verysecrethero
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31c1c0ac8d
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New Event: EShoot. New Components: PrimaryItem,SecondaryItem. New Test: ShootEventTest. Added LeftMouseRelease->Shoot in PlayerSystem
TODO: generalize the test
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2016-01-11 15:49:33 +01:00 |
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Jace
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4a516a4d86
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Added ComponentInfo::FieldsInOrder to be able to loop through component fields in a consistent order based on the component XSD definition
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2016-01-11 14:56:53 +01:00 |
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Jace
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21aea6f31d
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Added World::ValidEntity for checking if an entity exists or not
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2016-01-11 14:35:41 +01:00 |
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Jace
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297a3fb493
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Support for "name" attribute on entities
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2016-01-11 14:35:41 +01:00 |
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Jace
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c47ef61ddc
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Temporary fix for widgets being annoying entities in the editor
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2016-01-11 14:35:41 +01:00 |
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Jace
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e8e93587e9
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Fixed weird behavior when components would register multiple times (Hint: It should never happen in the first place)
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2016-01-11 14:35:41 +01:00 |
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Jace
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39dd27726d
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MAJOR BREAKING CHANGE: EntityID 0 is now a valid entity. Use EntityID_Invalid as sentry for checks!
Also contains inseparable editor changes.
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2016-01-11 14:35:41 +01:00 |
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Jace
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6adc98eea5
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Now writes entities to file instead of stdout...
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2016-01-11 14:35:41 +01:00 |
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Jace
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11d547cde8
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Entity 0 is now a real entity in the world, created by the first entity read while importing. This makes the difference between map files and entity files automatic, since consecutive entity file loads should automatically get the world as parent, as long as the world entity has been created earlier.
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2016-01-11 14:35:41 +01:00 |
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Jace
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24b9e951c2
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Added stride information to ComponentInfo, refactored FieldOffsets and FieldTypes into new struct Field_t Fields while I was at it.
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2016-01-11 14:35:41 +01:00 |
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Jace
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81024b4a1d
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First work on EntityFileWriter for saving levels
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2016-01-11 14:35:41 +01:00 |
|
Jace
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23e78c4947
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Cleaned up code
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2016-01-11 14:35:15 +01:00 |
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Jace
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03456ad731
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EntityFileParser
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2016-01-11 14:35:15 +01:00 |
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Jace
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0bcbcda8b8
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EntityFilePreprocessor
WIP
WIP
EntityFilePreprocessor
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2016-01-11 14:35:15 +01:00 |
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Jace
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b908a9f9c6
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Revert "Forward+"
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2016-01-11 13:48:55 +01:00 |
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Tleety
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dbb44fb4e4
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Changing cullLights to Culllights, need to do this in 2 commits since Git extensions is fucked.
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2016-01-11 10:22:56 +01:00 |
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Tleety
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9f871bbe7c
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Lights now use the absolute position instead of it's local position.
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2016-01-08 14:31:44 +01:00 |
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Tleety
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2bd60be741
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Merge remote-tracking branch 'origin/master' into Forward+
# Conflicts:
# resources/Schema/Types/Entity.xsd
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2016-01-08 14:14:43 +01:00 |
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Tleety
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dab4ba2164
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Pointlights are now using the pointlight component and the Light renderqueue to draw.
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2016-01-08 14:12:09 +01:00 |
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verysecrethero
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592776e783
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Fixed so the PlayerDeath event doesn't get spammed while the player is dead. Also made sure that any remaining healthDeltas are cleared when dead.
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2016-01-08 11:37:51 +01:00 |
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William Moberg
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ef9ce7932a
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New small fix.
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2016-01-07 17:40:47 +01:00 |
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William Moberg
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beb0967c3b
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Merge branch 'master' into OrderedSystemPipeline
# Conflicts:
# src/Game/Game.cpp
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2016-01-07 16:49:20 +01:00 |
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verysecrethero
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0e0a361a38
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HotFix: Updated the CMakeList.txt in src/Game so it has the HealthSystem.cpp. This is needed otherwise the solution cant find that file
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2016-01-07 16:36:18 +01:00 |
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verysecrethero
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e52c0c9633
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Now using the easier/cleaner way of getting/setting the HealthProperties
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2016-01-07 15:27:39 +01:00 |
|
William Moberg
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4048ce6bd4
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Small fix.
