Tleety
6f1fd19ac7
Directional lights now being filled into m_LightSources
2016-01-18 14:30:28 +01:00
Tleety
6680f6863f
DirectionalLight component added.
2016-01-18 14:30:22 +01:00
Tleety
4092f6b4d4
New Lightstruct working.
2016-01-18 14:20:28 +01:00
Tleety
3de853ac8b
Frustum culling now works correctly for all resolutions
2016-01-15 15:38:14 +01:00
Tleety
14bc850fab
Merge remote-tracking branch 'origin/master' into Forward+
2016-01-15 11:02:27 +01:00
Tleety
ecf524eb4e
Merge remote-tracking branch 'origin/master' into Forward+
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# Conflicts:
# include/Engine/Rendering/PickingPass.h
# include/Engine/Rendering/Renderer.h
# resources/Schema/Entities/Test.xml
# src/Engine/Rendering/DrawScenePass.cpp
# src/Engine/Rendering/PickingPass.cpp
# src/Engine/Rendering/RenderQueueFactory.cpp
# src/Engine/Rendering/Renderer.cpp
2016-01-15 11:01:58 +01:00
Jace
627108c6ee
Fixes for #30
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# Conflicts:
# src/Game/Game.cpp
2016-01-14 18:15:38 +01:00
Viktor Ljung
a8f7d5f6b9
Merge pull request #30 from teamfisk/Rendering
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Rendering Scenes
2016-01-14 16:43:35 +01:00
viktorljung
c99a8685bb
Removed Debug scene
2016-01-14 15:40:13 +01:00
viktorljung
143648860b
Added world pointer to PickData
2016-01-14 15:32:41 +01:00
viktorljung
96371a08c8
Changed Picking colors from vec2 to ivec2. Picking now working for multiple scenes (Solution not perfect in the editor, yet)
2016-01-14 15:26:06 +01:00
viktorljung
e7f02f14a0
Added Transform.h that holds all the AbsoluteTransformation functions. Camera now working better with scenes. Changed Modeljob Matrix to only hold the model matrix instad of all matrix info
2016-01-14 11:12:02 +01:00
William Moberg
704e8825c4
Merge pull request #29 from teamfisk/Networking
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Networking
2016-01-12 17:48:33 +01:00
Jocke
2284399538
Removed Close method from Client, Server and Network.
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Removed legacy variable m_ThreadIsRunning in Client.h and Server.h.
Removed m_EventBroker->Unsubscribe(m_EInputCommand) in Client destructor.
2016-01-12 17:47:03 +01:00
viktorljung
0f17f9a888
Merge remote-tracking branch 'origin/master' into Rendering
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# Conflicts:
# include/Engine/Editor/EditorSystem.h
# include/Engine/Rendering/EPicking.h
# include/Engine/Rendering/Renderer.h
# include/Game/Game.h
# resources/Schema/Components.xsd
# resources/Schema/Entities/Test.xml
# src/Engine/Editor/EditorSystem.cpp
# src/Engine/Rendering/RawModel.cpp
# src/Engine/Rendering/RenderQueueFactory.cpp
# src/Engine/Rendering/Renderer.cpp
# src/Game/Game.cpp
2016-01-12 16:13:20 +01:00
Jocke
56ac592d6d
Removed debug code from Game.cpp
2016-01-12 14:16:01 +01:00
Jocke
2bf1d53f2c
Merge remote-tracking branch 'origin/master' into Networking
2016-01-12 13:17:00 +01:00
Jocke
236230d12c
Packets now dynamically allocates more memory when they need it.
...
Increased local receive buffer for Client and Server() and removed the magic number that was used
In Server.h and Client.h
(char readBuffer[INPUTSIZE] = { 0 }).
Packets start size has now been increased to 512 bytes.
Changed ComponentInfo::FieldsInOrder to store strings instead of pointers.
Removed HasEntity() and are now using ValidEntity() instead.
2016-01-12 12:00:19 +01:00
viktorljung
2450769190
some cleanup
2016-01-12 11:51:47 +01:00
viktorljung
d469fe6e9a
Removed picking event and added a pick function to renderer
2016-01-12 11:45:50 +01:00
Tleety
24ba3ae1f6
WIP, falloff things.
