Jace
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9b98bbbea8
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Fields are now set to dirty when they're changed!
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2016-03-12 01:26:03 +01:00 |
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Jace
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80649ce51d
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Updated the ENTIRE CODEBASE TO MATCH
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2016-03-12 00:38:33 +01:00 |
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Jace
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a4b0b108d4
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Created a wrapper for field types that is able to detect changes to set dirty flags in the future
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2016-03-12 00:38:26 +01:00 |
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Jace
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b7d93058b1
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Added base work for dity bits in components
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2016-03-08 21:11:59 +01:00 |
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Jace
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5d53fc74cb
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Merge branch 'Dirtybit' of github.com:teamfisk/TacticalZ into Dirtybit
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2016-03-08 15:46:21 +01:00 |
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Jace
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ecc8d998cf
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Added ComponentInfo::Field_t::Index
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2016-03-08 15:46:14 +01:00 |
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William Moberg
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e3c0fb2178
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Added SetDirty function.
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2016-03-08 15:44:02 +01:00 |
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William Moberg
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090bd806ce
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Added DirtyBit enum to Dirty getter in ComponentWrapper.
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2016-03-08 15:39:16 +01:00 |
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William Moberg
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3436ba6656
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Merge pull request #177 from teamfisk/AmmoPickup
Fixed some systems added twice in Game.cpp
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2016-03-08 09:46:36 +01:00 |
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verysecrethero
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fc3a3a8f2e
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Fixed a crashbug in Ammo/HealthPickup which was actually caused by systems being added twice in Game.cpp. This is also a possible fix for DamageIndicator,Capturepoint,TextField,KillFeed
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2016-03-07 17:16:18 +01:00 |
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Tobias Dahl
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3edc2f4819
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Merge pull request #174 from teamfisk/CapturePointFixBranch
CapturePoints now have red/blue/spectator model-children
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2016-03-07 15:25:22 +01:00 |
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Adam Byléhn
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9c3fa25834
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Merge pull request #176 from teamfisk/PlayerHUD
Player hud
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2016-03-07 15:14:37 +01:00 |
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verysecrethero
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3eaad275ba
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New CapturePointAddition fixed to work on Network by Joachim
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2016-03-07 14:50:31 +01:00 |
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Tleety
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47ece6a5bf
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Changed shield component to track Active, so it and sprint glow full if they are active.
Changed how reflections are calculated with light.
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2016-03-07 14:42:50 +01:00 |
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verysecrethero
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64df3fd7ad
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CapturePoints now have red/blue/spectator model-children
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2016-03-07 14:30:27 +01:00 |
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Tleety
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99d663d5a2
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ShiftIcon should now track ability depending on what ability the player has and change icon accordingly.
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2016-03-07 13:55:37 +01:00 |
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Tleety
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388fe7c259
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Fixed some stuff on the player HUD
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2016-03-07 11:28:10 +01:00 |
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Tobias Dahl
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46d7c8bea4
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Merge pull request #172 from teamfisk/ScoreBoard
Score board
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2016-03-07 11:09:17 +01:00 |
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Tleety
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c7099de9e4
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Merge remote-tracking branch 'origin/master' into ScoreBoard
# Conflicts:
# assets
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2016-03-07 10:58:55 +01:00 |
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Tleety
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cb9dad5c67
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Merge remote-tracking branch 'origin/master' into ScoreBoard
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2016-03-07 10:49:57 +01:00 |
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Tleety
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a8f2d0a8e6
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Some assets, some fixes to the scoreboard
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2016-03-07 10:48:46 +01:00 |
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Jace
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b7a7f7fd5e
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????
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2016-03-04 15:02:01 +01:00 |
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Jace
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434ff1e7eb
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????
