Tleety
|
0e70dc6fa3
|
Merge remote-tracking branch 'origin/master' into NormalSpecularMapping
# Conflicts:
# include/Engine/Rendering/RenderSystem.h
# src/Engine/Rendering/DrawFinalPass.cpp
# src/Engine/Rendering/RenderSystem.cpp
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2016-01-27 15:41:31 +01:00 |
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Tleety
|
a954cbbf50
|
Normal map support
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2016-01-27 13:52:27 +01:00 |
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Jace
|
0334ec3fa7
|
Merge remote-tracking branch 'origin/Animations'
# Conflicts:
# src/Engine/Rendering/DrawFinalPass.cpp
# src/Game/Systems/WeaponSystem.cpp
|
2016-01-27 13:36:49 +01:00 |
|
Tleety
|
cbb17d22d4
|
WIP
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2016-01-27 12:10:00 +01:00 |
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stiffly
|
44baa47bba
|
Merge remote-tracking branch 'origin/master' into CoolDeathAnimation
# Conflicts:
# include/Engine/Common.h
# include/Engine/Rendering/DrawFinalPass.h
# include/Engine/Rendering/DrawScenePass.h
# include/Engine/Rendering/RenderQueue.h
# include/Engine/Rendering/Renderer.h
# resources/Shaders/ForwardPlus.frag.glsl
# resources/Shaders/ForwardPlus.vert.glsl
# src/Engine/Rendering/DrawFinalPass.cpp
# src/Engine/Rendering/DrawScenePass.cpp
# src/Engine/Rendering/RenderSystem.cpp
# src/Engine/Rendering/Renderer.cpp
# src/Game/Game.cpp
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2016-01-25 01:21:15 +01:00 |
|
viktorljung
|
6aeb281249
|
Resolution fix in render stages //Tobias
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2016-01-25 00:07:17 +01:00 |
|
antc13
|
4c5d17b203
|
Merge remote-tracking branch 'origin/master' into Importer
# Conflicts:
# resources/Schema/Entities/RenderingWorld.xml
# resources/Shaders/ForwardPlus.frag.glsl
# src/Engine/Editor/EditorSystem.cpp
# src/Engine/Network/Server.cpp
# src/Engine/Rendering/DrawFinalPass.cpp
# src/Tests/OctTreeTestGameClass.cpp
# src/Tests/OctTreeTestHardCodedTestWorld.h
# src/Tests/ResourceManagerTest.cpp
|
2016-01-24 14:40:52 +01:00 |
|
viktorljung
|
ef020a3770
|
Text fixed
|
2016-01-23 18:17:20 +01:00 |
|
viktorljung
|
160b7183b2
|
WIP
|
2016-01-23 18:07:07 +01:00 |
|
Tleety
|
f623232a2b
|
Removed a temp variable.
|
2016-01-23 14:52:29 +01:00 |
|
Tleety
|
6a18cb88af
|
Merge remote-tracking branch 'origin/master' into Forward+
# Conflicts:
# include/Engine/Rendering/Renderer.h
# src/Engine/Rendering/PickingPass.cpp
# src/Engine/Rendering/Renderer.cpp
|
2016-01-23 13:59:21 +01:00 |
|
Tleety
|
b499f4b020
|
Fixed some rendering bugs and some code refactoring
|
2016-01-23 12:17:38 +01:00 |
|
viktorljung
|
9a23d8887a
|
Merge remote-tracking branch 'origin/master' into TextRendering
# Conflicts:
# include/Engine/Rendering/RenderSystem.h
# src/Engine/Rendering/RenderSystem.cpp
|
2016-01-23 11:48:10 +01:00 |
|
viktorljung
|
e4513376bb
|
fixup! Changed name and made a TextPassState
|
2016-01-23 11:39:10 +01:00 |
|
viktorljung
|
445248af55
|
Changed name and made a TextPassState
|
2016-01-23 11:38:31 +01:00 |
|
Tleety
|
7498cebf5e
|
Merge remote-tracking branch 'origin/master' into Forward+
# Conflicts:
# src/Engine/Rendering/DrawFinalPassState.cpp
# src/Engine/Rendering/PickingPass.cpp
# src/Engine/Rendering/Renderer.cpp
|
2016-01-22 15:57:38 +01:00 |
|
viktorljung
|
254caf9e5d
|
Picking depthbuffer fix
|
2016-01-21 16:49:20 +01:00 |
|
Jace
|
a6548a72b3
|
Merge remote-tracking branch 'origin/master' into EditorUsefulness
# Conflicts:
# include/Engine/Collision/CollidableOctreeSystem.h
# include/Engine/Collision/CollisionSystem.h
# include/Engine/Collision/TriggerSystem.h
# include/Engine/Rendering/RenderSystem.h
# include/Game/Systems/PlayerSystem.h
# resources/Schema/Components/Physics.xsd
# resources/Schema/Types/Entity.xsd
# src/Engine/Rendering/RenderSystem.cpp
# src/Engine/Rendering/Renderer.cpp
# src/Game/Game.cpp
# src/Game/Systems/HealthSystem.cpp
# src/Game/Systems/PlayerSystem.cpp
# src/Tests/OctTreeTestGameClass.cpp
|
2016-01-21 16:16:35 +01:00 |
|
Tleety
|
983f90504d
|
Bloom effect added, will have to see if it needs improving. Also added HDR colors and gamma correction.
