Commit Graph

2217 Commits

Author SHA1 Message Date
William Moberg 55aad493ff Fixed warnings in OctTree. Cleaned unit tests. 2015-12-11 16:45:38 +01:00
William Moberg 9a7d77f29d Removed notes in OldOctTree. 2015-12-11 16:44:49 +01:00
stiffly 36ae451ea6 Indentation 2015-12-11 16:22:14 +01:00
verysecrethero b3bb0e543f Added EventBroker Test from the other project 2015-12-11 16:17:23 +01:00
viktorljung a8a38716bd Text renderer up and working, needs more work to be compatible with the ResourceManager and the Entity Component system 2015-12-11 16:12:29 +01:00
Tleety 53d5736420 Fixed a bugg with RenderState.
Renderstate now also handles the Frambuffer binding.
2015-12-11 16:07:12 +01:00
William Moberg 81034420a9 Put back old version of OctTree for testing, made unit tests.
Tests shows the old version checks for collisions etc. faster, new version adds objects into tree faster, and doesn't give duplicated results.
2015-12-11 16:04:30 +01:00
stiffly 15442c8c75 Merge branch 'PlayerSystem' into Networking
# Conflicts:
#	src/Game/Game.cpp
2015-12-11 15:45:27 +01:00
stiffly 3da69c8a1b Fixed indentation 2015-12-11 15:29:57 +01:00
stiffly 16d636a87c Removed Initialize function for systems. 2015-12-11 15:23:56 +01:00
stiffly 4da33ff4ec Fixed movement on a "player" cube. Very simple system atm 2015-12-11 15:00:57 +01:00
stiffly c2435fda2d Added Component to Components.xsd and Entity.xsd 2015-12-11 14:27:54 +01:00
Tleety 433331e752 DrawPass now moved to it's own class to make renderer cleaner. 2015-12-11 14:22:54 +01:00
stiffly 094c7fbb44 Added system to CMakeLists.txt. 2015-12-11 14:20:36 +01:00
stiffly 0b60979c7b Added a Initialize function for systems. 2015-12-11 14:03:00 +01:00
Tleety 2366cd3520 Merge remote-tracking branch 'origin/master' into RendererDecoupling 2015-12-11 13:52:41 +01:00
Tleety 725a8896ce PickingPass now publishes an event that others can listen to to get pickingdata. 2015-12-11 13:51:08 +01:00
verysecrethero 350038057d Misc OctTreeTest changes 2015-12-11 13:51:07 +01:00
stiffly 80f028edf2 Added a very basic PlayerSystem, and a PlayerComponent. 2015-12-11 13:45:19 +01:00
Jocke 23c3f0709b Merge branch 'Networking' of github.com:teamfisk/TacticalZ into Networking 2015-12-11 11:59:22 +01:00
Jocke 01d7388f91 Reactored the package loss logic.
Server cannot handle multiple clients yet.
Fixed WorldTest code by adding astrix.
2015-12-11 11:55:23 +01:00
viktorljung 8f007f6daf Added Freetype 2.62 config and option files 2015-12-11 11:26:41 +01:00
Tleety 8c563a2d76 Merge remote-tracking branch 'origin/Picking' into RendererDecoupling
# Conflicts:
#	include/Engine/Rendering/Renderer.h
#	src/Engine/Rendering/Renderer.cpp
2015-12-11 11:21:58 +01:00
Tleety 91edab34bc PickingPass now sets state and clear it when done.
PickingState now it's own class so renderer is a bit cleaner.
2015-12-11 11:18:30 +01:00
viktorljung 4c2ce3882e Added fonts folder and font 2015-12-11 11:07:22 +01:00
viktorljung 7b6902eafe Merge remote-tracking branch 'origin/master' into TextRendering 2015-12-11 10:55:10 +01:00
viktorljung 46854a63dd Text rendering includes 2015-12-11 10:54:52 +01:00
verysecrethero 1ceea91f4a Merge branch 'OctTree' of github.com:teamfisk/TacticalZ into OctTree
# Conflicts:
#	include/Engine/Core/OctTree.h
#	src/Engine/Core/OctTree.cpp
2015-12-10 18:02:03 +01:00
William Moberg 4195baa5dc ContainedObject in OctTree made private. 2015-12-10 17:57:09 +01:00
William Moberg 37f9ab2322 Quick fix for unit test compilation. 2015-12-10 17:53:33 +01:00
verysecrethero d8b1f4e514 ConfigFileTest attempt to explore the memleaks further 2015-12-10 17:46:17 +01:00
stiffly 6a3335315a Merge branch 'master' into Networking 2015-12-10 17:26:01 +01:00
Jace 6326a60a79 Merge pull request #11 from teamfisk/Picking
Picking
2015-12-10 17:24:12 +01:00
verysecrethero c651face4c ConfigFile now has tests covering the whole class 2015-12-10 17:20:47 +01:00
stiffly 641a43b2ec Merge remote-tracking branch 'origin/Networking' into Networking
# Conflicts:
#	src/Engine/Network/Client.cpp
2015-12-10 17:16:22 +01:00
stiffly 58952725e9 Added class Package to help refactor the code. The code got easier to read. 2015-12-10 17:07:18 +01:00
verysecrethero de044dabd3 Added ConfigFileTests! 2015-12-10 16:55:28 +01:00
William Moberg ce7b26ccac Merge branch 'master' into OctTree
# Conflicts:
#	include/Game/Game.h
#	include/Game/HardcodedTestWorld.h
#	src/Game/Game.cpp
2015-12-10 16:37:55 +01:00
viktorljung bb900c5110 Added picking event 2015-12-10 16:33:33 +01:00
Tleety cefc4e5257 PickingPassState done. 2015-12-10 16:06:25 +01:00
William Moberg 0d8f7acb7e OctTree doesn't check the same object multiple times if it exists in multiple places in the tree. 2015-12-10 16:04:55 +01:00
Tleety 37cf42527b RenderState class structure made. 2015-12-10 16:03:48 +01:00
Jocke 99543a300d Merge remote-tracking branch 'origin/Networking' into Networking
# Conflicts:
#	include/Engine/Network/NetworkDefinitions.h
#	include/Game/Game.h
#	src/Engine/Network/Client.cpp
#	src/Game/Game.cpp
2015-12-10 14:40:06 +01:00
Jocke f377d9ba70 Fixed client movement. 2015-12-10 14:14:36 +01:00
stiffly d22e59f28f Merge remote-tracking branch 'origin/master' into Networking
NOTE (in config file):
[Debug]
LoadMap=Schema/Entities/Test.xml

# Conflicts:
#	include/Game/Game.h
#	src/Game/Game.cpp
2015-12-10 13:53:18 +01:00
verysecrethero 7804d42fea OctTree debug temporarily disabled because of the new master layout 2015-12-10 13:42:39 +01:00
stiffly 9a8f5293af Can now Identify Packet Loss. Enumerated messages that loops around 0-1000. 2015-12-10 12:55:28 +01:00
verysecrethero e535f629bc Merge branch 'master' into PlayerTakeCapturePoint
# Conflicts:
#	include/Game/Game.h
#	include/Game/HardcodedTestWorld.h
#	src/Game/Game.cpp
2015-12-10 11:50:29 +01:00
viktorljung aa805f9a41 Merge remote-tracking branch 'origin/master' into Picking 2015-12-10 11:38:35 +01:00
viktorljung dc66891d60 Added Freetype 2.62 2015-12-10 11:22:56 +01:00