William Moberg
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407149fbb0
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Merge branch 'master' into Importer
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2016-03-14 03:23:08 +01:00 |
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William Moberg
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f632b45c9b
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Merge branch 'MemoryOptimization' into Importer
# Conflicts:
# include/Engine/Rendering/Model.h
# src/Engine/Collision/Collision.cpp
# src/Engine/Collision/CollisionSystem.cpp
# src/Engine/Collision/TriggerSystem.cpp
# src/Game/Systems/SpawnerSystem.cpp
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2016-03-14 02:06:53 +01:00 |
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Jace
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e527badab4
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Executable name updated to "Axyz"
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2016-03-14 01:53:20 +01:00 |
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Jace
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d492b54687
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Added executable icon to CMakeLists
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2016-03-14 01:42:14 +01:00 |
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William Moberg
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7e6830af35
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Merge branch 'master' into Importer
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2016-03-14 01:09:18 +01:00 |
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Adam Byléhn
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50abeda99a
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Merge pull request #218 from teamfisk/DashEffect
Dash effect
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2016-03-14 00:58:00 +01:00 |
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William Moberg
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562afac9d1
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Merge branch 'master' into Importer
# Conflicts:
# src/Engine/Collision/Collision.cpp
# src/Engine/Collision/CollisionSystem.cpp
# src/Engine/Rendering/DrawFinalPass.cpp
# src/Game/Systems/SpawnerSystem.cpp
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2016-03-14 00:42:07 +01:00 |
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Tleety
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c493ebca8e
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Viewpunch for sidearm and defender
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2016-03-14 00:23:51 +01:00 |
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William Moberg
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12d0c68fbf
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Weapon should fade on dash effect afterimage.
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2016-03-13 23:57:47 +01:00 |
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William Moberg
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e2686abb16
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Merge branch 'master' into DashEffect
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2016-03-13 23:25:38 +01:00 |
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William Moberg
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be91fc5005
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WIP dash effect fade weapon 2.
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2016-03-13 23:23:36 +01:00 |
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William Moberg
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0084224e18
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WIP, dash effect fade weapon.
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2016-03-13 23:23:05 +01:00 |
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Jace
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9d2ce5af8a
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Player is now spawned as the correct class that they picked.
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2016-03-13 23:05:52 +01:00 |
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William Moberg
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e4145cf292
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Fixed dash effect to be supported with the new animations using Fade components.
Added bool Loop field in Fade component.
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2016-03-13 22:49:24 +01:00 |
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Jace
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a715f7fe86
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Merge branch 'master' into Movement
# Conflicts:
# include/Engine/Network/Client.h
# resources/DefaultConfig.ini
# resources/Schema/Entities/OverwatchCamera.xml
# resources/Schema/Types/Entity.xsd
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2016-03-13 22:22:36 +01:00 |
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Tleety
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ce2fcd9109
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Now it works
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2016-03-13 22:13:37 +01:00 |
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Tleety
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83ae87594f
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Fixed maxhealth probably
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2016-03-13 22:00:48 +01:00 |
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viktorljung
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148d60f8f8
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hp really fixed?
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2016-03-13 21:24:27 +01:00 |
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viktorljung
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066ca6075d
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hp fixed?
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2016-03-13 21:19:21 +01:00 |
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viktorljung
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93f4384da6
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Merge branch 'Movement' of github.com:teamfisk/TacticalZ into Movement
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2016-03-13 21:10:39 +01:00 |
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viktorljung
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3a0cff7a83
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boost check for defender
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2016-03-13 21:10:22 +01:00 |
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William Moberg
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c790b952fb
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Merge pull request #214 from teamfisk/PerfectSoundForRelease
Perfect sound for release
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2016-03-13 21:01:21 +01:00 |
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Tleety
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27443d4e08
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Merge branch 'Movement' of github.com:teamfisk/TacticalZ into Movement
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2016-03-13 21:01:15 +01:00 |
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Tleety
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20e48eeb08
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Killfeed should work now.
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2016-03-13 21:01:04 +01:00 |
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viktorljung
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e929ecab50
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fix???
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2016-03-13 20:58:53 +01:00 |
|
viktorljung
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ee8d7574b2
|
dash fix?
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2016-03-13 20:46:59 +01:00 |
|
viktorljung
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1da3ec3c74
|
ammo share fix?
