stiffly
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478c692315
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Refactoring. Client and server has Update Loop that runs before any game logic each frame.
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2015-12-15 14:53:56 +01:00 |
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stiffly
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b698a0d36f
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WIP
Adding models now crashes. Threading
Added a create player event that currently is not used.
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2015-12-15 11:21:46 +01:00 |
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Jocke
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01d7388f91
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Reactored the package loss logic.
Server cannot handle multiple clients yet.
Fixed WorldTest code by adding astrix.
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2015-12-11 11:55:23 +01:00 |
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stiffly
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58952725e9
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Added class Package to help refactor the code. The code got easier to read.
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2015-12-10 17:07:18 +01:00 |
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stiffly
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4de613814b
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WIP Packet loss identification. Put packetID in message
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2015-12-09 17:43:36 +01:00 |
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Jocke
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0807a7d0ae
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Fixed the bug where starting a server made the program crash on closing.
Fixed some memory leaks in Client.cpp.
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2015-12-09 14:43:43 +01:00 |
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stiffly
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2a35c3055e
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Renamed NetworkDefines.h --> NetworkDefinitions.h
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2015-12-09 11:08:57 +01:00 |
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stiffly
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58db7b755a
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Random bugfixes and cleanup.
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2015-12-08 18:24:08 +01:00 |
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Jocke
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94adaf8ae3
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Added support for multiplayer.
Reactored code, clumped together variables in PlayerDefinition.h.
Integrated server with entity system.
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2015-12-08 16:41:22 +01:00 |
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Jocke
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c48c9e1f86
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Added leak check when using windows (WinLeakCheck.h).
Added server to project.
A server can now be started in the project.
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2015-12-08 13:54:18 +01:00 |
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sippeangelo
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6991a2be26
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Renamed Networking -> Network
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2015-12-07 15:22:26 +01:00 |
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