Commit Graph

11 Commits

Author SHA1 Message Date
Jace 04f6233d99 Crude animations 2016-01-24 23:44:29 +01:00
Jace 373bb33cf0 Player jumping taking air acceleration into account 2016-01-24 15:20:34 +01:00
Jace 1ce9128da8 Source-like movement 2016-01-23 19:45:23 +01:00
Jace 666ef6589e Crouching! 2016-01-23 15:06:47 +01:00
Jace 32f73201c5 Basic jumping! 2016-01-23 12:15:33 +01:00
Jace 55ee2bb3bf Player input properly separated from editor input and server 2016-01-22 21:35:31 +01:00
Jace ca2aab449e Basic movement and camera management between players and editor 2016-01-22 16:12:51 +01:00
Jace a6548a72b3 Merge remote-tracking branch 'origin/master' into EditorUsefulness
# Conflicts:
#	include/Engine/Collision/CollidableOctreeSystem.h
#	include/Engine/Collision/CollisionSystem.h
#	include/Engine/Collision/TriggerSystem.h
#	include/Engine/Rendering/RenderSystem.h
#	include/Game/Systems/PlayerSystem.h
#	resources/Schema/Components/Physics.xsd
#	resources/Schema/Types/Entity.xsd
#	src/Engine/Rendering/RenderSystem.cpp
#	src/Engine/Rendering/Renderer.cpp
#	src/Game/Game.cpp
#	src/Game/Systems/HealthSystem.cpp
#	src/Game/Systems/PlayerSystem.cpp
#	src/Tests/OctTreeTestGameClass.cpp
2016-01-21 16:16:35 +01:00
Jace 51979d7f0c Changed System to take World through constructor and store it instead, cause it makes more sense. 2016-01-18 23:59:33 +01:00
William Moberg b2358a1854 Added bool in Physics to toggle gravity for entities. 2016-01-18 18:16:24 +01:00
Jace 6ad1839def Initial work on PlayerMovementSystem 2016-01-14 17:03:48 +01:00