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2016-01-07 15:18:35 +01:00 |
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William Moberg
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c4642cc530
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Merge branch 'master' into OrderedSystemPipeline
# Conflicts:
# include/Engine/Core/SystemPipeline.h
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2016-01-07 15:07:16 +01:00 |
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verysecrethero
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a1ed79dfbf
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HealthSystemTest has been created. This runs a single test simple test with HealthEvents and HealthSystem. Also some minor changes
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2016-01-07 14:53:31 +01:00 |
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verysecrethero
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638c236ceb
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HealthSystem tested and working. Also the 3 new PlayerEvents seems to work. TODO: a proper test in the testclass
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2016-01-07 14:53:31 +01:00 |
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verysecrethero
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f67f22c82d
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Added Healthrelated events and start of HealthSystem, also reverted the crash "fix"
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2016-01-07 14:53:31 +01:00 |
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verysecrethero
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f3ff433bf7
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Merge remote-tracking branch 'origin/master' into AndersTest
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2016-01-07 14:51:08 +01:00 |
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verysecrethero
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85ff86a2fe
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Revert "Exit Crash has been dealt with. There is no need to unsubscribe game since m_ContextRelays has already been destroyed at that point"
This reverts commit 0ae6c42df8.
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2016-01-07 14:50:13 +01:00 |
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William Moberg
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fa8775a72e
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Renamed vars and added some comments.
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2016-01-07 10:28:18 +01:00 |
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Jace
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49884d7e60
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Fix for crash when unsubscription during event processing (untested)
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2016-01-06 13:47:02 +01:00 |
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Tleety
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e7bb8954bf
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Merge remote-tracking branch 'origin/master' into Forward+
# Conflicts:
# include/Engine/Rendering/Renderer.h
# resources/Schema/Components.xsd
# resources/Schema/Entities/Test.xml
# src/Engine/Rendering/Renderer.cpp
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2016-01-06 11:35:55 +01:00 |
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Tleety
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e510f2b88c
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Forward plus render pass now removed from Renderer.cpp to it's own class.
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2016-01-06 11:32:42 +01:00 |
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Jace
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34cbbb3eb1
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Fixed exit crash(es)
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2016-01-06 11:20:16 +01:00 |
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verysecrethero
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0ae6c42df8
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Exit Crash has been dealt with. There is no need to unsubscribe game since m_ContextRelays has already been destroyed at that point
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2016-01-05 15:22:16 +01:00 |
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verysecrethero
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3678cceb1c
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Merge remote-tracking branch 'origin/master' into AndersTest
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2016-01-05 14:48:16 +01:00 |
|
William Moberg
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de8461e257
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SystemPipeline should update systems in order depending on input update priority in AddSystem.
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2015-12-18 15:33:25 +01:00 |
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Tleety
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d38f58165f
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Merge remote-tracking branch 'origin/master' into Forward+
# Conflicts:
# include/Engine/Rendering/Renderer.h
# src/Engine/Rendering/RenderState.cpp
# src/Engine/Rendering/Renderer.cpp
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2015-12-18 15:27:47 +01:00 |
|
verysecrethero
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2f6d4fcd0b
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Adjusted some of the corefiles back to the original in preparation for the Pull Request
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2015-12-18 14:49:35 +01:00 |
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Tleety
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069a6756b9
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LightcullingPass for forward+ is now separate from Renderer.cpp.
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2015-12-18 14:31:16 +01:00 |
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stiffly
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a550b6077e
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Re-enabled InputCommand debugging info in console
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2015-12-18 14:25:55 +01:00 |
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verysecrethero
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e0cc25dbac
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Fixed the OctTreeTestGameClass.cpp so it draws the OctTree nicely again
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2015-12-18 14:22:57 +01:00 |
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stiffly
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00bc55370d
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Added error check in Collision.cpp
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2015-12-18 14:19:28 +01:00 |
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stiffly
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330f08b926
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Merge remote-tracking branch 'origin/master' into Networking
# Conflicts:
# include/Game/PlayerSystem.h
# src/Game/Game.cpp
# src/Game/PlayerSystem.cpp
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2015-12-18 14:18:53 +01:00 |
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stiffly
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a0255f1b31
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Now uses config file to determine if client or server should be started.
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2015-12-18 13:34:21 +01:00 |
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Tleety
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ab6af30a28
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Base classes for decoupled forward+ renderer and a fix where if you had to many lights in a tile(200-300+) the list would fill up before the end of frustums.
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2015-12-18 12:02:02 +01:00 |
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stiffly
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a858dab8b6
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Network not longer threaded
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2015-12-18 12:00:14 +01:00 |
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verysecrethero
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b1ae96f737
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Merge remote-tracking branch 'origin/master' into AndersTest
# Conflicts:
# include/Game/Game.h
# src/Engine/Core/OctTree.cpp
# src/Game/Game.cpp
# src/Tests/CMakeLists.txt
# src/Tests/OctTreeTest.cpp
# src/Tests/WorldTest.cpp
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2015-12-18 11:57:21 +01:00 |
|