Teejoon
|
2e89227061
|
Merge remote-tracking branch 'origin/master' into MSAA
|
2016-03-13 00:09:07 +01:00 |
|
Jace
|
7ea90bede7
|
Merge branch 'master' of github.com:teamfisk/TacticalZ
|
2016-03-12 23:49:44 +01:00 |
|
Jace
|
2bfbd72189
|
EntityWrapper::Clone should no longer cause freezes
|
2016-03-12 23:44:28 +01:00 |
|
Jace
|
1e7f6941ba
|
Merge pull request #208 from teamfisk/Kill-streak-sounds
Various sound improvements/additions
|
2016-03-12 23:06:57 +01:00 |
|
Teejoon
|
5146d21173
|
MSAA is now working
|
2016-03-12 22:22:53 +01:00 |
|
Teejoon
|
70b0ca8776
|
Merge remote-tracking branch 'origin/master' into MSAA
|
2016-03-12 18:04:26 +01:00 |
|
Teejoon
|
90d848e8d9
|
Made texture getters from draw finalpass from const
|
2016-03-12 18:04:10 +01:00 |
|
Jace
|
ce0d3b9fbe
|
Fixed texture freeing. Destructor was never called because base destructors weren't virtual.
|
2016-03-12 17:53:34 +01:00 |
|
Jace
|
068e151741
|
Merge pull request #173 from teamfisk/ExplosionEffectV2
Explosion effect v2
|
2016-03-12 15:25:12 +01:00 |
|
stiffly
|
9942747d41
|
WIP pull request fixes
|
2016-03-12 14:26:09 +01:00 |
|
stiffly
|
66d0f9fa47
|
Added menu music
|
2016-03-11 20:28:09 +01:00 |
|
Tleety
|
dc09ba9158
|
Resolution should now use a dropdown
|
2016-03-11 20:02:25 +01:00 |
|
Teejoon
|
1ad087dc75
|
MSAA mostly working. Only merging the MS render buffer to a single texture so that others could use the AA texture easly
|
2016-03-11 19:05:34 +01:00 |
|
stiffly
|
157a54e845
|
Merge remote-tracking branch 'origin/master' into Kill-streak-sounds
|
2016-03-11 18:19:22 +01:00 |
|
Tobias Dahl
|
2f61171d16
|
Merge pull request #185 from teamfisk/TextColor
Text that handles color, alpha and icon parsing
|
2016-03-11 15:25:06 +01:00 |
|
Tleety
|
26337ff243
|
Merge remote-tracking branch 'origin/master' into Menu
|
2016-03-11 15:07:52 +01:00 |
|
Tleety
|
0ca627eb8b
|
Merge remote-tracking branch 'origin/master' into Menu
|
2016-03-11 14:57:59 +01:00 |
|
Tobias Dahl
|
530c0fd9b0
|
Merge pull request #204 from teamfisk/RendererBugFixes
Getting ShaderID fewer times
|
2016-03-11 14:57:36 +01:00 |
|
William Moberg
|
f036817c0c
|
Merge pull request #203 from teamfisk/SplitSnapshots
Split snapshots
|
2016-03-11 14:35:18 +01:00 |
|
Jocke
|
e45d0e8232
|
fix.
|
2016-03-11 14:32:55 +01:00 |
|
Jocke
|
62d1cb9a69
|
fixed request.
|
2016-03-11 14:24:59 +01:00 |
|
Tleety
|
44398eac58
|
Options now has some different resolutions.
|
2016-03-11 14:11:58 +01:00 |
|
Jocke
|
06bddd9d54
|
Fixed requests.
|
2016-03-11 14:07:03 +01:00 |
|
Tleety
|
bb0531a459
|
WIP
|
2016-03-11 13:10:08 +01:00 |
|
Tleety
|
8ceaae995d
|
Options menu started working on
|
2016-03-11 13:00:34 +01:00 |
|
Jocke
|
5f959ded89
|
Did changes upon pull request's request.
