Commit Graph

17 Commits

Author SHA1 Message Date
Jace b56824786c Revert "Merge pull request #75 from teamfisk/NormalSpecularMapping"
This reverts commit 192de80782, reversing
changes made to 24aac6a00d.
2016-02-03 16:16:06 +01:00
Tleety 7b4826cb44 Merge remote-tracking branch 'origin/master' into NormalSpecularMapping 2016-02-02 13:24:31 +01:00
Tleety 8299b99e2f Test world changes and some other small fixes 2016-02-01 19:08:46 +01:00
Tleety 782c1a388a Comment 2016-02-01 18:23:40 +01:00
Tleety a188a3f7fa Removed widget pointlight since it is now redundant 2016-02-01 18:22:36 +01:00
Tleety ed7d00c1d8 Bug where widgets did not get their ambient light now fixed. 2016-02-01 18:19:38 +01:00
Jace a3d4eb65d5 Fixes #66 warnings 2016-02-01 17:53:01 +01:00
Tleety 53cae25eb2 WIP on widget fuckery 2016-02-01 16:56:55 +01:00
Tleety 0e70dc6fa3 Merge remote-tracking branch 'origin/master' into NormalSpecularMapping
# Conflicts:
#	include/Engine/Rendering/RenderSystem.h
#	src/Engine/Rendering/DrawFinalPass.cpp
#	src/Engine/Rendering/RenderSystem.cpp
2016-01-27 15:41:31 +01:00
Jace 5fcd26cd3e Made TriggerSystem make use of Octree 2016-01-27 13:35:16 +01:00
Tleety cbb17d22d4 WIP 2016-01-27 12:10:00 +01:00
viktorljung ada1bac2a7 Merge remote-tracking branch 'origin/master' into Menu
# Conflicts:
#	include/Engine/Rendering/RenderSystem.h
#	resources/Schema/Entities/RenderingWorld.xml
#	resources/Shaders/ForwardPlus.frag.glsl
#	src/Engine/Rendering/RenderSystem.cpp
2016-01-24 20:48:17 +01:00
antc13 96a735c542 Changed .obj to .mesh for all meshes. 2016-01-24 16:12:31 +01:00
viktorljung 680a12d88f HealthMeter 2016-01-23 14:53:17 +01:00
Jace a6548a72b3 Merge remote-tracking branch 'origin/master' into EditorUsefulness
# Conflicts:
#	include/Engine/Collision/CollidableOctreeSystem.h
#	include/Engine/Collision/CollisionSystem.h
#	include/Engine/Collision/TriggerSystem.h
#	include/Engine/Rendering/RenderSystem.h
#	include/Game/Systems/PlayerSystem.h
#	resources/Schema/Components/Physics.xsd
#	resources/Schema/Types/Entity.xsd
#	src/Engine/Rendering/RenderSystem.cpp
#	src/Engine/Rendering/Renderer.cpp
#	src/Game/Game.cpp
#	src/Game/Systems/HealthSystem.cpp
#	src/Game/Systems/PlayerSystem.cpp
#	src/Tests/OctTreeTestGameClass.cpp
2016-01-21 16:16:35 +01:00
Jace 51979d7f0c Changed System to take World through constructor and store it instead, cause it makes more sense. 2016-01-18 23:59:33 +01:00
Jace 4786986abd Rendering pipeline fixes across the board and base work on refactored editor 2016-01-17 06:29:25 +01:00