William Moberg
|
6ea490e215
|
Tried a horrible recursive method, extreme framedrop.
|
2016-01-27 10:34:26 +01:00 |
|
William Moberg
|
3389b965eb
|
Test on game level v1.
|
2016-01-25 10:55:05 +01:00 |
|
William Moberg
|
f1343e2f82
|
Collision may be working, kind of.
|
2016-01-24 21:08:42 +01:00 |
|
William Moberg
|
c9dc9a3570
|
Merge branch 'master' into BoxModelCollision
|
2016-01-24 15:38:38 +01:00 |
|
William Moberg
|
910b3d10e4
|
WIP (false collisions), collision method expanded, not working.
|
2016-01-24 15:32:10 +01:00 |
|
William Moberg
|
e6224a4e96
|
WIP (not working), attempt at separating axis theorem stuff.
|
2016-01-23 18:31:27 +01:00 |
|
Viktor Ljung
|
132de88d28
|
Merge pull request #50 from teamfisk/Forward+
Forward+
|
2016-01-23 18:23:16 +01:00 |
|
viktorljung
|
df485ccf7b
|
Merge branch 'master' into Forward+
|
2016-01-23 18:21:35 +01:00 |
|
viktorljung
|
85a4d98c81
|
Revert "Revert "Merge pull request #43 from teamfisk/Forward+""
This reverts commit bd62b5873d.
|
2016-01-23 18:21:10 +01:00 |
|
viktorljung
|
ef020a3770
|
Text fixed
|
2016-01-23 18:17:20 +01:00 |
|
viktorljung
|
160b7183b2
|
WIP
|
2016-01-23 18:07:07 +01:00 |
|
William Moberg
|
6eeb3ea524
|
WIP, Bug fix + nitpicks + optimizations.
|
2016-01-23 17:50:35 +01:00 |
|
Tleety
|
5edf5a41f1
|
Transparency bug fix
|
2016-01-23 16:45:26 +01:00 |
|
viktorljung
|
ff6ec82a6c
|
AMD fix
|
2016-01-23 16:27:01 +01:00 |
|
viktorljung
|
bd62b5873d
|
Revert "Merge pull request #43 from teamfisk/Forward+"
This reverts commit d59ab5aba2, reversing
changes made to bef95235d0.
|
2016-01-23 15:57:26 +01:00 |
|
Viktor Ljung
|
d59ab5aba2
|
Merge pull request #43 from teamfisk/Forward+
Bloom render pass and HDR colors
|
2016-01-23 14:58:10 +01:00 |
|
Tleety
|
f623232a2b
|
Removed a temp variable.
|
2016-01-23 14:52:29 +01:00 |
|
William Moberg
|
71404c8828
|
Special case for collision vs ground (upward facing) triangles.
|
2016-01-23 14:01:54 +01:00 |
|
Tleety
|
6a18cb88af
|
Merge remote-tracking branch 'origin/master' into Forward+
# Conflicts:
# include/Engine/Rendering/Renderer.h
# src/Engine/Rendering/PickingPass.cpp
# src/Engine/Rendering/Renderer.cpp
|
2016-01-23 13:59:21 +01:00 |
|
Tleety
|
b499f4b020
|
Fixed some rendering bugs and some code refactoring
|
2016-01-23 12:17:38 +01:00 |
|
Jace
|
bef95235d0
|
Merge pull request #41 from teamfisk/TextRendering
Text rendering
|
2016-01-23 11:51:11 +01:00 |
|
viktorljung
|
9a23d8887a
|
Merge remote-tracking branch 'origin/master' into TextRendering
# Conflicts:
# include/Engine/Rendering/RenderSystem.h
# src/Engine/Rendering/RenderSystem.cpp
|
2016-01-23 11:48:10 +01:00 |
|
viktorljung
|
e4513376bb
|
fixup! Changed name and made a TextPassState
|
2016-01-23 11:39:10 +01:00 |
|
viktorljung
|
445248af55
|
Changed name and made a TextPassState
|
2016-01-23 11:38:31 +01:00 |
|
Jace
|
64a7239b17
|
Merge pull request #46 from teamfisk/CapturePointCrashFixBranch
Crash fix for: if you delete a team component in editor.
|
2016-01-23 11:10:57 +01:00 |
|
William Moberg
|
3974c649ab
|
WIP on ModelBoxCollision. Octree works in Release mode.
|
2016-01-23 10:45:50 +01:00 |
|
Tleety
|
7498cebf5e
|
Merge remote-tracking branch 'origin/master' into Forward+
# Conflicts:
# src/Engine/Rendering/DrawFinalPassState.cpp
# src/Engine/Rendering/PickingPass.cpp
# src/Engine/Rendering/Renderer.cpp
|
2016-01-22 15:57:38 +01:00 |
|
Tleety
|
2b8debbfff
|
Added MipMap texture generation
|
2016-01-22 15:55:32 +01:00 |
|
William Moberg
|
1670fb4e48
|
Moved triangle vs ray code to method.
|
2016-01-22 14:45:50 +01:00 |
|
William Moberg
|
3955e1d60c
|
Can resolve collision when AABB corners cut through triangle.
