verysecrethero
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b3bb0e543f
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Added EventBroker Test from the other project
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2015-12-11 16:17:23 +01:00 |
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verysecrethero
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e535f629bc
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Merge branch 'master' into PlayerTakeCapturePoint
# Conflicts:
# include/Game/Game.h
# include/Game/HardcodedTestWorld.h
# src/Game/Game.cpp
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2015-12-10 11:50:29 +01:00 |
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verysecrethero
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c60e968836
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Removed a boxclear in the end of the test2 method
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2015-12-10 11:03:40 +01:00 |
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sippeangelo
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352074da04
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Created base for systems
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2015-12-10 10:17:08 +01:00 |
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sippeangelo
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53ef749736
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Fixed absoute positioning, I think...
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2015-12-10 10:16:03 +01:00 |
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sippeangelo
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90a79c702f
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Added crude absolute positioning when rendering
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2015-12-09 15:26:49 +01:00 |
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sippeangelo
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58d827f7d0
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Moved world definition to Schema/Entities/Test.xml and removed HardcodedTestWorld
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2015-12-09 14:25:41 +01:00 |
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sippeangelo
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3085ccdfbf
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Added temporary Release function to resource manager to be able to reload a resource
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2015-12-09 14:23:49 +01:00 |
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William Moberg
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14bcb7ea0d
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Added Update call in Game to test OctTree by using collision.
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2015-12-09 13:52:17 +01:00 |
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William Moberg
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bad42fae1c
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OctTree differentiates between static/dynamic objects now. Added a general BoxesInSameRegion method.
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2015-12-09 13:27:00 +01:00 |
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sippeangelo
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c9b140bd6b
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Semi-working entity loading from XML files!
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2015-12-09 12:29:32 +01:00 |
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sippeangelo
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c9d1ba6cae
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EntityIDs should start at 1, because 0 is world
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2015-12-09 11:07:46 +01:00 |
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Jace
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d597c7e60e
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Cleaned up custom type conversion code
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2015-12-08 22:51:35 +01:00 |
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sippeangelo
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9fbea18330
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fixup! Merge remote-tracking branch 'origin/master' into ecs
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2015-12-08 18:20:42 +01:00 |
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sippeangelo
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f337305dee
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Merge remote-tracking branch 'origin/master' into ecs
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2015-12-08 18:07:42 +01:00 |
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sippeangelo
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d7de4fc694
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Component definitions now loaded from schema. No default values yet.
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2015-12-08 18:07:32 +01:00 |
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William Moberg
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a7fb77d998
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OctTree can check if a box collides with a box in the OctTree.
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2015-12-08 17:12:58 +01:00 |
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William Moberg
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32d2aa6a93
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AABB can also be created with center position and its size.
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2015-12-08 17:01:50 +01:00 |
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William Moberg
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b87e543420
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Merge branch 'master' into OctTree
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2015-12-08 10:47:27 +01:00 |
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viktorljung
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c717dd7049
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Removed sprite RenderQueue and moved FrameBuffer to rendering instead of rendering/util
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2015-12-08 10:37:24 +01:00 |
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viktorljung
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e7427bf3ad
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Merge remote-tracking branch 'origin/master' into Rendering
# Conflicts:
# include/Game/HardcodedTestWorld.h
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2015-12-08 10:15:00 +01:00 |
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William Moberg
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648ba502bb
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Added small test for OctTree.
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2015-12-07 17:27:57 +01:00 |
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viktorljung
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9e1a4b83ae
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Linked picking to entities
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2015-12-07 17:26:42 +01:00 |
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William Moberg
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04a8eeebe8
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Added test get methods and some comments.
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2015-12-07 16:25:01 +01:00 |
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viktorljung
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1df63aecd5
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Added a RenderQueueFactory that produces a RenderQueueCollection for the Renderer to use.
Still needs more work
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2015-12-07 16:24:34 +01:00 |
|
William Moberg
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955c9ce534
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Removed superfluous function declaration.
