Viktor Ljung
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c3cc5ae70b
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Merge pull request #92 from teamfisk/Importer
Importer
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2016-02-10 22:51:46 +01:00 |
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Jace
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ed06eacf6f
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Merge pull request #91 from teamfisk/Sound
Sound fix
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2016-02-10 19:16:45 +01:00 |
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William Moberg
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67cf008122
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Bug fixing.
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2016-02-10 18:03:58 +01:00 |
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stiffly
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8520192805
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Merge remote-tracking branch 'origin/master' into Sound
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2016-02-10 17:17:58 +01:00 |
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stiffly
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1ba9d97ab7
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Fixed crash when trying to jump, when no player is spawned.
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2016-02-10 17:17:41 +01:00 |
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Teejoon
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fa781d5c88
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Merge branch 'Importer' of https://github.com/teamfisk/TacticalZ into Importer
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2016-02-10 17:16:14 +01:00 |
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Teejoon
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97780395cf
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... Now mipmaps and Splatmaps i comming :)
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2016-02-10 17:15:54 +01:00 |
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William Moberg
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27cdccac75
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Frustrum octree should only get AABBs derived from Model now.
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2016-02-10 16:10:41 +01:00 |
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William Moberg
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b2d35c80f7
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Merge branch 'master' into FrustumCulling
# Conflicts:
# src/Engine/Collision/Collision.cpp
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2016-02-10 15:08:40 +01:00 |
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William Moberg
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f3a76eb13e
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Explosion effects should get a proper sized AABB.
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2016-02-10 15:00:13 +01:00 |
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Jace
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019e85a425
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Merge pull request #89 from teamfisk/Animations
Animations
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2016-02-10 14:40:23 +01:00 |
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viktorljung
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61275274f7
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Commited this
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2016-02-10 14:39:45 +01:00 |
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viktorljung
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e9d36c48a6
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Changed isSkined to IsSkinned and removed duplicated code in PickingPass
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2016-02-10 14:36:25 +01:00 |
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viktorljung
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08328a781c
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Merge remote-tracking branch 'origin/master' into Animations
# Conflicts:
# assets
# include/Engine/Rendering/Model.h
# src/Engine/Collision/Collision.cpp
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2016-02-10 14:13:08 +01:00 |
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stiffly
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c2128790af
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Now using appropriate variable to see if a player is on ground. Does not check if playervel.y == 0 which will be false if a player is on a obstacle.
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2016-02-10 14:07:11 +01:00 |
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viktorljung
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afebf879a0
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Merge fixes
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2016-02-10 13:44:47 +01:00 |
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Jace
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645ee9013a
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Merge pull request #85 from teamfisk/FrustumCulling
Frustum culling
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2016-02-10 12:35:24 +01:00 |
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stiffly
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f6a7b8ea0c
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Merge remote-tracking branch 'origin/master' into Sound
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2016-02-10 11:37:17 +01:00 |
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stiffly
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3d2f9fa79d
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Drum sounds does not start every single time a TriggerTouch happens. Specific and temporary logic for play test.
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2016-02-10 11:36:54 +01:00 |
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viktorljung
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49e6252ee1
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Merge remote-tracking branch 'origin/master' into Animations
# Conflicts:
# include/Engine/Rendering/DrawFinalPass.h
# resources/Schema/Components.xsd
# resources/Schema/Entities/CollisionTestLevel.xml
# resources/Schema/Types/Entity.xsd
# src/Engine/Collision/Collision.cpp
# src/Engine/Rendering/DrawFinalPass.cpp
# src/Engine/Rendering/RenderSystem.cpp
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2016-02-10 11:33:45 +01:00 |
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viktorljung
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97be22c4a5
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Skinned transparent model Picking fixed
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2016-02-10 11:22:05 +01:00 |
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stiffly
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94ff12cf66
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When using a PlaySoundOnEntity Event, you no longer have to provide the child of an entity as parameter.
