viktorljung
7ba0e4ea9d
Run, Strafe and jump animations now playing
2016-03-04 08:35:02 +01:00
viktorljung
1ff91a5c5d
fixup! Blend duration can now be 0.0
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Commited input test stuff
2016-03-04 02:30:05 +01:00
viktorljung
49802fed91
Blend duration can now be 0.0
2016-03-04 02:24:13 +01:00
viktorljung
1616fb20d1
Skinned meshes now in T-Pose when not it's blendtree is null
2016-03-04 02:03:50 +01:00
viktorljung
bebdacabb4
Clean up
2016-03-03 23:41:08 +01:00
viktorljung
e3fbd2082c
BlendQueues fully working
2016-03-03 23:20:13 +01:00
viktorljung
a3494b92c8
Blending queues now working
2016-03-03 17:48:25 +01:00
viktorljung
362378536e
Switching rooms
2016-03-03 01:39:12 +01:00
viktorljung
1aefa1dec6
AutoAnimationBlend now working correctly for unique nodes
2016-03-02 17:06:51 +01:00
viktorljung
8422742a9e
Merge remote-tracking branch 'origin/master' into Animations
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# Conflicts:
# src/Engine/Rendering/DrawFinalPass.cpp
2016-03-02 13:50:08 +01:00
viktorljung
07ccb9c041
AutoAnimationBlend on unique node working but scale is not working correctly
2016-03-02 13:30:04 +01:00
Teejoon
de9657700b
Fixed draw final pass with shided objects having to many if-statments.
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Shields is working with transparancy
Player cameras should have nearclip fater away and far clip nearer.
Defaultconfig push
2016-03-02 11:59:48 +01:00
Teejoon
ef66f3ebe5
Transparancy with shild fix
2016-03-01 23:14:23 +01:00
viktorljung
5bc0483f49
Removed AnimationOffset and improved BlendTree
2016-02-29 15:51:37 +01:00
Teejoon
df7ace6626
We only uses one depth buffer now
2016-02-29 11:44:29 +01:00
Teejoon
9cbc6f7755
Added GenerateTexture, GenerateMipMapTexture and DeleteTexture to CommonFunctions
2016-02-28 16:16:22 +01:00
Teejoon
d3a245606a
SSAO and Glow is no longe conflicting with each other.
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Texture should get the id = 0 when they are deleted and not assigned a new texture after. Else they will start to conflict with each other.
2016-02-28 15:02:40 +01:00
Teejoon
b320d8d1e4
WIP
2016-02-26 18:01:38 +01:00
Teejoon
62e22d3821
Fix
2016-02-26 13:32:16 +01:00
Teejoon
0805375483
Deleted SSAO sliders except Quality
2016-02-26 13:25:19 +01:00
Teejoon
f56705d921
You can now change the quality of SSAO by sliding the SSAO Quality
2016-02-26 11:51:20 +01:00
viktorljung
5c3b472a4d
Merge remote-tracking branch 'origin/master' into Animations
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# Conflicts:
# include/Engine/Rendering/ModelJob.h
# resources/Schema/Components.xsd
# resources/Schema/Types/Entity.xsd
# src/Engine/Rendering/DrawFinalPass.cpp
# src/Engine/Rendering/PickingPass.cpp
# src/Engine/Rendering/Renderer.cpp
# src/Engine/Rendering/Skeleton.cpp
2016-02-26 10:21:22 +01:00
viktorljung
af034673f6
BoneAttachments now working and BlendTrees are created in the AnimationSystem
2016-02-26 10:17:47 +01:00
viktorljung
c97d0d9381
Fixed memory leaks and cleaned up Skeleton and BlendTree
2016-02-25 11:30:09 +01:00
Tleety
fc18932068
Merge remote-tracking branch 'origin/master' into CubeMap
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# Conflicts:
# src/Engine/Rendering/Renderer.cpp
2016-02-24 15:45:30 +01:00
Tobias Dahl
b874ea8641
Merge pull request #131 from teamfisk/ResizeWindowFixFromSSAOMerge
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Have fix the resizing errors
2016-02-24 15:22:12 +01:00
Tleety
feeff5b164
Debug tool for different CubeMap
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changed cubemap influence.