|
2016-01-21 12:02:28 +01:00 |
|
Tleety
|
86824f1b1f
|
Colors above value 1 is now added to the bloomtexture, and will be used to get a glow effect in later stage.
|
2016-01-20 15:23:49 +01:00 |
|
Tleety
|
78a1037983
|
WIP
DrawScreenQuad implemented and working.
Started work on HDR coloring.
|
2016-01-20 13:34:56 +01:00 |
|
antc13
|
a47317bb32
|
Merge branch 'master' of https://github.com/teamfisk/TacticalZ into Importer
# Conflicts:
# include/Engine/Collision/Collision.h
# resources/Shaders/ForwardPlus.frag.glsl
# resources/Shaders/ForwardPlus.vert.glsl
|
2016-01-19 18:26:45 +01:00 |
|
antc13
|
e643581971
|
Commit in order to pull from Master.
|
2016-01-19 18:21:27 +01:00 |
|
antc13
|
3826142e94
|
Now supporting multiple material per mesh. Simon changed glDrawElementsBaseVertex to glDrawElements in DrawFinalPass.cpp Hallelulijah!
|
2016-01-19 17:40:34 +01:00 |
|
viktorljung
|
ce27b224df
|
Merge remote-tracking branch 'origin/master' into TextRendering
# Conflicts:
# include/Engine/Rendering/RenderQueue.h
# include/Engine/Rendering/RenderSystem.h
# include/Engine/Rendering/Renderer.h
# src/Engine/Rendering/RenderSystem.cpp
|
2016-01-19 17:27:09 +01:00 |
|
Tleety
|
a8ffb24040
|
latest commit fix
|
2016-01-19 16:08:09 +01:00 |
|
Tleety
|
893ef38237
|
Removed world from renderer and moved depth-calculation code to modeljob
|
2016-01-19 15:41:17 +01:00 |
|
viktorljung
|
dbe56280a6
|
Resolution fixed and Centered text
|
2016-01-19 11:45:34 +01:00 |
|
antc13
|
2a3009212a
|
Importing custom mesh without material.
|
2016-01-18 19:37:55 +01:00 |
|
Jace
|
d4242bbead
|
Editor entity create and delete.
|
2016-01-18 19:26:00 +01:00 |
|
viktorljung
|
2a93e2ae7f
|
Merge remote-tracking branch 'origin/master' into TextRendering
# Conflicts:
# include/Engine/Rendering/RenderQueue.h
# include/Engine/Rendering/RenderSystem.h
# include/Game/Game.h
# resources/Schema/Types/Entity.xsd
# src/Engine/Rendering/RenderSystem.cpp
|
2016-01-18 17:44:26 +01:00 |
|
Ayumiwii
|
37aa1eaa18
|
Merge remote-tracking branch 'origin/master' into CoolDeathAnimation
# Conflicts:
# include/Engine/Rendering/DrawScenePass.h
# include/Engine/Rendering/RenderQueue.h
# include/Engine/Rendering/RenderQueueFactory.h
# include/Engine/Rendering/Renderer.h
# include/Game/Game.h
# resources/Schema/Components.xsd
# resources/Schema/Entities/Test.xml
# resources/Schema/Types/Entity.xsd
# src/Engine/Rendering/DrawScenePass.cpp
# src/Engine/Rendering/RenderQueueFactory.cpp
# src/Engine/Rendering/Renderer.cpp
# src/Game/Game.cpp
|
2016-01-18 16:02:43 +01:00 |
|
Ayumiwii
|
35269315cc
|
Rename the thingie
|
2016-01-18 13:51:32 +01:00 |
|
Jace
|
4786986abd
|
Rendering pipeline fixes across the board and base work on refactored editor
|
2016-01-17 06:29:25 +01:00 |
|
Jace
|
e34856468a
|
Removed DrawScenePass, since it doesn't seem to be used
|
2016-01-17 06:27:45 +01:00 |
|
Jace
|
ce8dcd3022
|
Merge pull request #33 from teamfisk/Forward+
Forward+
|
2016-01-15 16:20:53 +01:00 |
|
viktorljung
|
6fbb962b5e
|
Merge branch 'Rendering' into TextRendering
# Conflicts:
# include/Engine/Rendering/RenderQueue.h
# include/Engine/Rendering/RenderQueueFactory.h
# include/Engine/Rendering/Renderer.h
# include/Engine/Rendering/ShaderProgram.h
# include/Game/Game.h
# resources/Schema/Components.xsd
# resources/Schema/Entities/Test.xml
# resources/Schema/Types/Entity.xsd
# src/Engine/Rendering/RenderQueueFactory.cpp
# src/Engine/Rendering/Renderer.cpp
# src/Game/Game.cpp
|
2016-01-15 13:23:42 +01:00 |
|
William Moberg
|
76f90ab031
|
The main thread is not mutex blocked while child threads load anymore.