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2016-03-13 20:32:08 +01:00 |
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Jace
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f05b09ca7a
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Merge branch 'master' of github.com:teamfisk/TacticalZ
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2016-03-13 19:54:22 +01:00 |
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Jace
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d3927de7cc
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Super fancy new class pick, don't overwrite plz
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2016-03-13 19:51:01 +01:00 |
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viktorljung
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6bfed76e06
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Merge branch 'Movement' of github.com:teamfisk/TacticalZ into Movement
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2016-03-13 18:56:04 +01:00 |
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viktorljung
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389d27973f
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Assault boost check
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2016-03-13 18:55:45 +01:00 |
|
stiffly
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fe090504cf
|
Now listens to SetCamera event and the background music should be working properly.
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2016-03-13 17:35:05 +01:00 |
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Tleety
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fc5ad2d380
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Small fix
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2016-03-13 17:33:12 +01:00 |
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viktorljung
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0d287ad5d1
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Merge branch 'Movement' of github.com:teamfisk/TacticalZ into Movement
# Conflicts:
# resources/Schema/Entities/RayAssaultBlue.xml
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2016-03-13 16:45:57 +01:00 |
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viktorljung
|
3cee4e4248
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defender ray fixes
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2016-03-13 16:42:07 +01:00 |
|
viktorljung
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17007a2a41
|
fix fix
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2016-03-13 16:28:39 +01:00 |
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Tleety
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041050ab2f
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Merge branch 'Movement' of github.com:teamfisk/TacticalZ into Movement
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2016-03-13 16:15:26 +01:00 |
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Tleety
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9f752ad3e9
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Fadesystem, entities, weapon muzzles should now look good. reload for secondary
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2016-03-13 16:15:06 +01:00 |
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viktorljung
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04288e5243
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Merge fixes
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2016-03-13 16:14:13 +01:00 |
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viktorljung
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44f46cda8d
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Merge remote-tracking branch 'origin/master' into Movement
# Conflicts:
# include/Game/Systems/Weapon/DefenderWeaponBehaviour.h
# resources/Schema/Components.xsd
# resources/Schema/Entities/CP_Rocky2.xml
# resources/Schema/Entities/MuzzleFlashBlue.xml
# resources/Schema/Entities/MuzzleFlashFire.xml
# resources/Schema/Entities/MuzzleFlashRed.xml
# resources/Schema/Types/Entity.xsd
# resources/Shaders/Sprite.frag.glsl
# src/Game/Systems/AbilityCooldownHUDSystem.cpp
# src/Game/Systems/BoostIconsHUDSystem.cpp
# src/Game/Systems/PlayerMovementSystem.cpp
# src/Game/Systems/Weapon/AssaultWeaponBehaviour.cpp
# src/Game/Systems/Weapon/DefenderWeaponBehaviour.cpp
# src/Game/Systems/Weapon/SidearmWeaponBehaviour.cpp
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2016-03-13 15:17:15 +01:00 |
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viktorljung
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7d899a989c
|
Started working on boost HUD thingy
|
2016-03-13 15:09:50 +01:00 |
|
viktorljung
|
0f4f32188c
|
assault weapon now reloading correctly
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2016-03-13 14:55:29 +01:00 |
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Jace
|
0516794db6
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Separating RawModel from Model
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2016-03-13 14:47:11 +01:00 |
|
William Moberg
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ac20e41a5d
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Fixed merge conflicts. Scoreboard updates team when a team is picked. Fixed some code standard violations and misspellings.
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2016-03-13 14:23:56 +01:00 |
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viktorljung
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0963f61976
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Merge branch 'Movement' of github.com:teamfisk/TacticalZ into Movement
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2016-03-13 13:41:39 +01:00 |
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viktorljung
|
bfb7a4139d
|
Tweaking
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2016-03-13 13:41:28 +01:00 |
|
William Moberg
|
4f99f6ef74
|
Merge branch 'master' into RestartMap
# Conflicts:
# src/Game/Systems/CapturePointSystem.cpp
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2016-03-13 13:37:51 +01:00 |
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viktorljung
|
60c6aa2486
|
Defender first person tracers done
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2016-03-13 02:35:02 +01:00 |
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Tleety
|
8d809f30f7
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Muzzleflash now very nice
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2016-03-13 02:25:11 +01:00 |
|
Tleety
|
bbe61f300c
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Fade in/out should now work with models and sprites
|
2016-03-13 02:03:49 +01:00 |
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