At least two more cases left to resolve.
|
2016-01-22 13:46:09 +01:00 |
|
William Moberg
|
d25804e6f8
|
Merge branch 'master' into BoxModelCollision
|
2016-01-22 11:24:19 +01:00 |
|
William Moberg
|
52765cc85b
|
TriangleVsBox detection seems to work in all cases, but cannot resolve all cases yet.
Also added default ctor for Ray and removed compilation errors in CollisionSystem.
|
2016-01-22 11:22:56 +01:00 |
|
Tleety
|
caf55fb8d1
|
Small fix to the bloom light, now feels smoother.
|
2016-01-22 10:52:45 +01:00 |
|
verysecrethero
|
6f739e22f3
|
Crash fix for: if you delete a team component in editor.
|
2016-01-22 10:10:39 +01:00 |
|
Jace
|
8cf83454d7
|
Fixed input going through editor UI
|
2016-01-21 17:45:20 +01:00 |
|
William Moberg
|
d2984c6ae4
|
Merge branch 'master' into BoxModelCollision
|
2016-01-21 17:42:58 +01:00 |
|
William Moberg
|
41f0daaf3f
|
Merge pull request #45 from teamfisk/ShootEvent
Changed some files so it works with the changes in master. (weaponsys…
|
2016-01-21 17:40:57 +01:00 |
|
verysecrethero
|
deb6ff1b16
|
Changed some files so it works with the changes in master. (weaponsystem,capturepoint,some tests)
|
2016-01-21 17:36:47 +01:00 |
|
William Moberg
|
9f6fa40448
|
Merge branch 'master' into BoxModelCollision
# Conflicts:
# src/Engine/Collision/CollisionSystem.cpp
|
2016-01-21 17:16:55 +01:00 |
|
William Moberg
|
de7c8e9234
|
WIP, collision detects too much, no resolving for most cases.
|
2016-01-21 17:10:36 +01:00 |
|
William Moberg
|
4d60f387ed
|
Merge pull request #44 from teamfisk/EditorUsefulness
Editor refactoring
|
2016-01-21 17:03:52 +01:00 |
|
Jace
|
f740d46683
|
Merge branch 'EditorUsefulness' of github.com:teamfisk/TacticalZ into EditorUsefulness
|
2016-01-21 17:01:06 +01:00 |
|
Jace
|
75dcdcec41
|
Fixed inconsistent editor input controls. Left mouse = select and move. Right mouse = camera.
|
2016-01-21 17:00:47 +01:00 |
|
viktorljung
|
254caf9e5d
|
Picking depthbuffer fix
|
2016-01-21 16:49:20 +01:00 |
|
Jace
|
1c6750f5b0
|
Fixed uniform scale on editor widgets
|
2016-01-21 16:37:35 +01:00 |
|
William Moberg
|
3548cfa248
|
Merge pull request #27 from teamfisk/ShootEvent
Shoot event
|
2016-01-21 16:35:55 +01:00 |
|
verysecrethero
|
973ccd34c9
|
Removed unnecessary string in EPlayerDamage (TypeOfDamage). Renamed a variable in WeaponSystem
|
2016-01-21 16:30:07 +01:00 |
|
Jace
|
43b8fd29f6
|
Fixed widget world movement
|
2016-01-21 16:21:20 +01:00 |
|
Jace
|
a6548a72b3
|
Merge remote-tracking branch 'origin/master' into EditorUsefulness
# Conflicts:
# include/Engine/Collision/CollidableOctreeSystem.h
# include/Engine/Collision/CollisionSystem.h
# include/Engine/Collision/TriggerSystem.h
# include/Engine/Rendering/RenderSystem.h
# include/Game/Systems/PlayerSystem.h
# resources/Schema/Components/Physics.xsd
# resources/Schema/Types/Entity.xsd
# src/Engine/Rendering/RenderSystem.cpp
# src/Engine/Rendering/Renderer.cpp
# src/Game/Game.cpp
# src/Game/Systems/HealthSystem.cpp
# src/Game/Systems/PlayerSystem.cpp
# src/Tests/OctTreeTestGameClass.cpp
|
2016-01-21 16:16:35 +01:00 |
|
verysecrethero
|
7deb32431e
|
Removed Color TestCode in WeaponSystem
|
2016-01-21 16:03:30 +01:00 |
|