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2016-02-10 11:15:49 +01:00 |
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William Moberg
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0bbb627790
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Merge branch 'master' into FrustumCulling
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2016-02-10 11:04:31 +01:00 |
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viktorljung
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2c48c2680f
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Cleanup
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2016-02-10 11:04:28 +01:00 |
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viktorljung
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09bb42b3f4
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Importer animation fix
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2016-02-10 11:00:44 +01:00 |
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William Moberg
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d65ce805a5
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FrustumOctree has its own system, won't cull away explosion effects.
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2016-02-10 10:53:25 +01:00 |
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Jace
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067780c93f
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Merge pull request #83 from teamfisk/DefenderShield
Defender shield
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2016-02-10 10:33:36 +01:00 |
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Jace
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90192e016a
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Merge pull request #82 from teamfisk/BoxModelCollision
Small fixes to collision/trigger-boxes, etc.
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2016-02-10 10:08:54 +01:00 |
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viktorljung
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daa96baab5
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BoneAttachmentSystem fix for not having a skeleton
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2016-02-09 23:03:49 +01:00 |
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viktorljung
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001e2441dd
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Mergefixes
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2016-02-09 22:54:51 +01:00 |
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viktorljung
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c09c2f4783
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Merge remote-tracking branch 'origin/Importer' into Animations
# Conflicts:
# resources/Schema/Components.xsd
# resources/Schema/Entities/RenderingWorld.xml
# src/Engine/Rendering/DrawFinalPass.cpp
# src/Engine/Rendering/PickingPass.cpp
# src/Engine/Rendering/Skeleton.cpp
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2016-02-09 22:50:19 +01:00 |
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viktorljung
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7212217460
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Added animation blending and offset animation component
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2016-02-09 22:15:43 +01:00 |
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William Moberg
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ecfacee587
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Undo debug test code.
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2016-02-09 19:33:28 +01:00 |
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William Moberg
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a93ccecfeb
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Debug test code.
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2016-02-09 19:23:12 +01:00 |
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William Moberg
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7140b740b5
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Models/Collideables/etc. won't need a AABB component anymore, if it has a Model component. In addition, they should take rotation into account, i.e it doesn't have to be axis-aligned.
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2016-02-09 19:20:04 +01:00 |
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William Moberg
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830e0f66c9
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Tiny: Changed warning message.
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2016-02-09 17:21:10 +01:00 |
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William Moberg
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eec59a40c8
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Nitpicks.
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2016-02-09 17:19:39 +01:00 |
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William Moberg
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239a8e7a6a
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Frustum culling should be working.
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2016-02-09 17:12:23 +01:00 |
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William Moberg
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232bf66a09
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Jump height is constant for the double jump.
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2016-02-09 16:09:08 +01:00 |
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William Moberg
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b9d6d59c62
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Merge branch 'BoxModelCollision' into FrustumCulling
# Conflicts:
# src/Game/Game.cpp
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2016-02-09 15:03:13 +01:00 |
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William Moberg
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b30891aecd
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WIP, debugging code added, still not working.
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2016-02-09 15:00:30 +01:00 |
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William Moberg
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b748deb1e1
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WIP FrustumCulling, most code added but not working now.
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2016-02-09 10:05:49 +01:00 |
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Teejoon
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060e674a6f
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Picking supports skinned meshes
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2016-02-08 17:37:18 +01:00 |
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stiffly
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2c64ffc3d1
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No longer using a variable to see if we're in editor mode.
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2016-02-08 16:52:35 +01:00 |
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stiffly
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aa5878d6df
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Used config for soundsystem properties.
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2016-02-08 16:40:13 +01:00 |
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stiffly
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7752832ce5
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No longer needs this walk logic in SoundSystem
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2016-02-08 16:21:49 +01:00 |
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stiffly
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6f163bf3a3
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Fixed bug where it crashed on respawn. Also bug where i subscribed to an event twice.
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2016-02-08 16:13:09 +01:00 |
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Tleety
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9055d5f697
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Bugfix
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2016-02-08 15:22:28 +01:00 |
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William Moberg
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93c6f3c0a3
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AABBs are auto attached when adding Trigger/Collideable/etc, also added AttachComponent method to ComponentWrapper.
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2016-02-08 14:34:37 +01:00 |
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stiffly
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14c5410524
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Merge fix
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2016-02-08 14:29:55 +01:00 |
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