Commit Graph

43 Commits

Author SHA1 Message Date
viktorljung af2f017cb4 AnimationSystem base WIP 2016-01-24 17:05:34 +01:00
viktorljung 9a23d8887a Merge remote-tracking branch 'origin/master' into TextRendering
# Conflicts:
#	include/Engine/Rendering/RenderSystem.h
#	src/Engine/Rendering/RenderSystem.cpp
2016-01-23 11:48:10 +01:00
Jace a6548a72b3 Merge remote-tracking branch 'origin/master' into EditorUsefulness
# Conflicts:
#	include/Engine/Collision/CollidableOctreeSystem.h
#	include/Engine/Collision/CollisionSystem.h
#	include/Engine/Collision/TriggerSystem.h
#	include/Engine/Rendering/RenderSystem.h
#	include/Game/Systems/PlayerSystem.h
#	resources/Schema/Components/Physics.xsd
#	resources/Schema/Types/Entity.xsd
#	src/Engine/Rendering/RenderSystem.cpp
#	src/Engine/Rendering/Renderer.cpp
#	src/Game/Game.cpp
#	src/Game/Systems/HealthSystem.cpp
#	src/Game/Systems/PlayerSystem.cpp
#	src/Tests/OctTreeTestGameClass.cpp
2016-01-21 16:16:35 +01:00
viktorljung ea9c4d19d0 Merge remote-tracking branch 'origin/master' into TextRendering
# Conflicts:
#	include/Game/Game.h
2016-01-21 10:19:32 +01:00
verysecrethero f6ce98249e Merge remote-tracking branch 'origin/master' into CapturePointTake 2016-01-20 16:32:14 +01:00
viktorljung ce27b224df Merge remote-tracking branch 'origin/master' into TextRendering
# Conflicts:
#	include/Engine/Rendering/RenderQueue.h
#	include/Engine/Rendering/RenderSystem.h
#	include/Engine/Rendering/Renderer.h
#	src/Engine/Rendering/RenderSystem.cpp
2016-01-19 17:27:09 +01:00
Tleety 4cafb2fc4c Merge remote-tracking branch 'origin/master' into Forward+ 2016-01-19 12:33:08 +01:00
Jace 3fb975a8d9 Editor widget entities 2016-01-19 11:44:03 +01:00
viktorljung 2a93e2ae7f Merge remote-tracking branch 'origin/master' into TextRendering
# Conflicts:
#	include/Engine/Rendering/RenderQueue.h
#	include/Engine/Rendering/RenderSystem.h
#	include/Game/Game.h
#	resources/Schema/Types/Entity.xsd
#	src/Engine/Rendering/RenderSystem.cpp
2016-01-18 17:44:26 +01:00
verysecrethero 4c1a49a8a4 Merge remote-tracking branch 'origin/master' into CapturePointTake
# Conflicts:
#	include/Engine/Core/ComponentWrapper.h
#	include/Game/PlayerSystem.h
#	include/Game/Systems/HealthSystem.h
#	resources/Schema/Components.xsd
#	resources/Schema/Components/Player.xml
#	resources/Schema/Types/Entity.xsd
#	src/Game/CMakeLists.txt
#	src/Game/PlayerSystem.cpp
#	src/Game/Systems/HealthSystem.cpp
#	src/Tests/OctTreeTestGameClass.cpp
#	src/Tests/OctTreeTestGameClass.h
#	src/Tests/OctTreeTestGameMain.cpp
#	src/Tests/OctTreeTestHardCodedTestWorld.h
2016-01-18 16:48:49 +01:00
Tleety 01a164847c Directional light now fully added to all lists. 2016-01-18 15:15:33 +01:00
Jace 6ec2258758 Added UniformScale component which keeps an entity's scale at a uniform value relative to the screen. 2016-01-17 06:22:35 +01:00
Jace f281d220de Working Spawner, SpawnPoint, PlayerSpawn and Team components, along with their systems. 2016-01-17 01:00:48 +01:00
Jace 9ec32464bc Added enum support to entity file format, see "Team" component for an example. Use ComponentInfo::Enum to convert enum string keys to its corresponding integer representation at runtime. 2016-01-16 23:12:24 +01:00
Jace b2213dbe9a Merge remote-tracking branch 'origin/master' into PlayerMovement
# Conflicts:
#	include/Engine/Collision/Collision.h
#	include/Engine/Collision/CollisionSystem.h
#	include/Engine/Collision/TriggerSystem.h
#	resources/Schema/Components.xsd
#	resources/Schema/Entities/CollisionTestLevel.xml
#	resources/Schema/Types/Entity.xsd
#	src/Engine/Collision/Collision.cpp
#	src/Game/Game.cpp
2016-01-15 20:28:43 +01:00
Jace db1b972cd1 Spawner, SpawnPoint and PlayerSpawn components, and base work on their systems 2016-01-15 18:32:47 +01:00
stiffly 5c45dbdd10 Merge remote-tracking branch 'origin/master' into Sound
# Conflicts:
#	resources/Schema/Types/Entity.xsd
2016-01-15 16:25:32 +01:00
viktorljung 6fbb962b5e Merge branch 'Rendering' into TextRendering
# Conflicts:
#	include/Engine/Rendering/RenderQueue.h
#	include/Engine/Rendering/RenderQueueFactory.h
#	include/Engine/Rendering/Renderer.h
#	include/Engine/Rendering/ShaderProgram.h
#	include/Game/Game.h
#	resources/Schema/Components.xsd
#	resources/Schema/Entities/Test.xml
#	resources/Schema/Types/Entity.xsd
#	src/Engine/Rendering/RenderQueueFactory.cpp
#	src/Engine/Rendering/Renderer.cpp
#	src/Game/Game.cpp
2016-01-15 13:23:42 +01:00
