viktorljung
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224e95f34a
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Fixed BoneAttachment component and optimized animation code a bit
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2016-02-10 20:45:24 +01:00 |
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viktorljung
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2c48c2680f
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Cleanup
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2016-02-10 11:04:28 +01:00 |
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viktorljung
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7212217460
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Added animation blending and offset animation component
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2016-02-09 22:15:43 +01:00 |
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viktorljung
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933a32aa8d
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Animations kind of working
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2016-02-06 18:09:51 +01:00 |
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viktorljung
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b6e0332574
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Fixed support for new animation structure, not done yet
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2016-02-05 10:07:22 +01:00 |
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viktorljung
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35376178b1
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WIP
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2016-02-04 11:54:13 +01:00 |
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viktorljung
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2733efdc0d
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Merge remote-tracking branch 'origin/Importer' into Animations
# Conflicts:
# include/Engine/Rendering/Skeleton.h
# src/Engine/Rendering/RawModelCustom.cpp
# src/Engine/Rendering/Skeleton.cpp
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2016-02-04 11:32:44 +01:00 |
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antc13
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356cf72b0f
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Changed the structure of the Animation Data in both Exporter & Importer.
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2016-02-04 11:25:31 +01:00 |
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viktorljung
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6aec7555cc
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WIP Waiting for importer
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2016-02-04 11:13:33 +01:00 |
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viktorljung
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dba2fbdc0c
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WIP
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2016-02-02 14:52:31 +01:00 |
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viktorljung
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51075aefc8
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Model that has animations is now visible when it does not play an animation (T-pose)
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2016-02-01 10:24:50 +01:00 |
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viktorljung
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8fc8d56ee1
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Added BoneAttachment component
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2016-01-27 17:14:16 +01:00 |
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antc13
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f1835fd89c
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Animations PROBABLY works fine if all joints got keyframes.
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2016-01-23 18:02:42 +01:00 |
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antc13
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c984f76b2f
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Importing & Reading Custom animation data. TODO: Shaders.
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2016-01-20 18:36:03 +01:00 |
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sippeangelo
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872879c013
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Engine puzzle completed
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2015-11-30 17:02:24 +01:00 |
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sippeangelo
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16eb70dd59
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Added Model and related classes
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2015-11-24 10:55:54 +01:00 |
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