Commit Graph

324 Commits

Author SHA1 Message Date
viktorljung 60ff53112e Merge remote-tracking branch 'origin/master' into Movement 2016-03-09 18:27:36 +01:00
Teejoon 974d9101bd Merge remote-tracking branch 'origin/master' into RendererBugFixes
Conflicts:
	assets
2016-03-09 17:50:42 +01:00
Tleety 1104166039 TextureSprite Resource that use GL_NEAREST for sampling aswell as some StartMenu changes 2016-03-09 17:24:21 +01:00
Teejoon fad93ca5aa Merge remote-tracking branch 'origin/master' into RendererBugFixes
Conflicts:
	include/Engine/Rendering/DrawFinalPass.h
2016-03-09 16:54:26 +01:00
Teejoon 91cad561a4 Some more optimization and fixed sorting of render job objects in RenderSystem 2016-03-09 16:51:24 +01:00
viktorljung de125663fd Merge remote-tracking branch 'origin/master' into Movement
# Conflicts:
#	assets
#	resources/Schema/Entities/Player.xml
#	resources/Schema/Entities/PlayerAssaultFallbackBlue.xml
#	resources/Schema/Entities/PlayerAssaultFallbackRed.xml
#	resources/Schema/Entities/PlayerAssaultRed.xml
#	resources/Schema/Entities/aaaatestremoveme.xml
#	resources/Schema/Entities/aim_rays.xml
#	src/Engine/Rendering/BoneAttachmentSystem.cpp
2016-03-09 15:54:00 +01:00
Teejoon d51bea798a Merge remote-tracking branch 'origin/Render_Optimization' into RendererBugFixes 2016-03-08 16:20:23 +01:00
viktorljung 2ba245368b Improved movement animaitons
Added a SetBlendWeight event that sets the weight for all nodes with a name.
2016-03-08 11:21:40 +01:00
Teejoon e902110d4b Commiting the files since they didn't get commited 2016-03-08 11:16:56 +01:00
Tleety 01f29b6d4e Blur behind buttons/sprites should now be working as intended. 2016-03-08 11:14:09 +01:00
Tleety 6b7f598c4d WIP 2016-03-07 23:35:58 +01:00
Tleety 5c0d9070c7 WIP 2016-03-07 23:25:06 +01:00
Teejoon fd994ca93d Deleting texture thats getting rended too. 2016-03-07 17:52:47 +01:00
viktorljung 7ba0e4ea9d Run, Strafe and jump animations now playing 2016-03-04 08:35:02 +01:00
viktorljung 1ff91a5c5d fixup! Blend duration can now be 0.0
Commited input test stuff
2016-03-04 02:30:05 +01:00
viktorljung 49802fed91 Blend duration can now be 0.0 2016-03-04 02:24:13 +01:00
viktorljung 1616fb20d1 Skinned meshes now in T-Pose when not it's blendtree is null 2016-03-04 02:03:50 +01:00
viktorljung bebdacabb4 Clean up 2016-03-03 23:41:08 +01:00
viktorljung e3fbd2082c BlendQueues fully working 2016-03-03 23:20:13 +01:00
viktorljung a3494b92c8 Blending queues now working 2016-03-03 17:48:25 +01:00
viktorljung 362378536e Switching rooms 2016-03-03 01:39:12 +01:00
viktorljung 1aefa1dec6 AutoAnimationBlend now working correctly for unique nodes 2016-03-02 17:06:51 +01:00
viktorljung 8422742a9e Merge remote-tracking branch 'origin/master' into Animations
# Conflicts:
#	src/Engine/Rendering/DrawFinalPass.cpp
2016-03-02 13:50:08 +01:00
viktorljung 07ccb9c041 AutoAnimationBlend on unique node working but scale is not working correctly 2016-03-02 13:30:04 +01:00
Teejoon de9657700b Fixed draw final pass with shided objects having to many if-statments.
Shields is working with transparancy

Player cameras should have nearclip fater away and far clip nearer.

