Tleety
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01f29b6d4e
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Blur behind buttons/sprites should now be working as intended.
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2016-03-08 11:14:09 +01:00 |
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Tleety
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5c0d9070c7
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WIP
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2016-03-07 23:25:06 +01:00 |
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Tleety
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7de95d4cb5
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Mainmenu entity
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2016-03-07 16:34:56 +01:00 |
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Tobias Dahl
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3edc2f4819
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Merge pull request #174 from teamfisk/CapturePointFixBranch
CapturePoints now have red/blue/spectator model-children
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2016-03-07 15:25:22 +01:00 |
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Tleety
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47ece6a5bf
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Changed shield component to track Active, so it and sprint glow full if they are active.
Changed how reflections are calculated with light.
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2016-03-07 14:42:50 +01:00 |
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verysecrethero
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64df3fd7ad
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CapturePoints now have red/blue/spectator model-children
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2016-03-07 14:30:27 +01:00 |
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Tleety
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388fe7c259
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Fixed some stuff on the player HUD
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2016-03-07 11:28:10 +01:00 |
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Tleety
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c7099de9e4
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Merge remote-tracking branch 'origin/master' into ScoreBoard
# Conflicts:
# assets
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2016-03-07 10:58:55 +01:00 |
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Tleety
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cb9dad5c67
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Merge remote-tracking branch 'origin/master' into ScoreBoard
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2016-03-07 10:49:57 +01:00 |
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Tleety
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a8f2d0a8e6
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Some assets, some fixes to the scoreboard
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2016-03-07 10:48:46 +01:00 |
|
Jace
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b7a7f7fd5e
|
????
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2016-03-04 15:02:01 +01:00 |
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Jace
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434ff1e7eb
|
????
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2016-03-04 10:06:49 +01:00 |
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Jace
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4557455e49
|
HUD stuff
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2016-03-04 09:41:12 +01:00 |
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Jace
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a8ad85b004
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Merge remote-tracking branch 'origin/IconsForPlaytest' into Weapons
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2016-03-04 09:39:11 +01:00 |
|
Jace
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3ac8a5c7ef
|
Working map
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2016-03-04 09:38:38 +01:00 |
|
Jace
|
42cccfbac0
|
Merge branch 'Weapons' of github.com:teamfisk/TacticalZ into Weapons
# Conflicts:
# assets
# src/Game/Systems/Weapon/AssaultWeaponBehaviour.cpp
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2016-03-04 08:56:58 +01:00 |
|
Jace
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2b55450c18
|
Cray cray weapons
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2016-03-04 08:54:59 +01:00 |
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Jocke
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d78a7e20e2
|
Merge branch 'master' into Weapons
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2016-03-04 08:29:33 +01:00 |
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Jocke
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5b80ba4398
|
Made 3 new healthHUDs 1 for each class.
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2016-03-04 08:22:48 +01:00 |
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Jocke
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2187df080a
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Merge branch 'master' into IconsForPlaytest
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2016-03-04 05:17:54 +01:00 |
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Jace
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177667eef5
|
The only working branch ever
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2016-03-04 05:02:25 +01:00 |
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antc13
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1f047ea300
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Latest Map version (Hopefully) Now with textures. Made some very minor tweaks as well, by removing duplicated meshes.
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2016-03-04 04:22:04 +01:00 |
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Joachim Pettersson
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e6472b9745
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Merge pull request #170 from teamfisk/ScoreBoard
I Hope To God That This Works.
|
2016-03-04 04:03:46 +01:00 |
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Tleety
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19ee66fc75
|
Fix
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2016-03-04 03:57:37 +01:00 |
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Tobias Dahl
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7675af1ef6
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Merge pull request #168 from teamfisk/SniperSprintBranch
Sniper sprint effect
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2016-03-04 03:31:53 +01:00 |
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Jocke
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2507516a85
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Tweaked values for the effect to look better
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2016-03-04 03:28:58 +01:00 |
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Jace
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3a8f7c5d03
|
First attempt at AssaultWeapon animations!
