Commit Graph

534 Commits

Author SHA1 Message Date
Teejoon fad93ca5aa Merge remote-tracking branch 'origin/master' into RendererBugFixes
Conflicts:
	include/Engine/Rendering/DrawFinalPass.h
2016-03-09 16:54:26 +01:00
Teejoon 91cad561a4 Some more optimization and fixed sorting of render job objects in RenderSystem 2016-03-09 16:51:24 +01:00
viktorljung de125663fd Merge remote-tracking branch 'origin/master' into Movement
# Conflicts:
#	assets
#	resources/Schema/Entities/Player.xml
#	resources/Schema/Entities/PlayerAssaultFallbackBlue.xml
#	resources/Schema/Entities/PlayerAssaultFallbackRed.xml
#	resources/Schema/Entities/PlayerAssaultRed.xml
#	resources/Schema/Entities/aaaatestremoveme.xml
#	resources/Schema/Entities/aim_rays.xml
#	src/Engine/Rendering/BoneAttachmentSystem.cpp
2016-03-09 15:54:00 +01:00
viktorljung ddde50b690 Inverse seems to be the same as -w 2016-03-09 14:27:50 +01:00
viktorljung 555b19c41d BoneAttachments now working perfectly 2016-03-09 13:49:28 +01:00
FakeShemp ba6d2b758d Add killstreak icon 2016-03-09 12:34:09 +01:00
FakeShemp 12dd1d21de Text now handles color, alpha and icon parsing 2016-03-09 12:11:26 +01:00
Teejoon d51bea798a Merge remote-tracking branch 'origin/Render_Optimization' into RendererBugFixes 2016-03-08 16:20:23 +01:00
Teejoon 155d700a44 WIP 2016-03-08 16:19:56 +01:00
viktorljung 8d1877321a Fixed BoneAttachment offset rotation 2016-03-08 14:32:50 +01:00
Tleety a0ca4df3be Some server list components and entities. 2016-03-08 13:29:21 +01:00
viktorljung f77a610519 Dash now looking good 2016-03-08 13:26:01 +01:00
viktorljung 2ba245368b Improved movement animaitons
Added a SetBlendWeight event that sets the weight for all nodes with a name.
2016-03-08 11:21:40 +01:00
Tleety 01f29b6d4e Blur behind buttons/sprites should now be working as intended. 2016-03-08 11:14:09 +01:00
Tleety 6b7f598c4d WIP 2016-03-07 23:35:58 +01:00
Tleety 5c0d9070c7 WIP 2016-03-07 23:25:06 +01:00
FakeShemp e494f6a495 Merge branch 'master' into Shadows 2016-03-07 19:46:04 +01:00
FakeShemp 2049d630e9 Revert "Revert "Shadows""
This reverts commit 73b8bff1f3.
2016-03-07 19:45:46 +01:00
Teejoon fd994ca93d Deleting texture thats getting rended too. 2016-03-07 17:52:47 +01:00
FakeShemp ee99821164 Add reverse and scalar for ColorByDistance 2016-03-07 15:45:06 +01:00
Teejoon b38ebbe676 Shadows now working on NVIDIA cards too 2016-03-07 14:00:08 +01:00
FakeShemp 243276707a Merge remote-tracking branch 'origin/master' into ExplosionEffectV2 2016-03-07 13:52:29 +01:00
viktorljung 7ba0e4ea9d Run, Strafe and jump animations now playing 2016-03-04 08:35:02 +01:00
viktorljung 1bd71931b8 Fixed crash when trying to blend to a nonexistent node 2016-03-04 02:53:23 +01:00
viktorljung 1ff91a5c5d fixup! Blend duration can now be 0.0
Commited input test stuff
2016-03-04 02:30:05 +01:00
viktorljung 49802fed91 Blend duration can now be 0.0 2016-03-04 02:24:13 +01:00
viktorljung 1616fb20d1 Skinned meshes now in T-Pose when not it's blendtree is null 2016-03-04 02:03:50 +01:00
viktorljung bebdacabb4 Clean up 2016-03-03 23:41:08 +01:00
viktorljung 66c8a17b17 Merge remote-tracking branch 'origin/master' into Animations
# Conflicts:
#	resources/Schema/Types/Entity.xsd
2016-03-03 23:21:14 +01:00
viktorljung e3fbd2082c BlendQueues fully working 2016-03-03 23:20:13 +01:00
viktorljung 68332102ea Can now blend non unique nodes 2016-03-03 21:20:55 +01:00
viktorljung a3494b92c8 Blending queues now working 2016-03-03 17:48:25 +01:00
FakeShemp d2f47e754f Remove shitty commented out thingie causing an error 2016-03-03 14:46:01 +01:00
viktorljung 8957b0b464 Merge remote-tracking branch 'origin/master' into Animations 2016-03-03 14:05:43 +01:00
FakeShemp a0f2f2bf5f Merge remote-tracking branch 'origin/master' into Shadows 2016-03-03 03:30:01 +01:00
FakeShemp 7ea26d10ee Rewritten. Works as a charm now. 2016-03-03 03:28:21 +01:00
FakeShemp 28e9ba1208 Merge branch 'master' into Shadows
# Conflicts:
#	include/Engine/Rendering/DrawFinalPass.h
#	src/Engine/Rendering/DrawFinalPass.cpp
#	src/Engine/Rendering/FrameBuffer.cpp
#	src/Engine/Rendering/Renderer.cpp
2016-03-03 03:00:05 +01:00
viktorljung 362378536e Switching rooms 2016-03-03 01:39:12 +01:00
Jace b431a875f7 New weapon behaviours 2016-03-02 22:48:01 +01:00
Jace 618e96da90 "Fixed" this crash in debug. The attachment vector is sometimes empty! @Tleety 2016-03-02 19:49:54 +01:00
viktorljung e9bbb5ed2a Fixed BlendTree crash when animation nodes are null 2016-03-02 17:42:55 +01:00
viktorljung d8a0e69ff0 fixup! AutoAnimationBlend now working correctly for unique nodes, Commited debug code 2016-03-02 17:11:18 +01:00
viktorljung 1aefa1dec6 AutoAnimationBlend now working correctly for unique nodes 2016-03-02 17:06:51 +01:00
viktorljung 8422742a9e Merge remote-tracking branch 'origin/master' into Animations
# Conflicts:
#	src/Engine/Rendering/DrawFinalPass.cpp
2016-03-02 13:50:08 +01:00
viktorljung c3f24f494d fixup! AutoAnimationBlend on unique node working but scale is not working correctly
Commited some things that shouldn't have been commited
2016-03-02 13:34:47 +01:00
viktorljung 07ccb9c041 AutoAnimationBlend on unique node working but scale is not working correctly 2016-03-02 13:30:04 +01:00
Teejoon de9657700b Fixed draw final pass with shided objects having to many if-statments.
Shields is working with transparancy

Player cameras should have nearclip fater away and far clip nearer.

Defaultconfig push
2016-03-02 11:59:48 +01:00
FakeShemp 5a6374f013 Fix the remainder of errors. Might have borked splatmap in the process. 2016-03-02 10:57:22 +01:00
FakeShemp 0cf92e99ff wip 2016-03-02 10:17:49 +01:00
Teejoon ef66f3ebe5 Transparancy with shild fix 2016-03-01 23:14:23 +01:00