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2015-12-07 16:00:34 +01:00 |
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William Moberg
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e8d23f3b3f
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Added AABBVsAABB function.
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2015-12-07 15:59:41 +01:00 |
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Viktor Ljung
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9b830526f8
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Merge pull request #4 from teamfisk/ecs
Tests for ECS
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2015-12-07 15:25:39 +01:00 |
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sippeangelo
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6991a2be26
|
Renamed Networking -> Network
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2015-12-07 15:22:26 +01:00 |
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stiffly
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48339934b6
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Created skeleton for Server/Client logic.
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2015-12-07 14:32:49 +01:00 |
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sippeangelo
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7f88a8b2d2
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Merge remote-tracking branch 'origin/master' into ecs
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2015-12-04 09:46:30 +01:00 |
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sippeangelo
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aeb6c39603
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Created ComponentWrapperFactory to make test mocking easier and manual component registration a little less painful
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2015-12-03 19:31:55 +01:00 |
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William Moberg
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8e21b1fe35
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Added ray collision detection in leaf nodes. Fixed possible bug in OctTree::AddBox
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2015-12-03 19:25:40 +01:00 |
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viktorljung
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96a10ada38
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fixed so the picking works with the new framebuffer class
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2015-12-03 19:20:30 +01:00 |
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viktorljung
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a82c7c1e3b
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Merge branch 'Rendering' of github.com:teamfisk/TacticalZ into Rendering
# Conflicts:
# include/Engine/Rendering/Renderer.h
# src/Engine/Rendering/Renderer.cpp
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2015-12-03 19:06:24 +01:00 |
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viktorljung
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dc8cc92ec2
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Added a GenerateTexture function
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2015-12-03 19:04:57 +01:00 |
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viktorljung
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aaa6b6ef20
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Added FrameBuffer wrapper class
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2015-12-03 18:32:01 +01:00 |
|
Tleety
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45a48bbbe5
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Merge remote-tracking branch 'origin/master' into Rendering
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2015-12-03 18:15:56 +01:00 |
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Tleety
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1c06c06816
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Added a ScreenCoords class with some util functions to clean up the Renderer class.
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2015-12-03 18:14:52 +01:00 |
|
William Moberg
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af5b3a9302
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Fixed wrong paths and added an outDistance to RayVsAABB.
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2015-12-03 17:24:53 +01:00 |
|
William Moberg
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abb61d2cd6
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Merge branch 'OctTree' of github.com:teamfisk/TacticalZ into OctTree
# Conflicts:
# include/Engine/Core/Collision.h
# src/Engine/Core/Collision.cpp
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2015-12-03 17:11:35 +01:00 |
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William Moberg
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2f13f5da7a
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Relocated AABB and Ray in Collision.h to their own files. Started implementation on OctTree.
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2015-12-03 17:03:27 +01:00 |
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sippeangelo
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d3d2e594fe
|
Basic and working entity system with a really ugly test case
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2015-12-03 15:07:35 +01:00 |
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viktorljung
|
0f33089039
|
Merge remote-tracking branch 'origin/master' into Rendering
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2015-12-03 14:59:45 +01:00 |
|
viktorljung
|
983ca485f5
|
Picking now returning world position
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2015-12-03 14:50:14 +01:00 |
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viktorljung
|
18b63c7ef3
|
Added 3D picking of models to renderer
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2015-12-02 18:00:11 +01:00 |
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viktorljung
|
eb50a747fa
|
Added Hash for Vec2 Unordered_Map
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2015-12-02 17:59:21 +01:00 |
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sippeangelo
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c7430a9338
|
Fixed ComponentWrapper string scope error
|
2015-12-02 15:37:20 +01:00 |
|
sippeangelo
|
61b7aa6b3d
|
Merge branch 'master' into ecs
|
2015-12-02 15:07:55 +01:00 |
|
sippeangelo
|
b3e68c6c34
|
Implemented ComponentPool and initial tests for it
|
2015-12-02 15:07:48 +01:00 |
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