
Blur is now looking like real blur
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2016-03-10 13:07:41 +01:00 |
|
William Moberg
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bdcb33d992
|
Mouse always unlocked on game start and on disconnecting (i.e when menu shows).
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2016-03-10 12:46:06 +01:00 |
|
Teejoon
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a6ef026db5
|
Fixed on window resize memory leak
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2016-03-10 12:27:25 +01:00 |
|
Tleety
|
a2244e87ad
|
WIP, trying to get blur to work with mipmaps
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2016-03-10 12:18:06 +01:00 |
|
FakeShemp
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6c072aae45
|
Merge remote-tracking branch 'origin/master' into ExplosionEffectV2
# Conflicts:
# resources/Schema/Components/ExplosionEffect.xml
# resources/Shaders/ExplosionEffect.geom.glsl
# src/Game/Systems/ExplosionEffectSystem.cpp
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2016-03-10 11:49:51 +01:00 |
|
FakeShemp
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68634126e5
|
Add moar optimization thingies and some xml clarifications
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2016-03-10 11:43:11 +01:00 |
|
Jocke
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a0d60160dd
|
Increased size of socket buffer
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2016-03-10 10:58:26 +01:00 |
|
Jocke
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15c54d2be6
|
Merge remote-tracking branch 'origin/master' into SplitSnapshots
|
2016-03-10 10:52:51 +01:00 |
|
Viktor Ljung
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f26b24ef6b
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Merge pull request #195 from teamfisk/AnimationPickingFixes
Forgot one console spammer
|
2016-03-10 10:49:05 +01:00 |
|
viktorljung
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b0e9cd3965
|
Forgot one console spammer
|
2016-03-10 10:47:58 +01:00 |
|
stiffly
|
e444a86ec5
|
Merge remote-tracking branch 'origin/master' into Kill-streak-sounds
|
2016-03-10 10:36:20 +01:00 |
|
Adam Byléhn
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5e747f53db
|
Merge pull request #194 from teamfisk/AnimationPickingFixes
Animation picking fixes
|
2016-03-10 10:33:29 +01:00 |
|
William Moberg
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8a8c375d3a
|
Merge remote-tracking branch 'origin/master' into BoxModelCollision
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2016-03-10 09:57:33 +01:00 |
|
Tleety
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592edf7dba
|
Sprites can now be rendered with the texture ratio in mind
|
2016-03-09 23:31:54 +01:00 |
|
Jace
|
012420b4da
|
Merge branch 'master' of github.com:teamfisk/TacticalZ
|
2016-03-09 23:07:44 +01:00 |
|
viktorljung
|
3a213be679
|
Picking on animated models fixed
|
2016-03-09 23:06:53 +01:00 |
|
Jace
|
50b0a091ec
|
Fixed editor widgets to take scale of the entity into account when they're moved
|
2016-03-09 22:45:55 +01:00 |
|
viktorljung
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4e6ff16e58
|
Shadows for animated models and removed spam in console
|
2016-03-09 22:43:04 +01:00 |
|
Tleety
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087facc22e
|
Textures are now able to keep their scale even though the sprite is scaled.
|
2016-03-09 22:22:32 +01:00 |
|
FakeShemp
|
981dc3467e
|
Baggu fixed again
+Bonus document formatted
|
2016-03-09 22:11:17 +01:00 |
|
Jace
|
727b6ba871
|
Fixed Transform::AbsolutePosition to take scale into account properly maybe?
|
2016-03-09 22:04:13 +01:00 |
|
FakeShemp
|
42af029a26
|
fix baggu
|
2016-03-09 21:25:51 +01:00 |
|
Tleety
|
f9935cad42
|
Merge branch 'master' into Menu
|
2016-03-09 21:07:40 +01:00 |
|
Jocke
|
37355b1afc
|
Hot fix
|
2016-03-09 20:12:08 +01:00 |
|
Jace
|
e11cdaa662
|
Removed forced player color on spawn
|
2016-03-09 20:11:07 +01:00 |
|
Tobias Dahl
|
d393f9ade1
|
Merge pull request #180 from teamfisk/Shadows
Shadows
|
2016-03-09 19:55:41 +01:00 |
|
FakeShemp
|
2e5dfc609a
|
support headshot icons
|
2016-03-09 19:51:57 +01:00 |
|
William Moberg
|
8936b3d6c3
|
Probably fixed all the jittering, won't need the jitter guard anymore.
|
2016-03-09 19:45:26 +01:00 |
|
Jocke
|
ad49af2f8c
|
Merge remote-tracking branch 'origin/master' into SplitSnapshots
|
2016-03-09 19:43:48 +01:00 |
|