viktorljung
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60ff53112e
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Merge remote-tracking branch 'origin/master' into Movement
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2016-03-09 18:27:36 +01:00 |
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Teejoon
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974d9101bd
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Merge remote-tracking branch 'origin/master' into RendererBugFixes
Conflicts:
assets
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2016-03-09 17:50:42 +01:00 |
|
Tleety
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1104166039
|
TextureSprite Resource that use GL_NEAREST for sampling aswell as some StartMenu changes
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2016-03-09 17:24:21 +01:00 |
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Teejoon
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fad93ca5aa
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Merge remote-tracking branch 'origin/master' into RendererBugFixes
Conflicts:
include/Engine/Rendering/DrawFinalPass.h
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2016-03-09 16:54:26 +01:00 |
|
Teejoon
|
91cad561a4
|
Some more optimization and fixed sorting of render job objects in RenderSystem
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2016-03-09 16:51:24 +01:00 |
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viktorljung
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de125663fd
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Merge remote-tracking branch 'origin/master' into Movement
# Conflicts:
# assets
# resources/Schema/Entities/Player.xml
# resources/Schema/Entities/PlayerAssaultFallbackBlue.xml
# resources/Schema/Entities/PlayerAssaultFallbackRed.xml
# resources/Schema/Entities/PlayerAssaultRed.xml
# resources/Schema/Entities/aaaatestremoveme.xml
# resources/Schema/Entities/aim_rays.xml
# src/Engine/Rendering/BoneAttachmentSystem.cpp
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2016-03-09 15:54:00 +01:00 |
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Teejoon
|
d51bea798a
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Merge remote-tracking branch 'origin/Render_Optimization' into RendererBugFixes
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2016-03-08 16:20:23 +01:00 |
|
viktorljung
|
2ba245368b
|
Improved movement animaitons
Added a SetBlendWeight event that sets the weight for all nodes with a name.
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2016-03-08 11:21:40 +01:00 |
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Teejoon
|
e902110d4b
|
Commiting the files since they didn't get commited
|
2016-03-08 11:16:56 +01:00 |
|
Tleety
|
01f29b6d4e
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Blur behind buttons/sprites should now be working as intended.
|
2016-03-08 11:14:09 +01:00 |
|
Tleety
|
6b7f598c4d
|
WIP
|
2016-03-07 23:35:58 +01:00 |
|
Tleety
|
5c0d9070c7
|
WIP
|
2016-03-07 23:25:06 +01:00 |
|
Teejoon
|
fd994ca93d
|
Deleting texture thats getting rended too.
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2016-03-07 17:52:47 +01:00 |
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viktorljung
|
7ba0e4ea9d
|
Run, Strafe and jump animations now playing
|
2016-03-04 08:35:02 +01:00 |
|
viktorljung
|
1ff91a5c5d
|
fixup! Blend duration can now be 0.0
Commited input test stuff
|
2016-03-04 02:30:05 +01:00 |
|
viktorljung
|
49802fed91
|
Blend duration can now be 0.0
|
2016-03-04 02:24:13 +01:00 |
|
viktorljung
|
1616fb20d1
|
Skinned meshes now in T-Pose when not it's blendtree is null
|
2016-03-04 02:03:50 +01:00 |
|
viktorljung
|
bebdacabb4
|
Clean up
|
2016-03-03 23:41:08 +01:00 |
|
viktorljung
|
e3fbd2082c
|
BlendQueues fully working
|
2016-03-03 23:20:13 +01:00 |
|
viktorljung
|
a3494b92c8
|
Blending queues now working
|
2016-03-03 17:48:25 +01:00 |
|
viktorljung
|
362378536e
|
Switching rooms
|
2016-03-03 01:39:12 +01:00 |
|
viktorljung
|
1aefa1dec6
|
AutoAnimationBlend now working correctly for unique nodes
|
2016-03-02 17:06:51 +01:00 |
|
viktorljung
|
8422742a9e
|
Merge remote-tracking branch 'origin/master' into Animations
# Conflicts:
# src/Engine/Rendering/DrawFinalPass.cpp
|
2016-03-02 13:50:08 +01:00 |
|
viktorljung
|
07ccb9c041
|
AutoAnimationBlend on unique node working but scale is not working correctly
|
2016-03-02 13:30:04 +01:00 |
|
Teejoon
|
de9657700b
|
Fixed draw final pass with shided objects having to many if-statments.
Shields is working with transparancy
Player cameras should have nearclip fater away and far clip nearer.