2016-02-24 14:47:47 +01:00
Tleety
6f9ce8a0c1
WIP
2016-02-24 13:57:54 +01:00
Teejoon
6465fe6ed6
Have fix the resizing errors
2016-02-24 13:22:41 +01:00
viktorljung
606a9bf94f
BlendTree now working but has some memory leaks
2016-02-23 17:06:41 +01:00
Tleety
91b0ac5fbd
Some groundwork for cubemaps.
2016-02-23 16:00:43 +01:00
viktorljung
127edb4e60
Fixed some memory leaks
2016-02-22 17:47:30 +01:00
Teejoon
6fab971734
Merge branch 'master' of https://github.com/teamfisk/TacticalZ into SeeTeamMates
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Conflicts:
include/Engine/Rendering/SpriteJob.h
resources/Schema/Components.xsd
resources/Schema/Entities/Player.xml
resources/Schema/Entities/PlayerRed.xml
2016-02-22 16:43:18 +01:00
Teejoon
09aec08d0e
Pull request fixes
2016-02-22 16:38:20 +01:00
viktorljung
abd36c81f8
Added BlendTree that stores and blends multiple animations
2016-02-22 15:58:38 +01:00
Teejoon
37414ce124
Merge branch 'master' of https://github.com/teamfisk/TacticalZ into SSAO
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Conflicts:
include/Engine/Rendering/Renderer.h
src/Engine/Rendering/Renderer.cpp
2016-02-22 14:51:42 +01:00
Teejoon
adceccf402
SSAO now working. Changed in DrawFinalePass so that th AOTexture is on texture position 0 and only get binded once.
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Changed so that the picking pass get drawn once in the beginning so that the AO shatde could calculate AO from the depthbuffer generated during pthe pickingpass.
In the ImGUI debugg window there is now sliders to change the behavior of the AO shader. Only the minimum ambient lightning is HardCoded in to the frowardPlus fragmentshaders with a define in the begining.
2016-02-22 14:48:20 +01:00
Teejoon
201480b17f
SSAO is working, but is kinda crappy. You can change shade variables in the debug window.
2016-02-19 16:50:04 +01:00
Tleety
722b795d37
Fixed spelling
2016-02-19 13:30:41 +01:00
Tleety
cf2bf4e14d
Merge remote-tracking branch 'origin/master' into ResolutionChange
2016-02-19 13:17:31 +01:00
Jace
2ac584bafb
Merge pull request #113 from teamfisk/Menu-Tobias
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Menu tobias
2016-02-19 13:16:50 +01:00
Tleety
fc5d054cb2
Entity is now sent with the click events.
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Fixed small things
2016-02-19 12:49:07 +01:00
Tleety
8c9f4bb84b
Resize should now be working correctly.
2016-02-19 11:42:52 +01:00
Tleety
e15a7b9485
You can now change resolution without any apparent bugs.
2016-02-18 18:00:26 +01:00
viktorljung
3c9c95cff4
Animation blending improved and Animation Override added
2016-02-18 16:34:18 +01:00
viktorljung
debb1881bf
BoneAttachment working
2016-02-17 15:48:45 +01:00
viktorljung
db8bc612bd
AdditiveBlend now working, needs cleanup
2016-02-17 14:55:02 +01:00
viktorljung
e7118ce8e5
WIP
2016-02-17 10:52:50 +01:00
verysecrethero
42b49f9dba
Added more timers to Rendering.
2016-02-16 17:51:39 +01:00
Tleety
8f84a5ddd6
Buttons are now clickable
2016-02-16 16:28:19 +01:00