viktorljung
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fa66e9ff47
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Camera Switch event now working, Camera models Rotation still bugged
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2015-12-15 15:29:19 +01:00 |
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Tleety
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1e370bac13
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ForwardPlus base debug commit.
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2015-12-15 15:28:37 +01:00 |
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stiffly
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0a8a9e5099
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Merge remote-tracking branch 'origin/master' into Networking
# Conflicts:
# src/Engine/Rendering/RenderState.cpp
# src/Game/Game.cpp
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2015-12-15 11:50:01 +01:00 |
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Jace
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422e6f5264
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Created a RenderState for ImGuiRenderPass
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2015-12-14 20:26:04 +01:00 |
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Jace
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522679b14c
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Added BlendEquation and BlendFunc to RenderState, and cleaned it up A LOT
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2015-12-14 20:23:29 +01:00 |
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viktorljung
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d9ea0192d1
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Added RenderSystem and removed RenderQueueFactory
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2015-12-14 20:07:02 +01:00 |
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viktorljung
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ef07a9d536
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Merge remote-tracking branch 'origin/master' into Rendering
# Conflicts:
# include/Engine/Rendering/RenderQueueFactory.h
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2015-12-14 19:11:00 +01:00 |
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viktorljung
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05b78265be
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Fixed some transparency bugs and started on component based camera
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2015-12-14 19:10:00 +01:00 |
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stiffly
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3f77da4a07
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Merge remote-tracking branch 'origin/master' into Networking
# Conflicts:
# include/Game/Game.h
# resources/DefaultConfig.ini
# src/Game/Game.cpp
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2015-12-14 17:07:12 +01:00 |
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viktorljung
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123c198e19
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Text component added and Text render queue
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2015-12-14 14:48:24 +01:00 |
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Jace
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797036c204
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Fixed picking event
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2015-12-14 14:24:11 +01:00 |
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Jace
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b8620eac26
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Made debug camera detect UI focus properly
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2015-12-14 13:58:27 +01:00 |
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Jace
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7c1182c28f
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Fixed absolute positions once and for all (maybe?)
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2015-12-14 13:57:56 +01:00 |
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Jace
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2f3843e595
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Editor version 1
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2015-12-14 13:57:55 +01:00 |
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Jace
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2e321e15a5
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Cleaned up ImGuiRenderPass
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2015-12-14 13:57:50 +01:00 |
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Jace
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c81a054601
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Subscribed ImGui to MouseScroll event
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2015-12-14 13:57:50 +01:00 |
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Jace
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7db1feac17
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Added basic ImGui implementation
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2015-12-14 13:57:45 +01:00 |
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Jace
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d16cbe84f0
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Merge remote-tracking branch 'origin/master' into Input
# Conflicts:
# src/Engine/Rendering/Renderer.cpp
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2015-12-14 13:40:22 +01:00 |
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Jace
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30474b70df
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MouseInputHandler
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2015-12-12 13:42:46 +01:00 |
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Tleety
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d406059c79
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Small bugfix.
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2015-12-11 17:00:06 +01:00 |
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viktorljung
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9bd3da409d
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Added Font to ResourceManager
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2015-12-11 16:53:51 +01:00 |
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Tleety
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45b87ed6b1
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ShaderProgram is now a Resource.
All shaderprograms are now pointers and loaded with Resourcemanager.
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2015-12-11 16:53:46 +01:00 |
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viktorljung
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a8a38716bd
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Text renderer up and working, needs more work to be compatible with the ResourceManager and the Entity Component system
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2015-12-11 16:12:29 +01:00 |
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Tleety
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53d5736420
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Fixed a bugg with RenderState.
Renderstate now also handles the Frambuffer binding.
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2015-12-11 16:07:12 +01:00 |
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Tleety
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433331e752
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DrawPass now moved to it's own class to make renderer cleaner.
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2015-12-11 14:22:54 +01:00 |
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Tleety
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725a8896ce
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PickingPass now publishes an event that others can listen to to get pickingdata.
