Jace
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382eff169f
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Server refactoring to remove player dependency and lots of fixes.
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2016-01-24 21:20:43 +01:00 |
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Jocke
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f52cddb445
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Added packet loss logic for multiple clients.
Changed packet class to fit our needs.
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2016-01-20 13:43:11 +01:00 |
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stiffly
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a6a08f48bb
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Merge remote-tracking branch 'origin/Networking' into Networking
# Conflicts:
# include/Engine/Network/Client.h
# src/Engine/Network/Client.cpp
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2015-12-17 11:24:34 +01:00 |
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stiffly
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b698a0d36f
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WIP
Adding models now crashes. Threading
Added a create player event that currently is not used.
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2015-12-15 11:21:46 +01:00 |
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stiffly
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a8c0a1f294
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Merge branch 'Networking' of github.com:teamfisk/TacticalZ into Networking
# Conflicts:
# include/Engine/Network/Client.h
# src/Engine/Network/Client.cpp
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2015-12-08 18:07:18 +01:00 |
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stiffly
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9f54a08536
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Implemented new version of snapshot for 3D world. Also some cleanup.
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2015-12-08 17:57:01 +01:00 |
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Jocke
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94adaf8ae3
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Added support for multiplayer.
Reactored code, clumped together variables in PlayerDefinition.h.
Integrated server with entity system.
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2015-12-08 16:41:22 +01:00 |
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