verysecrethero
bba002dea9
Removed DebugCode
2016-03-01 17:37:30 +01:00
verysecrethero
15195964da
ECaptured: added NextCapturePoint entitywrapper. Changed CapturePointID to CapturePointTakenID. Fixed so CapturePoints works in singleplayer again. Captured event is now sent in the next Update, since the information for NextCapturePoint is needed
2016-03-01 17:34:30 +01:00
Jace
c60e1ba7e4
Merge pull request #144 from teamfisk/RenderSetingsV2
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Render settings
2016-03-01 13:49:38 +01:00
Tobias Dahl
63d205f56a
Merge pull request #146 from teamfisk/EditorKeyboardFix
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Fixed editor keyboard shortcuts getting mixed up with GUI input actions
2016-03-01 13:46:01 +01:00
Jace
36f6ade87a
Fixed editor keyboard shortcuts getting mixed up with GUI input actions
2016-03-01 13:38:51 +01:00
Teejoon
724d7b1586
Merge remote-tracking branch 'origin/master' into RenderSetingsV2
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Conflicts:
src/Engine/Rendering/DrawFinalPass.cpp
2016-03-01 12:56:00 +01:00
Teejoon
8cda614de4
Added transparent object that disappeared from the merge
2016-03-01 12:54:01 +01:00
Teejoon
77eaa45702
Merge remote-tracking branch 'origin/master' into HEAD
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Conflicts:
src/Engine/Rendering/CubeMapPass.cpp
src/Engine/Rendering/DrawFinalPass.cpp
2016-03-01 12:11:27 +01:00
Tobias Dahl
dfa224b4dd
Merge pull request #142 from teamfisk/Respawning
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Added CapturePointGameMode component with RespawnTime
2016-03-01 11:28:56 +01:00
Jace
86df8f14f4
Merge pull request #143 from teamfisk/Transparency-fix
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Transparency fix
2016-03-01 11:26:26 +01:00
Tleety
eaea645068
Reflectance should now work as an inverse of the specular alpha value.
2016-03-01 11:19:44 +01:00
Tleety
21bf7f4df3
Glow should now legit be working through transparency.
2016-03-01 11:03:16 +01:00
William Moberg
e2b7e5400d
Check so CapturePointGameMode pool exists and has a size.
2016-03-01 10:20:52 +01:00
William Moberg
658eace093
Added component CapturePointGameMode that contains respawntime.
2016-02-29 18:20:14 +01:00
Joachim Pettersson
c106768939
Merge pull request #135 from teamfisk/JumpHeightAdjustment
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Player jump speed can be adjusted
2016-02-29 17:37:25 +01:00
William Moberg
c7dad79e72
Merge branch 'master' into JumpHeightAdjustment
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# Conflicts:
# resources/Schema/Components.xsd
# resources/Schema/Entities/Player.xml
# resources/Schema/Entities/PlayerRed.xml
# src/Game/Systems/PlayerMovementSystem.cpp
2016-02-29 17:28:40 +01:00
Joachim Pettersson
d37f8cc350
Merge pull request #141 from teamfisk/BoxModelCollision
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Collision jittering + disappearing weapon
2016-02-29 17:13:34 +01:00
William Moberg
3c35c0a956
Frustum culling octree updates after collisions, no more disappearing weapons.
2016-02-29 15:50:26 +01:00
William Moberg
d47a806c64
Made a easy hack to solve jittering when standing still. Jittering should still be present when moving, but at least it is less prominent when moving.
2016-02-29 15:49:23 +01:00
William Moberg
8e21c5a5e4
Reverts last WIP since it probably added code without improving anything.
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Revert "WIP, should take shortest resolution even if forced upwards because of slopes, not solving the jittering problem though. + debug code."
This reverts commit db5170c699 .
2016-02-29 15:38:36 +01:00
Teejoon
df7ace6626
We only uses one depth buffer now
2016-02-29 11:44:29 +01:00
William Moberg
db5170c699
WIP, should take shortest resolution even if forced upwards because of slopes, not solving the jittering problem though. + debug code.
2016-02-29 09:37:51 +01:00
Jace
bb76c9d248
WIP multi-weapon behaviours
2016-02-29 06:58:57 +01:00
Teejoon
9cbc6f7755
Added GenerateTexture, GenerateMipMapTexture and DeleteTexture to CommonFunctions
2016-02-28 16:16:22 +01:00
Teejoon
d3a245606a
SSAO and Glow is no longe conflicting with each other.