|
2016-03-11 12:54:59 +01:00 |
|
Jocke
|
2eb863757b
|
renamed variabels
|
2016-03-11 11:55:16 +01:00 |
|
stiffly
|
03493df213
|
Merge remote-tracking branch 'origin/master' into EntitiesWithoutTransform
|
2016-03-11 11:06:23 +01:00 |
|
Jocke
|
7febb7681c
|
Merge remote-tracking branch 'origin/master' into SplitSnapshots
|
2016-03-11 11:05:41 +01:00 |
|
Teejoon
|
e000408593
|
Getting ShaderID one time per material in total instead of one time every frame
|
2016-03-11 11:03:09 +01:00 |
|
Jocke
|
33627f917c
|
removed debug info.
|
2016-03-11 11:01:10 +01:00 |
|
verysecrethero
|
0869afd529
|
Merge pull request #193 from teamfisk/BoxModelCollision
Removed collision jittering effects
|
2016-03-11 10:48:25 +01:00 |
|
Adam Byléhn
|
56a13d03fc
|
Merge pull request #197 from teamfisk/SpectatorCamera
Properly unlocked mouse
|
2016-03-11 10:43:29 +01:00 |
|
Adam Byléhn
|
dad18a200f
|
Merge pull request #202 from teamfisk/Trigger
Triggersystem updated for the capturepoints
|
2016-03-11 10:38:20 +01:00 |
|
verysecrethero
|
551745b0a6
|
Merge remote-tracking branch 'origin/master' into CapturePointTake
|
2016-03-10 16:14:18 +01:00 |
|
William Moberg
|
d6e3a47182
|
Merge branch 'master' into Trigger
|
2016-03-10 16:14:17 +01:00 |
|
William Moberg
|
038a706e28
|
Don't collide against disabled (invisible) models. Triggers uses model vs. box instead of only box vs. box.
|
2016-03-10 16:05:30 +01:00 |
|
Jace
|
777f382772
|
Merge branch 'master' of github.com:teamfisk/TacticalZ
|
2016-03-10 15:48:05 +01:00 |
|
Jace
|
e734d0c953
|
Oops.
|
2016-03-10 15:47:32 +01:00 |
|
William Moberg
|
c9fef65c4f
|
Merge pull request #198 from teamfisk/Menu
Menu
|
2016-03-10 15:38:06 +01:00 |
|
Tleety
|
7e6288c597
|
Some merge fixes and some sprite fixes.
|
2016-03-10 15:36:33 +01:00 |
|
Tleety
|
4322a5d8da
|
Some fixes for sprites
|
2016-03-10 15:21:11 +01:00 |
|
Jocke
|
67dfbfff01
|
Fixed multiply connections
|
2016-03-10 14:44:06 +01:00 |
|
verysecrethero
|
0a94373f3f
|
The children of the CapturePointModels now also get their visibility on/off. This is done since a capturepoint is actually 2 models and not just 1
|
2016-03-10 14:38:20 +01:00 |
|
Tleety
|
329a15e08b
|
Bloom bad edge clamp fixed
|
2016-03-10 13:42:33 +01:00 |
|
stiffly
|
28de31d84d
|
FIX #196: Some variables had not been properly initialized and would cause the game to crash.
|
2016-03-10 13:28:38 +01:00 |
|
Jace
|
e9ef0e7060
|
Disabled GLERROR macro for release builds
|
2016-03-10 13:19:26 +01:00 |
|
Jace
|
416f55b6ce
|
Merge pull request #196 from teamfisk/RendererBugFixes
Fixed on window resize memory leak
|
2016-03-10 13:11:23 +01:00 |
|
Jace
|
0346f81234
|
Renderer resizing updated to send EResolutionChanged when the resolution is updated so cameras can update their aspect ratio and have a correct FOV. Renderer::SetResolution actually changes the resolution now too.
|
2016-03-10 13:09:34 +01:00 |
|
Tleety
|
c3255519bf
|
Blur is now looking like real blur
|
2016-03-10 13:07:41 +01:00 |
|