Defaultconfig push
2016-03-02 11:59:48 +01:00
Teejoon ef66f3ebe5 Transparancy with shild fix 2016-03-01 23:14:23 +01:00
viktorljung 5bc0483f49 Removed AnimationOffset and improved BlendTree 2016-02-29 15:51:37 +01:00
Teejoon df7ace6626 We only uses one depth buffer now 2016-02-29 11:44:29 +01:00
Teejoon 9cbc6f7755 Added GenerateTexture, GenerateMipMapTexture and DeleteTexture to CommonFunctions 2016-02-28 16:16:22 +01:00
Teejoon d3a245606a SSAO and Glow is no longe conflicting with each other.
Texture should get the id = 0 when they are deleted and not assigned a new texture after. Else they will start to conflict with each other.
2016-02-28 15:02:40 +01:00
Teejoon b320d8d1e4 WIP 2016-02-26 18:01:38 +01:00
Tleety b3038ef713 Includes are now supported in shader with the key #GLSL 2016-02-26 16:33:55 +01:00
Teejoon 62e22d3821 Fix 2016-02-26 13:32:16 +01:00
Teejoon 0805375483 Deleted SSAO sliders except Quality 2016-02-26 13:25:19 +01:00
Teejoon f56705d921 You can now change the quality of SSAO by sliding the SSAO Quality 2016-02-26 11:51:20 +01:00
viktorljung 5c3b472a4d Merge remote-tracking branch 'origin/master' into Animations
# Conflicts:
#	include/Engine/Rendering/ModelJob.h
#	resources/Schema/Components.xsd
#	resources/Schema/Types/Entity.xsd
#	src/Engine/Rendering/DrawFinalPass.cpp
#	src/Engine/Rendering/PickingPass.cpp
#	src/Engine/Rendering/Renderer.cpp
#	src/Engine/Rendering/Skeleton.cpp
2016-02-26 10:21:22 +01:00
viktorljung af034673f6 BoneAttachments now working and BlendTrees are created in the AnimationSystem 2016-02-26 10:17:47 +01:00
viktorljung c97d0d9381 Fixed memory leaks and cleaned up Skeleton and BlendTree 2016-02-25 11:30:09 +01:00
Tleety fc18932068 Merge remote-tracking branch 'origin/master' into CubeMap
# Conflicts:
#	src/Engine/Rendering/Renderer.cpp
2016-02-24 15:45:30 +01:00
Tobias Dahl b874ea8641 Merge pull request #131 from teamfisk/ResizeWindowFixFromSSAOMerge
Have fix the resizing errors
2016-02-24 15:22:12 +01:00
Tleety feeff5b164 Debug tool for different CubeMap
changed cubemap influence.
2016-02-24 14:47:47 +01:00
Tleety 6f9ce8a0c1 WIP 2016-02-24 13:57:54 +01:00
Teejoon 6465fe6ed6 Have fix the resizing errors 2016-02-24 13:22:41 +01:00
viktorljung 606a9bf94f BlendTree now working but has some memory leaks 2016-02-23 17:06:41 +01:00
Tleety 91b0ac5fbd Some groundwork for cubemaps. 2016-02-23 16:00:43 +01:00
viktorljung 127edb4e60 Fixed some memory leaks 2016-02-22 17:47:30 +01:00
Teejoon 6fab971734 Merge branch 'master' of https://github.com/teamfisk/TacticalZ into SeeTeamMates
Conflicts:
	include/Engine/Rendering/SpriteJob.h
	resources/Schema/Components.xsd
	resources/Schema/Entities/Player.xml
	resources/Schema/Entities/PlayerRed.xml
2016-02-22 16:43:18 +01:00
Teejoon 09aec08d0e Pull request fixes 2016-02-22 16:38:20 +01:00
viktorljung abd36c81f8 Added BlendTree that stores and blends multiple animations 2016-02-22 15:58:38 +01:00
Teejoon 37414ce124 Merge branch 'master' of https://github.com/teamfisk/TacticalZ into SSAO
Conflicts:
	include/Engine/Rendering/Renderer.h
	src/Engine/Rendering/Renderer.cpp
2016-02-22 14:51:42 +01:00