Commit Graph

21 Commits

Author SHA1 Message Date
viktorljung 3a0cff7a83 boost check for defender 2016-03-13 21:10:22 +01:00
viktorljung 0d287ad5d1 Merge branch 'Movement' of github.com:teamfisk/TacticalZ into Movement
# Conflicts:
#	resources/Schema/Entities/RayAssaultBlue.xml
2016-03-13 16:45:57 +01:00
viktorljung 3cee4e4248 defender ray fixes 2016-03-13 16:42:07 +01:00
viktorljung 17007a2a41 fix fix 2016-03-13 16:28:39 +01:00
Tleety 9f752ad3e9 Fadesystem, entities, weapon muzzles should now look good. reload for secondary 2016-03-13 16:15:06 +01:00
viktorljung 04288e5243 Merge fixes 2016-03-13 16:14:13 +01:00
viktorljung bfb7a4139d Tweaking 2016-03-13 13:41:28 +01:00
viktorljung 60c6aa2486 Defender first person tracers done 2016-03-13 02:35:02 +01:00
viktorljung c0fc36845f Defender ability HUD fixed 2016-03-12 18:43:04 +01:00
viktorljung 060585a388 Aim fixed for all weapons 2016-03-12 02:39:06 +01:00
viktorljung e0a6b09d36 Defender early alpha 2016-03-11 19:16:34 +01:00
Jace 1992b6cde1 WIP Defender tracers 2016-03-10 21:15:27 +01:00
Jace c82be79bb8 Functionally working defender weapon 2016-03-10 19:26:14 +01:00
Jace 9d368348d5 Updated 3rd person and 1st person animation trees for assault to allow for third person weapon animations 2016-03-09 15:48:57 +01:00
Jace 3fda25b604 Working first person animations for AssaultWeapon and DefenderWeapon and reload effect for AssaultWeapon 2016-03-07 19:38:49 +01:00
Jace 2b55450c18 Cray cray weapons 2016-03-04 08:54:59 +01:00
Jace 1210c91535 Added Gameplay.AutoReload bool to config 2016-03-03 13:51:47 +01:00
Jace 9d4441852c DefenderWeapon view punch and crosshair travel with return 2016-03-03 03:49:44 +01:00
Jace 13546aa3fc DefenderWeapon and SidearmWeapon 2016-03-03 01:13:39 +01:00
Jace b431a875f7 New weapon behaviours 2016-03-02 22:48:01 +01:00
Jace bb76c9d248 WIP multi-weapon behaviours 2016-02-29 06:58:57 +01:00