Jace
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04f6233d99
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Crude animations
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2016-01-24 23:44:29 +01:00 |
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Jace
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373bb33cf0
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Player jumping taking air acceleration into account
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2016-01-24 15:20:34 +01:00 |
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Jace
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1ce9128da8
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Source-like movement
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2016-01-23 19:45:23 +01:00 |
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Jace
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666ef6589e
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Crouching!
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2016-01-23 15:06:47 +01:00 |
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Jace
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32f73201c5
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Basic jumping!
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2016-01-23 12:15:33 +01:00 |
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Jace
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55ee2bb3bf
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Player input properly separated from editor input and server
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2016-01-22 21:35:31 +01:00 |
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Jace
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ca2aab449e
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Basic movement and camera management between players and editor
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2016-01-22 16:12:51 +01:00 |
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Jace
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a6548a72b3
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Merge remote-tracking branch 'origin/master' into EditorUsefulness
# Conflicts:
# include/Engine/Collision/CollidableOctreeSystem.h
# include/Engine/Collision/CollisionSystem.h
# include/Engine/Collision/TriggerSystem.h
# include/Engine/Rendering/RenderSystem.h
# include/Game/Systems/PlayerSystem.h
# resources/Schema/Components/Physics.xsd
# resources/Schema/Types/Entity.xsd
# src/Engine/Rendering/RenderSystem.cpp
# src/Engine/Rendering/Renderer.cpp
# src/Game/Game.cpp
# src/Game/Systems/HealthSystem.cpp
# src/Game/Systems/PlayerSystem.cpp
# src/Tests/OctTreeTestGameClass.cpp
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2016-01-21 16:16:35 +01:00 |
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Jace
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51979d7f0c
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Changed System to take World through constructor and store it instead, cause it makes more sense.
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2016-01-18 23:59:33 +01:00 |
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William Moberg
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b2358a1854
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Added bool in Physics to toggle gravity for entities.
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2016-01-18 18:16:24 +01:00 |
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Jace
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6ad1839def
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Initial work on PlayerMovementSystem
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2016-01-14 17:03:48 +01:00 |
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