Commit Graph

1044 Commits

Author SHA1 Message Date
Jace 3ef15dcb81 EntityFile now releases EntityXMLFile after processing. 2016-03-02 20:01:18 +01:00
Jace 069583e09f Created EntityFile which loads an EntityXMLFile into a temporary world to be merged with another world when you want to create a copy of the entity loaded from disk. This allows us to free EntityXMLFile once it's loaded into an EntityFile. 2016-03-02 19:52:11 +01:00
Jace 44b4a597d4 fixup! Created World::Merge which will merge a world into another one 2016-03-02 19:50:52 +01:00
Jace 618e96da90 "Fixed" this crash in debug. The attachment vector is sometimes empty! @Tleety 2016-03-02 19:49:54 +01:00
Jace 26d6546d79 Renamed EntityFile to EntityXMLFile to be able to separate file parsing from entity creation 2016-03-02 18:53:40 +01:00
Jace 62c8196ad4 Created World::Merge which will merge a world into another one 2016-03-02 18:53:39 +01:00
William Moberg e6b3bbeb54 Merge remote-tracking branch 'origin/master' into Respawning
# Conflicts:
#	resources/Schema/Types/Entity.xsd
2016-03-02 17:50:59 +01:00
viktorljung e9bbb5ed2a Fixed BlendTree crash when animation nodes are null 2016-03-02 17:42:55 +01:00
stiffly 267c007291 Removed unnecessary comments, variables and functions. 2016-03-02 17:39:27 +01:00
viktorljung d8a0e69ff0 fixup! AutoAnimationBlend now working correctly for unique nodes, Commited debug code 2016-03-02 17:11:18 +01:00
William Moberg 53c520123a Uncommented code. 2016-03-02 17:06:53 +01:00
viktorljung 1aefa1dec6 AutoAnimationBlend now working correctly for unique nodes 2016-03-02 17:06:51 +01:00
stiffly 92d5ec70ba Merge remote-tracking branch 'origin/master' into DashAbiltyEffect 2016-03-02 16:57:07 +01:00
stiffly a5c086e389 Dash effect now working over network, by sending events. Similar to jump effect. 2016-03-02 16:48:38 +01:00
viktorljung 8422742a9e Merge remote-tracking branch 'origin/master' into Animations
# Conflicts:
#	src/Engine/Rendering/DrawFinalPass.cpp
2016-03-02 13:50:08 +01:00
William Moberg 06d60f9884 Merge branch 'master' into Respawning 2016-03-02 13:47:03 +01:00
William Moberg 629ebb871f SpectatorCamera shows capturepoint HUD and respawntimer. It no longer requires CapturePointGameMode component to work. 2016-03-02 13:45:49 +01:00
viktorljung c3f24f494d fixup! AutoAnimationBlend on unique node working but scale is not working correctly
Commited some things that shouldn't have been commited
2016-03-02 13:34:47 +01:00
viktorljung 07ccb9c041 AutoAnimationBlend on unique node working but scale is not working correctly 2016-03-02 13:30:04 +01:00
Tobias Dahl 2fb3bb2a39 Merge pull request #153 from teamfisk/RenderSetingsV2
Shield and stuff
2016-03-02 13:15:52 +01:00
Teejoon de9657700b Fixed draw final pass with shided objects having to many if-statments.
Shields is working with transparancy

Player cameras should have nearclip fater away and far clip nearer.

