viktorljung
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a3494b92c8
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Blending queues now working
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2016-03-03 17:48:25 +01:00 |
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viktorljung
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abd36c81f8
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Added BlendTree that stores and blends multiple animations
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2016-02-22 15:58:38 +01:00 |
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viktorljung
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3c9c95cff4
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Animation blending improved and Animation Override added
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2016-02-18 16:34:18 +01:00 |
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Jace
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2c0f66d9c7
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Merge remote-tracking branch 'origin/master' into WeaponSystem
# Conflicts:
# include/Engine/Collision/FillFrustumOctreeSystem.h
# include/Engine/Core/Octree.h
# include/Engine/Rendering/RenderSystem.h
# include/Game/Game.h
# resources/DefaultInput.ini
# resources/Schema/Components.xsd
# resources/Schema/Entities/Player.xml
# resources/Schema/Types/Entity.xsd
# src/Engine/Rendering/RenderSystem.cpp
# src/Game/Game.cpp
# src/Game/Systems/PlayerMovementSystem.cpp
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2016-02-10 17:02:00 +01:00 |
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viktorljung
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7212217460
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Added animation blending and offset animation component
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2016-02-09 22:15:43 +01:00 |
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Jace
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d3bc48f5f7
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Major networking refactoring to allow for snapshot filtering outside of netcode
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2016-02-09 13:22:21 +01:00 |
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viktorljung
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2ec5023752
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Changed Animation and BoneAttachment "Name" field to "AnimationName" and "BoneName"
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2016-01-27 17:27:34 +01:00 |
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viktorljung
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af2f017cb4
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AnimationSystem base WIP
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2016-01-24 17:05:34 +01:00 |
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