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2015-12-11 13:51:08 +01:00 |
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Tleety
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8c563a2d76
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Merge remote-tracking branch 'origin/Picking' into RendererDecoupling
# Conflicts:
# include/Engine/Rendering/Renderer.h
# src/Engine/Rendering/Renderer.cpp
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2015-12-11 11:21:58 +01:00 |
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Tleety
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91edab34bc
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PickingPass now sets state and clear it when done.
PickingState now it's own class so renderer is a bit cleaner.
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2015-12-11 11:18:30 +01:00 |
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viktorljung
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7b6902eafe
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Merge remote-tracking branch 'origin/master' into TextRendering
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2015-12-11 10:55:10 +01:00 |
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viktorljung
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46854a63dd
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Text rendering includes
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2015-12-11 10:54:52 +01:00 |
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stiffly
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6a3335315a
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Merge branch 'master' into Networking
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2015-12-10 17:26:01 +01:00 |
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viktorljung
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bb900c5110
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Added picking event
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2015-12-10 16:33:33 +01:00 |
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Tleety
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cefc4e5257
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PickingPassState done.
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2015-12-10 16:06:25 +01:00 |
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Tleety
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37cf42527b
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RenderState class structure made.
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2015-12-10 16:03:48 +01:00 |
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stiffly
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d22e59f28f
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Merge remote-tracking branch 'origin/master' into Networking
NOTE (in config file):
[Debug]
LoadMap=Schema/Entities/Test.xml
# Conflicts:
# include/Game/Game.h
# src/Game/Game.cpp
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2015-12-10 13:53:18 +01:00 |
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viktorljung
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aa805f9a41
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Merge remote-tracking branch 'origin/master' into Picking
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2015-12-10 11:38:35 +01:00 |
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sippeangelo
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53ef749736
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Fixed absoute positioning, I think...
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2015-12-10 10:16:03 +01:00 |
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Tleety
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de6e74c0b1
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Forward+ Debugging commit, dont try it.
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2015-12-09 17:36:03 +01:00 |
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sippeangelo
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90a79c702f
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Added crude absolute positioning when rendering
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2015-12-09 15:26:49 +01:00 |
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Tleety
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393a774140
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Framework for Forward+ renderer, Buggy.
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2015-12-09 14:50:39 +01:00 |
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Tleety
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eb9c217eb4
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3D picking float value error fixed.
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2015-12-09 10:44:06 +01:00 |
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sippeangelo
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9fbea18330
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fixup! Merge remote-tracking branch 'origin/master' into ecs
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2015-12-08 18:20:42 +01:00 |
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stiffly
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ee41721a75
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Merge remote-tracking branch 'origin/master' into Networking
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2015-12-08 10:41:04 +01:00 |
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viktorljung
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c717dd7049
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Removed sprite RenderQueue and moved FrameBuffer to rendering instead of rendering/util
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2015-12-08 10:37:24 +01:00 |
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viktorljung
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9e1a4b83ae
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Linked picking to entities
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2015-12-07 17:26:42 +01:00 |
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stiffly
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de5bdef58c
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Rectangle definition conflicted with a definition included by <boost/asio.hpp>.
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2015-12-07 16:52:42 +01:00 |
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viktorljung
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1df63aecd5
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Added a RenderQueueFactory that produces a RenderQueueCollection for the Renderer to use.
Still needs more work
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2015-12-07 16:24:34 +01:00 |
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viktorljung
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96a10ada38
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fixed so the picking works with the new framebuffer class
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2015-12-03 19:20:30 +01:00 |
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viktorljung
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a82c7c1e3b
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Merge branch 'Rendering' of github.com:teamfisk/TacticalZ into Rendering
# Conflicts:
# include/Engine/Rendering/Renderer.h
# src/Engine/Rendering/Renderer.cpp
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2015-12-03 19:06:24 +01:00 |
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viktorljung
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dc8cc92ec2
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Added a GenerateTexture function
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2015-12-03 19:04:57 +01:00 |
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