stiffly
febbadbd01
Accidentally added the sound system twice. Lead to funny behavior.
2016-02-05 17:21:31 +01:00
stiffly
fbdaf92953
Started refactoring. Put player walk logic in a designated sound system.
2016-02-05 16:39:23 +01:00
stiffly
3e2afd7bf2
Added dash sound
2016-02-05 16:37:56 +01:00
verysecrethero
be628d9406
Merge remote-tracking branch 'origin/master' into HealthPickup
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# Conflicts:
# resources/Schema/Components.xsd
2016-02-05 16:23:22 +01:00
verysecrethero
66f442f1af
Added HealthGain to HealthPickup component. Changed PickupSpawnSystem so it copies the values from the old to the new entity.
2016-02-05 16:13:59 +01:00
verysecrethero
2542397511
Miscellaneous small fixes: For Tests, CapturePoint xml file, HealthSystem, DashAbility xml file.
2016-02-05 15:35:51 +01:00
William Moberg
7641ba49c7
Weapon doesn't explode in first person.
2016-02-05 15:16:24 +01:00
verysecrethero
fe6fd0bbe3
PickupSpawnSystem now spawns a new HealthPickup after the respawnTimer is up. Added HealthPickup.xml entity. Event PickupSpawned now gets published when a new HealthPickup spawns. Player now gains health as he picks up the HealthPickup.
2016-02-05 15:15:04 +01:00
William Moberg
e3a44d37d2
Merge branch 'master' into BoxModelCollision
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# Conflicts:
# src/Game/Systems/PlayerMovementSystem.cpp
2016-02-05 14:59:14 +01:00
William Moberg
428dca003d
Tiny bug fix.
2016-02-05 14:40:50 +01:00
William Moberg
4fe9e4f1c3
Debug cleanup and some bug fixes.
2016-02-05 14:38:08 +01:00
stiffly
e90f802d48
Merge remote-tracking branch 'origin/master' into Sound
2016-02-05 13:59:21 +01:00
William Moberg
d61e605093
Can walk up "stair-steps". Cleanup WIP.
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Better performance in RectanglevsTriangle check.
Added IsOnGround flag and VerticalStepHeight in Physics.
Lotsa commented code saved for historical reasons, remove later.
2016-02-05 10:56:34 +01:00
stiffly
71a86cab11
removed event that's not being used
2016-02-05 10:07:56 +01:00
Tleety
c526a7af55
WIP stencil stuff
2016-02-04 17:58:36 +01:00
verysecrethero
6a23a987b3
Started PickupSpawnSystem, added 2 events and a system
2016-02-04 17:43:45 +01:00
stiffly
d50caa1763
Gain events tested. works as intended
2016-02-04 16:14:50 +01:00
Tleety
7c582898f4
Working stencil buffer for the shield.
2016-02-04 14:33:39 +01:00
Jace
ff26e1235c
Merge pull request #77 from teamfisk/AMDCrashFix
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AMD crash fix???????????
2016-02-04 12:05:05 +01:00
Jace
6990e473b3
Adding a clear here makes AMD drivers NOT crash for some reason. We're fixing the symptom but not the underlying cause.
2016-02-04 11:53:35 +01:00
Jace
c87e4d4fd6
Added mutex to resource manager cache reading to avoid a potential race condition. We hope this is the actual bug we saw.
2016-02-04 11:53:11 +01:00
verysecrethero
d4292d4b43
Merge pull request #63 from teamfisk/AssaultDash
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Added AssaultDash
2016-02-04 11:50:00 +01:00
verysecrethero
035c79564b
Changed Dash name to DashAbility. Fixed dash bug where you could do two different keys to dash.
2016-02-04 11:41:21 +01:00
Tleety
379d211832
some fixes with the stencil states and implemented stencil func/stencilop/stencilmask to renderstate
2016-02-04 11:13:26 +01:00
stiffly
0a8ee1623f
Merge remote-tracking branch 'origin/master' into Sound
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# Conflicts:
# assets
2016-02-04 10:47:30 +01:00
verysecrethero
03a16b46b5
Dash component now has the dash-maxCoolDownVariable in it.