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2016-03-04 10:06:49 +01:00 |
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Jace
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e58b5ffd6f
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Merge remote-tracking branch 'origin/Movement' into Weapons
# Conflicts:
# resources/Schema/Entities/Player.xml
# src/Game/Systems/Weapon/AssaultWeaponBehaviour.cpp
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2016-03-04 09:43:34 +01:00 |
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Jace
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4557455e49
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HUD stuff
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2016-03-04 09:41:12 +01:00 |
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viktorljung
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c1f5cf65a7
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Movement animations
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2016-03-04 09:39:16 +01:00 |
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Jace
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a8ad85b004
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Merge remote-tracking branch 'origin/IconsForPlaytest' into Weapons
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2016-03-04 09:39:11 +01:00 |
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Jace
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3ac8a5c7ef
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Working map
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2016-03-04 09:38:38 +01:00 |
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Jace
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ebd4c58c41
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"Fixed" weapon spawning over network
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2016-03-04 09:23:18 +01:00 |
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Jace
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42cccfbac0
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Merge branch 'Weapons' of github.com:teamfisk/TacticalZ into Weapons
# Conflicts:
# assets
# src/Game/Systems/Weapon/AssaultWeaponBehaviour.cpp
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2016-03-04 08:56:58 +01:00 |
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Jocke
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e2674d915e
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Constrained weapon behavior to client side only
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2016-03-04 08:55:55 +01:00 |
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Jace
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2b55450c18
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Cray cray weapons
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2016-03-04 08:54:59 +01:00 |
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viktorljung
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7ba0e4ea9d
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Run, Strafe and jump animations now playing
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2016-03-04 08:35:02 +01:00 |
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Jocke
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d78a7e20e2
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Merge branch 'master' into Weapons
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2016-03-04 08:29:33 +01:00 |
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Jocke
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5b80ba4398
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Made 3 new healthHUDs 1 for each class.
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2016-03-04 08:22:48 +01:00 |
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Jocke
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2187df080a
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Merge branch 'master' into IconsForPlaytest
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2016-03-04 05:17:54 +01:00 |
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Jocke
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eec40b6519
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We can now read larger packets than 65536 bytes in TCPClient::readBuffer()
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2016-03-04 05:10:18 +01:00 |
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Jace
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177667eef5
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The only working branch ever
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2016-03-04 05:02:25 +01:00 |
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antc13
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1f047ea300
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Latest Map version (Hopefully) Now with textures. Made some very minor tweaks as well, by removing duplicated meshes.
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2016-03-04 04:22:04 +01:00 |
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Joachim Pettersson
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e6472b9745
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Merge pull request #170 from teamfisk/ScoreBoard
I Hope To God That This Works.
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2016-03-04 04:03:46 +01:00 |
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Tleety
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19ee66fc75
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Fix
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2016-03-04 03:57:37 +01:00 |
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Tobias Dahl
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7675af1ef6
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Merge pull request #168 from teamfisk/SniperSprintBranch
Sniper sprint effect
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2016-03-04 03:31:53 +01:00 |
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Jocke
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2507516a85
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Tweaked values for the effect to look better
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2016-03-04 03:28:58 +01:00 |
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Jocke
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0398006fdc
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added safety ifs and renamed dasheffect to sprinteffect
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2016-03-04 03:19:41 +01:00 |
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Jace
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dbafab2cef
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fixup! First attempt at AssaultWeapon animations!
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2016-03-04 03:07:36 +01:00 |
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Tleety
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103fe98fe2
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KD now updated
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2016-03-04 03:06:42 +01:00 |
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Jace
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609f6619a6
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Merge remote-tracking branch 'origin/Animations' into Weapons
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2016-03-04 03:04:36 +01:00 |
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Jace
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03ea9bcf40
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fixup! Duration no longer needed
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2016-03-04 03:00:03 +01:00 |
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Jace
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d37b7c2277
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fixup! First attempt at AssaultWeapon animations!
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2016-03-04 02:55:19 +01:00 |
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viktorljung
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1bd71931b8
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Fixed crash when trying to blend to a nonexistent node
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2016-03-04 02:53:23 +01:00 |
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