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# Conflicts:
# resources/Schema/Components/PointLight.xsd
# resources/Shaders/ForwardPlus.frag.glsl
2016-01-11 17:57:15 +01:00
Tleety
fa6dd2dc67
Basic transparancy working.
2016-01-11 17:57:15 +01:00
Tleety
3c5966d174
Now sort models according to depth.
2016-01-11 17:57:15 +01:00
Tleety
0cf8d26557
Revert "Revert "Forward+""
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This reverts commit b908a9f9c6 .
2016-01-11 17:56:58 +01:00
viktorljung
3feee7fd35
Changed the structure of how RenderJobs are handled
2016-01-11 17:01:17 +01:00
William Moberg
84818f6fcb
Merge pull request #28 from teamfisk/ecs
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New entity loading and saving
2016-01-11 16:49:40 +01:00
Jace
349fa9d7fa
Fixed crash when creating new entities
2016-01-11 16:47:30 +01:00
Jace
2a5e0420c8
Added template entity "Empty.xml" for use as root entity when creating a new map.
2016-01-11 16:40:26 +01:00
Jocke
b37ffc7449
WIP Model component not working.
2016-01-11 14:58:49 +01:00
Jocke
6c13916eec
Removed unnecessary code.
2016-01-11 14:58:30 +01:00
stiffly
f0ad28bac4
Removed some comments. Basically did nothing
2016-01-11 14:58:15 +01:00
Jace
4a516a4d86
Added ComponentInfo::FieldsInOrder to be able to loop through component fields in a consistent order based on the component XSD definition
2016-01-11 14:56:53 +01:00
Jace
21aea6f31d
Added World::ValidEntity for checking if an entity exists or not
2016-01-11 14:35:41 +01:00
Jace
297a3fb493
Support for "name" attribute on entities
2016-01-11 14:35:41 +01:00
Jace
c47ef61ddc
Temporary fix for widgets being annoying entities in the editor
2016-01-11 14:35:41 +01:00
Jace
e8e93587e9
Fixed weird behavior when components would register multiple times (Hint: It should never happen in the first place)
2016-01-11 14:35:41 +01:00
Jace
39dd27726d
MAJOR BREAKING CHANGE: EntityID 0 is now a valid entity. Use EntityID_Invalid as sentry for checks!
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Also contains inseparable editor changes.
2016-01-11 14:35:41 +01:00
Jace
6adc98eea5
Now writes entities to file instead of stdout...
2016-01-11 14:35:41 +01:00
Jace
ad4e723677
Added nativefiledialog to README
2016-01-11 14:35:41 +01:00
Jace
11d547cde8
Entity 0 is now a real entity in the world, created by the first entity read while importing. This makes the difference between map files and entity files automatic, since consecutive entity file loads should automatically get the world as parent, as long as the world entity has been created earlier.
2016-01-11 14:35:41 +01:00
Jace
24b9e951c2
Added stride information to ComponentInfo, refactored FieldOffsets and FieldTypes into new struct Field_t Fields while I was at it.
2016-01-11 14:35:41 +01:00
Jace
81024b4a1d
First work on EntityFileWriter for saving levels
2016-01-11 14:35:41 +01:00
Jace
23e78c4947
Cleaned up code
2016-01-11 14:35:15 +01:00
Jace
3e7f27e1fe
Added error handler for DOM parsers
2016-01-11 14:35:15 +01:00
Jace
ee83394678
Unified some previously duplicated code
2016-01-11 14:35:15 +01:00
Jace
03456ad731
EntityFileParser
2016-01-11 14:35:15 +01:00
Jace
0bcbcda8b8
EntityFilePreprocessor
...
WIP
WIP
EntityFilePreprocessor
2016-01-11 14:35:15 +01:00
Jace
c6655ce0d3
Merge pull request #26 from teamfisk/revert-25-Forward+
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Revert "Forward+"
2016-01-11 13:49:02 +01:00
Jace
b908a9f9c6
Revert "Forward+"
2016-01-11 13:48:55 +01:00
Jace
dc7ed2e0ba
Merge pull request #25 from teamfisk/Forward+
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Forward+
2016-01-11 12:43:43 +01:00