verysecrethero 8f257b9a58 Merge remote-tracking branch 'origin/master' into CapturePointTake
# Conflicts:
#	src/Game/Game.cpp
#	src/Tests/ResourceManagerTest.cpp
2016-01-15 11:24:20 +01:00
verysecrethero c8fe6853c0 Removed ShootEvent from CapturePoint 2016-01-15 11:17:22 +01:00
Tleety ecf524eb4e Merge remote-tracking branch 'origin/master' into Forward+
# Conflicts:
#	include/Engine/Rendering/PickingPass.h
#	include/Engine/Rendering/Renderer.h
#	resources/Schema/Entities/Test.xml
#	src/Engine/Rendering/DrawScenePass.cpp
#	src/Engine/Rendering/PickingPass.cpp
#	src/Engine/Rendering/RenderQueueFactory.cpp
#	src/Engine/Rendering/Renderer.cpp
2016-01-15 11:01:58 +01:00
stiffly e248b37ea8 Merge remote-tracking branch 'origin/master' into Sound
# Conflicts:
#	src/Game/Game.cpp
2016-01-15 09:52:52 +01:00
Jace 3a4f378ac5 Merge remote-tracking branch 'origin/master' into PlayerMovement
# Conflicts:
#	src/Game/Game.cpp
2016-01-14 17:07:39 +01:00
Jace 6ad1839def Initial work on PlayerMovementSystem 2016-01-14 17:03:48 +01:00
verysecrethero 59be714fdc 1 Component added: CapturePoint
1 System added: CapturePointSystem
1 Test added: CapturePointTest
added 1 variable in PlayerComponent (TeamNumber)
added 2 variables in CapturePoint (CaptureTimer,OwnedBy)
CapturePointSystem is now handling 2 events: OnTriggerTouch,OnTriggerLeave
Added the CapturePointSystem to Game.cpp
2016-01-13 15:58:52 +01:00
verysecrethero 184af95507 New Event: EShoot. New Components: PrimaryItem,SecondaryItem. New Test: ShootEventTest. Added LeftMouseRelease->Shoot in PlayerSystem
TODO: generalize the test
2016-01-13 15:58:52 +01:00
Jace d6ef527f25 Basic collisions using Octree. Seems buggy over octree boundaries. 2016-01-13 15:34:43 +01:00
viktorljung 0f17f9a888 Merge remote-tracking branch 'origin/master' into Rendering
# Conflicts:
#	include/Engine/Editor/EditorSystem.h
#	include/Engine/Rendering/EPicking.h
#	include/Engine/Rendering/Renderer.h
#	include/Game/Game.h
#	resources/Schema/Components.xsd
#	resources/Schema/Entities/Test.xml
#	src/Engine/Editor/EditorSystem.cpp
#	src/Engine/Rendering/RawModel.cpp
#	src/Engine/Rendering/RenderQueueFactory.cpp
#	src/Engine/Rendering/Renderer.cpp
#	src/Game/Game.cpp
2016-01-12 16:13:20 +01:00
stiffly 729ebe6c8b Merge remote-tracking branch 'origin/master' into Sound
# Conflicts:
#	README.md
#	resources/Schema/Components.xsd
#	resources/Schema/Types/Entity.xsd
2016-01-12 14:50:10 +01:00
Tleety 0cf8d26557 Revert "Revert "Forward+""
This reverts commit b908a9f9c6.
2016-01-11 17:56:58 +01:00
Jace b908a9f9c6 Revert "Forward+" 2016-01-11 13:48:55 +01:00
Tleety 2bd60be741 Merge remote-tracking branch 'origin/master' into Forward+
# Conflicts:
#	resources/Schema/Types/Entity.xsd
2016-01-08 14:14:43 +01:00
stiffly d8c4c6e5ff Created a primitive SoundSystem. Can play a sound with 'P' button. Using resourcemanager. Not using the created components yet. 2016-01-07 15:22:46 +01:00
verysecrethero 638c236ceb HealthSystem tested and working. Also the 3 new PlayerEvents seems to work. TODO: a proper test in the testclass 2016-01-07 14:53:31 +01:00
Tleety e7bb8954bf Merge remote-tracking branch 'origin/master' into Forward+
# Conflicts:
#	include/Engine/Rendering/Renderer.h
#	resources/Schema/Components.xsd
#	resources/Schema/Entities/Test.xml
#	src/Engine/Rendering/Renderer.cpp
2016-01-06 11:35:55 +01:00
viktorljung ef4cbfece8 Added PointLight Component in XML files 2015-12-18 13:20:55 +01:00
viktorljung 05b78265be Fixed some transparency bugs and started on component based camera 2015-12-14 19:10:00 +01:00
William Moberg 59095c2ce5 Started on CollisionSystem and TriggerSystem. Moved collision code to Collision folder. 2015-12-14 17:08:00 +01:00
viktorljung 123c198e19 Text component added and Text render queue 2015-12-14 14:48:24 +01:00
stiffly c2435fda2d Added Component to Components.xsd and Entity.xsd 2015-12-11 14:27:54 +01:00
sippeangelo 0367826f16 Added RaptorCopter example system 2015-12-10 10:17:18 +01:00
sippeangelo 1e1ce4e127 Added Model component to schema 2015-12-08 18:21:24 +01:00
sippeangelo 1a8784b4be Added resource folder for lightweight run-time resources that is also relevant to code, eg. shaders and XML schemas 2015-11-20 16:06:30 +01:00