|
2016-01-15 11:29:46 +01:00 |
|
Tleety
|
ecf524eb4e
|
Merge remote-tracking branch 'origin/master' into Forward+
# Conflicts:
# include/Engine/Rendering/PickingPass.h
# include/Engine/Rendering/Renderer.h
# resources/Schema/Entities/Test.xml
# src/Engine/Rendering/DrawScenePass.cpp
# src/Engine/Rendering/PickingPass.cpp
# src/Engine/Rendering/RenderQueueFactory.cpp
# src/Engine/Rendering/Renderer.cpp
|
2016-01-15 11:01:58 +01:00 |
|
William Moberg
|
4cf6dcfc14
|
Merge branch 'master' into AsyncResourceLoad
# Conflicts:
# include/Engine/Rendering/RawModel.h
# src/Engine/Rendering/RenderQueueFactory.cpp
|
2016-01-15 10:10:57 +01:00 |
|
William Moberg
|
71047b08ec
|
Async load works, using exceptions for special resources.
|
2016-01-14 16:27:45 +01:00 |
|
viktorljung
|
96371a08c8
|
Changed Picking colors from vec2 to ivec2. Picking now working for multiple scenes (Solution not perfect in the editor, yet)
|
2016-01-14 15:26:06 +01:00 |
|
viktorljung
|
e7f02f14a0
|
Added Transform.h that holds all the AbsoluteTransformation functions. Camera now working better with scenes. Changed Modeljob Matrix to only hold the model matrix instad of all matrix info
|
2016-01-14 11:12:02 +01:00 |
|
viktorljung
|
0f17f9a888
|
Merge remote-tracking branch 'origin/master' into Rendering
# Conflicts:
# include/Engine/Editor/EditorSystem.h
# include/Engine/Rendering/EPicking.h
# include/Engine/Rendering/Renderer.h
# include/Game/Game.h
# resources/Schema/Components.xsd
# resources/Schema/Entities/Test.xml
# src/Engine/Editor/EditorSystem.cpp
# src/Engine/Rendering/RawModel.cpp
# src/Engine/Rendering/RenderQueueFactory.cpp
# src/Engine/Rendering/Renderer.cpp
# src/Game/Game.cpp
|
2016-01-12 16:13:20 +01:00 |
|
viktorljung
|
d469fe6e9a
|
Removed picking event and added a pick function to renderer
|
2016-01-12 11:45:50 +01:00 |
|
Tleety
|
24ba3ae1f6
|
WIP, falloff things.
# Conflicts:
# resources/Schema/Components/PointLight.xsd
# resources/Shaders/ForwardPlus.frag.glsl
|
2016-01-11 17:57:15 +01:00 |
|
Tleety
|
fa6dd2dc67
|
Basic transparancy working.
|
2016-01-11 17:57:15 +01:00 |
|
Tleety
|
3c5966d174
|
Now sort models according to depth.
|
2016-01-11 17:57:15 +01:00 |
|
Tleety
|
0cf8d26557
|
Revert "Revert "Forward+""
This reverts commit b908a9f9c6.
|
2016-01-11 17:56:58 +01:00 |
|
Jace
|
b908a9f9c6
|
Revert "Forward+"
|
2016-01-11 13:48:55 +01:00 |
|