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2016-03-04 02:48:03 +01:00 |
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Tleety
|
778bbd13ca
|
double's should now be displayed with only 1 decimal.
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2016-03-04 02:19:13 +01:00 |
|
antc13
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86306b3132
|
Merge branch 'master' of https://github.com/teamfisk/TacticalZ
# Conflicts:
# resources/Schema/Entities/NewMap2version2.xml
|
2016-03-04 01:15:42 +01:00 |
|
Jace
|
4dd46e2e21
|
Merge branch 'master' into Weapons
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2016-03-03 23:46:46 +01:00 |
|
Jace
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7e6d32aaec
|
Fixed AssaultWeapon reload logic
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2016-03-03 23:45:28 +01:00 |
|
viktorljung
|
bebdacabb4
|
Clean up
|
2016-03-03 23:41:08 +01:00 |
|
viktorljung
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66c8a17b17
|
Merge remote-tracking branch 'origin/master' into Animations
# Conflicts:
# resources/Schema/Types/Entity.xsd
|
2016-03-03 23:21:14 +01:00 |
|
viktorljung
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e3fbd2082c
|
BlendQueues fully working
|
2016-03-03 23:20:13 +01:00 |
|
Jace
|
217c3fe55c
|
Fixes
|
2016-03-03 22:58:45 +01:00 |
|
Tleety
|
0a21fe15dd
|
Merge remote-tracking branch 'origin/master' into ScoreBoard
# Conflicts:
# resources/Schema/Components.xsd
# resources/Schema/Entities/Player.xml
# resources/Schema/Types/Entity.xsd
|
2016-03-03 22:56:39 +01:00 |
|
Tleety
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011aa53bc0
|
ScoreScreen things
|
2016-03-03 22:55:18 +01:00 |
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Jace
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80ad76c023
|
Merge branch 'Playtest2-Fallback' of github.com:teamfisk/TacticalZ into Playtest2-Fallback
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2016-03-03 22:25:46 +01:00 |
|
Jace
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c84d7ebb8f
|
PlayerAssaultFallbackBlue and PlayerAssaultFallbackRed
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2016-03-03 22:25:07 +01:00 |
|
Jocke
|
984b8ad3e9
|
SprintEffect defaults to 30% extra speed.
|
2016-03-03 21:57:27 +01:00 |
|
Tleety
|
f5ea4e06c7
|
Map
|
2016-03-03 21:37:18 +01:00 |
|
Jocke
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b1148c0c6c
|
Added a afterimage SprintEffect for the Sniper.
|
2016-03-03 21:24:31 +01:00 |
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viktorljung
|
68332102ea
|
Can now blend non unique nodes
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2016-03-03 21:20:55 +01:00 |
|
Jace
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6532e9896e
|
fixup! Playtest 2 Fallback Map
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2016-03-03 21:05:21 +01:00 |
|
Jace
|
e24a0b127b
|
Added Ability cooldown UI and missing texture
|
2016-03-03 20:59:30 +01:00 |
|
Tleety
|
00c585de3c
|
Score should now track to all clients
|
2016-03-03 20:45:16 +01:00 |
|
Jace
|
c0e160833c
|
Playtest 2 Fallback Map
|
2016-03-03 20:43:28 +01:00 |
|
Jace
|
0e5810d39e
|
Merge branch 'master' into Weapons
|
2016-03-03 20:41:50 +01:00 |
|
Jace
|
eba296196c
|
Merge remote-tracking branch 'origin/master' into Weapons
# Conflicts:
# src/Game/Game.cpp
|
2016-03-03 20:05:10 +01:00 |
|
Jace
|
b2371f4a43
|
Working AssaultWeapon
|
2016-03-03 20:00:42 +01:00 |
|