Commit Graph

9 Commits

Author SHA1 Message Date
Teejoon 8cda614de4 Added transparent object that disappeared from the merge 2016-03-01 12:54:01 +01:00
Teejoon df7ace6626 We only uses one depth buffer now 2016-02-29 11:44:29 +01:00
Tleety 91b0ac5fbd Some groundwork for cubemaps. 2016-02-23 16:00:43 +01:00
viktorljung dbe56280a6 Resolution fixed and Centered text 2016-01-19 11:45:34 +01:00
viktorljung 96371a08c8 Changed Picking colors from vec2 to ivec2. Picking now working for multiple scenes (Solution not perfect in the editor, yet) 2016-01-14 15:26:06 +01:00
Jace 522679b14c Added BlendEquation and BlendFunc to RenderState, and cleaned it up A LOT 2015-12-14 20:23:29 +01:00
Tleety 53d5736420 Fixed a bugg with RenderState.
Renderstate now also handles the Frambuffer binding.
2015-12-11 16:07:12 +01:00
Tleety 91edab34bc PickingPass now sets state and clear it when done.
PickingState now it's own class so renderer is a bit cleaner.
2015-12-11 11:18:30 +01:00
Tleety cefc4e5257 PickingPassState done. 2015-12-10 16:06:25 +01:00