Defaultconfig push
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2016-03-02 11:59:48 +01:00 |
|
Teejoon
|
ef66f3ebe5
|
Transparancy with shild fix
|
2016-03-01 23:14:23 +01:00 |
|
viktorljung
|
5bc0483f49
|
Removed AnimationOffset and improved BlendTree
|
2016-02-29 15:51:37 +01:00 |
|
Teejoon
|
df7ace6626
|
We only uses one depth buffer now
|
2016-02-29 11:44:29 +01:00 |
|
Teejoon
|
9cbc6f7755
|
Added GenerateTexture, GenerateMipMapTexture and DeleteTexture to CommonFunctions
|
2016-02-28 16:16:22 +01:00 |
|
Teejoon
|
d3a245606a
|
SSAO and Glow is no longe conflicting with each other.
Texture should get the id = 0 when they are deleted and not assigned a new texture after. Else they will start to conflict with each other.
|
2016-02-28 15:02:40 +01:00 |
|
Teejoon
|
b320d8d1e4
|
WIP
|
2016-02-26 18:01:38 +01:00 |
|
Tleety
|
b3038ef713
|
Includes are now supported in shader with the key #GLSL
|
2016-02-26 16:33:55 +01:00 |
|
Teejoon
|
62e22d3821
|
Fix
|
2016-02-26 13:32:16 +01:00 |
|
Teejoon
|
0805375483
|
Deleted SSAO sliders except Quality
|
2016-02-26 13:25:19 +01:00 |
|
Teejoon
|
f56705d921
|
You can now change the quality of SSAO by sliding the SSAO Quality
|
2016-02-26 11:51:20 +01:00 |
|
viktorljung
|
5c3b472a4d
|
Merge remote-tracking branch 'origin/master' into Animations
# Conflicts:
# include/Engine/Rendering/ModelJob.h
# resources/Schema/Components.xsd
# resources/Schema/Types/Entity.xsd
# src/Engine/Rendering/DrawFinalPass.cpp
# src/Engine/Rendering/PickingPass.cpp
# src/Engine/Rendering/Renderer.cpp
# src/Engine/Rendering/Skeleton.cpp
|
2016-02-26 10:21:22 +01:00 |
|
viktorljung
|
af034673f6
|
BoneAttachments now working and BlendTrees are created in the AnimationSystem
|
2016-02-26 10:17:47 +01:00 |
|
viktorljung
|
c97d0d9381
|
Fixed memory leaks and cleaned up Skeleton and BlendTree
|
2016-02-25 11:30:09 +01:00 |
|
Tleety
|
fc18932068
|
Merge remote-tracking branch 'origin/master' into CubeMap
# Conflicts:
# src/Engine/Rendering/Renderer.cpp
|
2016-02-24 15:45:30 +01:00 |
|
Tobias Dahl
|
b874ea8641
|
Merge pull request #131 from teamfisk/ResizeWindowFixFromSSAOMerge
Have fix the resizing errors
|
2016-02-24 15:22:12 +01:00 |
|
Tleety
|
feeff5b164
|
Debug tool for different CubeMap
changed cubemap influence.
|
2016-02-24 14:47:47 +01:00 |
|
Tleety
|
6f9ce8a0c1
|
WIP
|
2016-02-24 13:57:54 +01:00 |
|
Teejoon
|
6465fe6ed6
|
Have fix the resizing errors
|
2016-02-24 13:22:41 +01:00 |
|
viktorljung
|
606a9bf94f
|
BlendTree now working but has some memory leaks
|
2016-02-23 17:06:41 +01:00 |
|
Tleety
|
91b0ac5fbd
|
Some groundwork for cubemaps.
|
2016-02-23 16:00:43 +01:00 |
|
viktorljung
|
127edb4e60
|
Fixed some memory leaks
|
2016-02-22 17:47:30 +01:00 |
|
Teejoon
|
6fab971734
|
Merge branch 'master' of https://github.com/teamfisk/TacticalZ into SeeTeamMates
Conflicts:
include/Engine/Rendering/SpriteJob.h
resources/Schema/Components.xsd
resources/Schema/Entities/Player.xml
resources/Schema/Entities/PlayerRed.xml
|
2016-02-22 16:43:18 +01:00 |
|
Teejoon
|
09aec08d0e
|
Pull request fixes
|
2016-02-22 16:38:20 +01:00 |
|
viktorljung
|
abd36c81f8
|
Added BlendTree that stores and blends multiple animations
|
2016-02-22 15:58:38 +01:00 |
|
Teejoon
|
37414ce124
|
Merge branch 'master' of https://github.com/teamfisk/TacticalZ into SSAO
Conflicts:
include/Engine/Rendering/Renderer.h
src/Engine/Rendering/Renderer.cpp
|
2016-02-22 14:51:42 +01:00 |
|