Defaultconfig push
2016-03-02 11:59:48 +01:00
FakeShemp 5a6374f013 Fix the remainder of errors. Might have borked splatmap in the process. 2016-03-02 10:57:22 +01:00
Teejoon ef66f3ebe5 Transparancy with shild fix 2016-03-01 23:14:23 +01:00
FakeShemp 1ae2f3f5f3 Begin clean-up 2016-03-01 19:10:13 +01:00
Jocke aadfdfdd90 AmmoPickups and HealthPickups will only spawn on the server. When a ammo pickup is taken the Server will send an Event to that
Client and it will update its ammo.
2016-03-01 17:55:00 +01:00
William Moberg a9762f44ca Merge branch 'master' into Respawning 2016-03-01 17:34:23 +01:00
William Moberg 5c6a652316 Fixed so unregistered components are ignored instead of crashing the game. 2016-03-01 15:53:59 +01:00
Jocke 6d68486c05 Merge remote-tracking branch 'origin/master' into FixNetworkBugs 2016-03-01 15:07:06 +01:00
Jace c60e1ba7e4 Merge pull request #144 from teamfisk/RenderSetingsV2
Render settings
2016-03-01 13:49:38 +01:00
Tobias Dahl 63d205f56a Merge pull request #146 from teamfisk/EditorKeyboardFix
Fixed editor keyboard shortcuts getting mixed up with GUI input actions
2016-03-01 13:46:01 +01:00
Jace 36f6ade87a Fixed editor keyboard shortcuts getting mixed up with GUI input actions 2016-03-01 13:38:51 +01:00
FakeShemp 1961c16fe2 add weight slider 2016-03-01 13:27:52 +01:00
FakeShemp d32a483bb4 remove farclip override 2016-03-01 13:17:17 +01:00
FakeShemp e23ea78aeb Merge remote-tracking branch 'origin/master' into Shadows
# Conflicts:
#	resources/Shaders/ForwardPlus.frag.glsl
2016-03-01 13:04:11 +01:00
Teejoon 724d7b1586 Merge remote-tracking branch 'origin/master' into RenderSetingsV2
Conflicts:
	src/Engine/Rendering/DrawFinalPass.cpp
2016-03-01 12:56:00 +01:00
Teejoon 8cda614de4 Added transparent object that disappeared from the merge 2016-03-01 12:54:01 +01:00
Teejoon 77eaa45702 Merge remote-tracking branch 'origin/master' into HEAD
Conflicts:
	src/Engine/Rendering/CubeMapPass.cpp
	src/Engine/Rendering/DrawFinalPass.cpp
2016-03-01 12:11:27 +01:00
Jace 86df8f14f4 Merge pull request #143 from teamfisk/Transparency-fix
Transparency fix
2016-03-01 11:26:26 +01:00
Tleety 21bf7f4df3 Glow should now legit be working through transparency. 2016-03-01 11:03:16 +01:00
FakeShemp 4153a31e3a Fix goof. 2016-02-29 19:47:24 +01:00
FakeShemp 0908be1e02 Shadows are pretty much done. 2016-02-29 19:45:56 +01:00
FakeShemp 2ed5fad699 The shadows are working 2016-02-29 19:17:16 +01:00
FakeShemp 70374fa10e It compiles, but no shadows 2016-02-29 18:20:32 +01:00
FakeShemp 20468cba1b Merge branch 'master' into Shadows
# Conflicts:
#	assets
#	include/Engine/Rendering/DrawFinalPass.h
#	include/Engine/Rendering/Renderer.h
#	resources/Shaders/ForwardPlus.frag.glsl
#	resources/Shaders/ForwardPlus.vert.glsl
#	src/Engine/Rendering/DrawFinalPass.cpp
#	src/Engine/Rendering/FrameBuffer.cpp
#	src/Engine/Rendering/Renderer.cpp
2016-02-29 18:03:00 +01:00
Joachim Pettersson d37f8cc350 Merge pull request #141 from teamfisk/BoxModelCollision
Collision jittering + disappearing weapon
2016-02-29 17:13:34 +01:00
viktorljung 5bc0483f49 Removed AnimationOffset and improved BlendTree 2016-02-29 15:51:37 +01:00
William Moberg d47a806c64 Made a easy hack to solve jittering when standing still. Jittering should still be present when moving, but at least it is less prominent when moving. 2016-02-29 15:49:23 +01:00
William Moberg 8e21c5a5e4 Reverts last WIP since it probably added code without improving anything.
Revert "WIP, should take shortest resolution even if forced upwards because of slopes, not solving the jittering problem though. + debug code."

This reverts commit db5170c699.
2016-02-29 15:38:36 +01:00
Teejoon df7ace6626 We only uses one depth buffer now 2016-02-29 11:44:29 +01:00
Jocke bef79d116b Merge remote-tracking branch 'origin/master' into FixNetworkBugs 2016-02-29 10:15:16 +01:00