Jace
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b7a7f7fd5e
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????
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2016-03-04 15:02:01 +01:00 |
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Jace
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434ff1e7eb
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????
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2016-03-04 10:06:49 +01:00 |
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Jace
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42cccfbac0
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Merge branch 'Weapons' of github.com:teamfisk/TacticalZ into Weapons
# Conflicts:
# assets
# src/Game/Systems/Weapon/AssaultWeaponBehaviour.cpp
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2016-03-04 08:56:58 +01:00 |
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Jocke
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e2674d915e
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Constrained weapon behavior to client side only
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2016-03-04 08:55:55 +01:00 |
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Jace
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2b55450c18
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Cray cray weapons
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2016-03-04 08:54:59 +01:00 |
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Jace
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177667eef5
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The only working branch ever
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2016-03-04 05:02:25 +01:00 |
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Jace
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dbafab2cef
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fixup! First attempt at AssaultWeapon animations!
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2016-03-04 03:07:36 +01:00 |
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Jace
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03ea9bcf40
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fixup! Duration no longer needed
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2016-03-04 03:00:03 +01:00 |
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Jace
|
d37b7c2277
|
fixup! First attempt at AssaultWeapon animations!
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2016-03-04 02:55:19 +01:00 |
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Jace
|
b7fa7f9119
|
Duration no longer needed
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2016-03-04 02:50:03 +01:00 |
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Jace
|
3a8f7c5d03
|
First attempt at AssaultWeapon animations!
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2016-03-04 02:48:03 +01:00 |
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Jace
|
7e6d32aaec
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Fixed AssaultWeapon reload logic
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2016-03-03 23:45:28 +01:00 |
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Jace
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b2371f4a43
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Working AssaultWeapon
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2016-03-03 20:00:42 +01:00 |
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Jace
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bb76c9d248
|
WIP multi-weapon behaviours
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2016-02-29 06:58:57 +01:00 |
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stiffly
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1cdcbf9b32
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Merge remote-tracking branch 'origin/master' into Sound
# Conflicts:
# src/Game/Systems/PlayerSpawnSystem.cpp
# src/Game/Systems/Weapon/AssaultWeaponBehaviour.cpp
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2016-02-12 08:19:29 +01:00 |
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stiffly
|
af39b892cd
|
Now plays a "Empty sound", "reload sound" and "hit mark sound" on appropriate occasions.
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2016-02-12 08:05:35 +01:00 |
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stiffly
|
1da432ba23
|
WIP sounds
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2016-02-12 04:03:35 +01:00 |
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Jace
|
71533b52ae
|
Map fix
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2016-02-12 02:10:42 +01:00 |
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Jace
|
5295133311
|
Hack to sync ammo over network until we have input replaying + Reload effect from all views
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2016-02-12 01:45:54 +01:00 |
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Jace
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44a73ef883
|
fixup! Merge remote-tracking branch 'origin/master' into WeaponSystem
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2016-02-11 23:44:20 +01:00 |
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Jace
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d1213f9f59
|
Working damage dealing, a super cool reload effect and hit markers!
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2016-02-11 22:50:44 +01:00 |
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Jace
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e47201ff61
|
First person shoot animations
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2016-02-11 17:06:34 +01:00 |
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