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Texture should get the id = 0 when they are deleted and not assigned a new texture after. Else they will start to conflict with each other.
2016-02-28 15:02:40 +01:00
Teejoon
b320d8d1e4
WIP
2016-02-26 18:01:38 +01:00
Teejoon
62e22d3821
Fix
2016-02-26 13:32:16 +01:00
Teejoon
0805375483
Deleted SSAO sliders except Quality
2016-02-26 13:25:19 +01:00
Jace
0c60b637c3
Who's merging without compiling?
2016-02-26 12:52:10 +01:00
William Moberg
d411de894f
Merge pull request #140 from teamfisk/FixNetworkBugs
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Death explosion should always get triggered now.
2016-02-26 12:01:19 +01:00
Teejoon
f56705d921
You can now change the quality of SSAO by sliding the SSAO Quality
2016-02-26 11:51:20 +01:00
Jocke
18450ff4f3
Death explosion should always get triggered now. (I hope)
2016-02-26 11:08:05 +01:00
William Moberg
22b473a0b6
Merge pull request #139 from teamfisk/EditorCopyPaste
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Editor copy paste
2016-02-26 11:01:18 +01:00
Jace
f161fce719
Merge pull request #138 from teamfisk/PlayerAtOriginFix
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Teleporting to origin on spawn fixed.
2016-02-25 17:55:03 +01:00
Jace
0343683678
Fixed cubemaps being generated over and over again each frame.
2016-02-25 17:51:40 +01:00
Jace
9e6c67596d
Basic editor copy and paste. Doesn't actually copy the entity until you paste it.
2016-02-25 17:51:28 +01:00
William Moberg
89d0d5753f
Fix for player teleporting to (0,0,0). Saves player previous position in CollisionSystem instead of Physics component so it won't be saved when editing Players.
2016-02-25 16:16:24 +01:00
Adam Byléhn
748a178801
Merge pull request #136 from teamfisk/FixNetworkBugs
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Fix network bugs
2016-02-25 16:09:08 +01:00
Jocke
eac9a9daf6
Pull request #136 Merge remote-tracking branch 'origin/master' into FixNetworkBugs
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# Conflicts:
# src/Engine/Network/Client.cpp
2016-02-25 16:07:06 +01:00
Jocke
059fe5c6c0
Fixed typo m_EPDoubleJump to m_EDoubleJump.
2016-02-25 16:04:27 +01:00
Joachim Pettersson
fb465ede81
Merge pull request #134 from teamfisk/HUDDesync
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Good job! 👍
2016-02-25 15:53:07 +01:00
Jocke
f66fa7a183
Merge remote-tracking branch 'origin/master' into FixNetworkBugs
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# Conflicts:
# include/Engine/Network/Client.h
# include/Engine/Network/MessageType.h
# include/Engine/Network/Server.h
# include/Engine/Network/TCPServer.h
# src/Engine/Network/Client.cpp
# src/Engine/Network/TCPServer.cpp
2016-02-25 15:13:11 +01:00
Jocke
508d8a6f00
Fixed memory leak in TCPServer::AcceptNewConnections caused by acceptor->async_accept().
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Fixed some formating and comments.
2016-02-25 14:24:38 +01:00
William Moberg
cd315bbaa0
Added DoubleJump component and JumpSpeed in Player component so jumpheight can be adjusted for regular jump and double jump.
2016-02-25 12:12:44 +01:00
stiffly
8ce6308649
In snapshot: now sends player information and also CP information. Now it is no longer true that they will arrive in pre order. Appropriate actions were therefor implemented.
2016-02-25 11:56:40 +01:00
stiffly
f10958c268
Capturepoint logic is now purely done on the serverside.
2016-02-25 11:50:29 +01:00
William Moberg
da1c7b3093
Merge pull request #133 from teamfisk/AndersTest
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Ammo,HealthPickup now takes in account for possible parenting/childin…
2016-02-25 09:58:14 +01:00
verysecrethero
ef87102d1f
Ammo,HealthPickup now takes in account for possible parenting/childing of the pickup. Also saved the xml files with the new scaling
2016-02-24 17:53:37 +01:00
Jace
9a41bda4cf
Merge pull request #132 from teamfisk/CubeMap
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Cube map
2016-02-24 16:03:49 +01:00
Tleety
fc18932068
Merge remote-tracking branch 'origin/master' into CubeMap
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# Conflicts:
# src/Engine/Rendering/Renderer.cpp
2016-02-24 15:45:30 +01:00