2016-02-04 10:28:28 +01:00
verysecrethero
0bbaf1d576
Oops! Removed DebugCode...
2016-02-04 10:04:44 +01:00
Tleety
bc01e147c2
Some state stuff, some draw stuff, some QA map stuff
2016-02-03 18:09:44 +01:00
verysecrethero
1bd4aa91ff
Oops! Readded "Sprint" command. Removed some unnecessary variables in FirstPersonInputController. Fixed bug where you couldnt dash right away as the game started.
2016-02-03 17:45:37 +01:00
verysecrethero
7b5a2a5388
Dashing now works great both with shift and doubletap. Added Dash Component. Changed default Player.xml to have a Dash Component. Disabled Sprint. You can now disable DoubleTapToDash in Input.Ini. Added command "SpecialAbility".
2016-02-03 17:30:46 +01:00
stiffly
2e3e59a1e2
Merge remote-tracking branch 'origin/master' into Sound
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# Conflicts:
# resources/Schema/Entities/Player.xml
2016-02-03 16:52:33 +01:00
Jace
bd2da7bc9f
Revert "Revert "Merge pull request #75 from teamfisk/NormalSpecularMapping""
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This reverts commit b56824786c .
2016-02-03 16:30:00 +01:00
Jace
b56824786c
Revert "Merge pull request #75 from teamfisk/NormalSpecularMapping"
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This reverts commit 192de80782 , reversing
changes made to 24aac6a00d .
2016-02-03 16:16:06 +01:00
stiffly
c2833b10c4
Hard coded (read retarded) improvements added to player walk logic
2016-02-03 15:55:32 +01:00
stiffly
938caa6ba2
Now uses OnComponentAttached event. Can now queue sound on a source.
2016-02-03 15:48:25 +01:00
verysecrethero
13161b4f57
Merge remote-tracking branch 'origin/master' into AssaultDash
2016-02-03 15:07:19 +01:00
Tleety
5665c0f298
Models with Shield and shielded component now added to queues
2016-02-03 14:20:47 +01:00
Tleety
7ffbd8455f
Added Queues for the models with shield and shielded components.
2016-02-03 13:53:57 +01:00
Tleety
83713b3b6d
Renamde ShieldComponent since Component should not be in the name. Added Shielded component that will be put on objects that should be hidden behind shields.
2016-02-03 13:27:46 +01:00
Tleety
7bae2d0873
Added a ShieldComponent and a test area in QA map for defender shield
2016-02-03 11:58:06 +01:00
verysecrethero
9d3171540d
AssaultDashCheck is now in FirstPersonInputController instead. TODO: config option, shift button, forward/backward dash
2016-02-03 11:54:14 +01:00
verysecrethero
2391a0dbe9
Merge remote-tracking branch 'origin/master' into AssaultDash
2016-02-03 11:51:26 +01:00
verysecrethero
2961f198b3
PlayerDeathSystem is now working well. Changed so the model is oriented correctly. Changed so camera is behind the player. Copied the current animation and froze it.
2016-02-03 11:48:22 +01:00
Tleety
455e59a04f
Made the TEMPORARY capture point boxes transparent.
2016-02-03 11:39:18 +01:00
verysecrethero
39653a1e4c
Merge remote-tracking branch 'origin/master' into 3rdPersonDeathCam
2016-02-03 10:38:21 +01:00
Jace
2cbeef4c69
Merge pull request #74 from teamfisk/Warnings-Jocke
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Fixed warnings associated with Network
2016-02-03 10:37:10 +01:00
Jace
192de80782
Merge pull request #75 from teamfisk/NormalSpecularMapping
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Normal specular mapping
2016-02-03 10:34:22 +01:00
stiffly
a64d227cab
Assured the volume channels were working. Playing around with drumloop
2016-02-03 10:17:53 +01:00
Tleety
51a588657e
QA map change
2016-02-03 10:11:53 +01:00
verysecrethero
73ab9bb4c6
Merge remote-tracking branch 'origin/master' into AssaultDash
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# Conflicts:
# src/Game/Systems/PlayerMovementSystem.cpp
2016-02-03 09:52:54 +01:00