Commit Graph

69 Commits

Author SHA1 Message Date
verysecrethero b3bb0e543f Added EventBroker Test from the other project 2015-12-11 16:17:23 +01:00
verysecrethero e535f629bc Merge branch 'master' into PlayerTakeCapturePoint
# Conflicts:
#	include/Game/Game.h
#	include/Game/HardcodedTestWorld.h
#	src/Game/Game.cpp
2015-12-10 11:50:29 +01:00
verysecrethero c60e968836 Removed a boxclear in the end of the test2 method 2015-12-10 11:03:40 +01:00
sippeangelo 352074da04 Created base for systems 2015-12-10 10:17:08 +01:00
sippeangelo 53ef749736 Fixed absoute positioning, I think... 2015-12-10 10:16:03 +01:00
sippeangelo 90a79c702f Added crude absolute positioning when rendering 2015-12-09 15:26:49 +01:00
sippeangelo 58d827f7d0 Moved world definition to Schema/Entities/Test.xml and removed HardcodedTestWorld 2015-12-09 14:25:41 +01:00
sippeangelo 3085ccdfbf Added temporary Release function to resource manager to be able to reload a resource 2015-12-09 14:23:49 +01:00
William Moberg 14bcb7ea0d Added Update call in Game to test OctTree by using collision. 2015-12-09 13:52:17 +01:00
William Moberg bad42fae1c OctTree differentiates between static/dynamic objects now. Added a general BoxesInSameRegion method. 2015-12-09 13:27:00 +01:00
sippeangelo c9b140bd6b Semi-working entity loading from XML files! 2015-12-09 12:29:32 +01:00
sippeangelo c9d1ba6cae EntityIDs should start at 1, because 0 is world 2015-12-09 11:07:46 +01:00
Jace d597c7e60e Cleaned up custom type conversion code 2015-12-08 22:51:35 +01:00
sippeangelo 9fbea18330 fixup! Merge remote-tracking branch 'origin/master' into ecs 2015-12-08 18:20:42 +01:00
sippeangelo f337305dee Merge remote-tracking branch 'origin/master' into ecs 2015-12-08 18:07:42 +01:00
sippeangelo d7de4fc694 Component definitions now loaded from schema. No default values yet. 2015-12-08 18:07:32 +01:00
William Moberg a7fb77d998 OctTree can check if a box collides with a box in the OctTree. 2015-12-08 17:12:58 +01:00
William Moberg 32d2aa6a93 AABB can also be created with center position and its size. 2015-12-08 17:01:50 +01:00
William Moberg b87e543420 Merge branch 'master' into OctTree 2015-12-08 10:47:27 +01:00
viktorljung c717dd7049 Removed sprite RenderQueue and moved FrameBuffer to rendering instead of rendering/util 2015-12-08 10:37:24 +01:00
viktorljung e7427bf3ad Merge remote-tracking branch 'origin/master' into Rendering
# Conflicts:
#	include/Game/HardcodedTestWorld.h
2015-12-08 10:15:00 +01:00
William Moberg 648ba502bb Added small test for OctTree. 2015-12-07 17:27:57 +01:00
viktorljung 9e1a4b83ae Linked picking to entities 2015-12-07 17:26:42 +01:00
William Moberg 04a8eeebe8 Added test get methods and some comments. 2015-12-07 16:25:01 +01:00
viktorljung 1df63aecd5 Added a RenderQueueFactory that produces a RenderQueueCollection for the Renderer to use.
Still needs more work
2015-12-07 16:24:34 +01:00
William Moberg 955c9ce534 Removed superfluous function declaration. 2015-12-07 16:00:34 +01:00
William Moberg e8d23f3b3f Added AABBVsAABB function. 2015-12-07 15:59:41 +01:00
Viktor Ljung 9b830526f8 Merge pull request #4 from teamfisk/ecs
Tests for ECS
2015-12-07 15:25:39 +01:00
sippeangelo 6991a2be26 Renamed Networking -> Network 2015-12-07 15:22:26 +01:00
stiffly 48339934b6 Created skeleton for Server/Client logic. 2015-12-07 14:32:49 +01:00
sippeangelo 7f88a8b2d2 Merge remote-tracking branch 'origin/master' into ecs 2015-12-04 09:46:30 +01:00
sippeangelo aeb6c39603 Created ComponentWrapperFactory to make test mocking easier and manual component registration a little less painful 2015-12-03 19:31:55 +01:00
William Moberg 8e21b1fe35 Added ray collision detection in leaf nodes. Fixed possible bug in OctTree::AddBox 2015-12-03 19:25:40 +01:00
viktorljung 96a10ada38 fixed so the picking works with the new framebuffer class 2015-12-03 19:20:30 +01:00
viktorljung a82c7c1e3b Merge branch 'Rendering' of github.com:teamfisk/TacticalZ into Rendering
# Conflicts:
#	include/Engine/Rendering/Renderer.h
#	src/Engine/Rendering/Renderer.cpp
2015-12-03 19:06:24 +01:00
viktorljung dc8cc92ec2 Added a GenerateTexture function 2015-12-03 19:04:57 +01:00
viktorljung aaa6b6ef20 Added FrameBuffer wrapper class 2015-12-03 18:32:01 +01:00
Tleety 45a48bbbe5 Merge remote-tracking branch 'origin/master' into Rendering 2015-12-03 18:15:56 +01:00
Tleety 1c06c06816 Added a ScreenCoords class with some util functions to clean up the Renderer class. 2015-12-03 18:14:52 +01:00
William Moberg af5b3a9302 Fixed wrong paths and added an outDistance to RayVsAABB. 2015-12-03 17:24:53 +01:00
William Moberg abb61d2cd6 Merge branch 'OctTree' of github.com:teamfisk/TacticalZ into OctTree
# Conflicts:
#	include/Engine/Core/Collision.h
#	src/Engine/Core/Collision.cpp
2015-12-03 17:11:35 +01:00
William Moberg 2f13f5da7a Relocated AABB and Ray in Collision.h to their own files. Started implementation on OctTree. 2015-12-03 17:03:27 +01:00
sippeangelo d3d2e594fe Basic and working entity system with a really ugly test case 2015-12-03 15:07:35 +01:00
viktorljung 0f33089039 Merge remote-tracking branch 'origin/master' into Rendering 2015-12-03 14:59:45 +01:00
viktorljung 983ca485f5 Picking now returning world position 2015-12-03 14:50:14 +01:00
viktorljung 18b63c7ef3 Added 3D picking of models to renderer 2015-12-02 18:00:11 +01:00
viktorljung eb50a747fa Added Hash for Vec2 Unordered_Map 2015-12-02 17:59:21 +01:00
sippeangelo c7430a9338 Fixed ComponentWrapper string scope error 2015-12-02 15:37:20 +01:00
sippeangelo 61b7aa6b3d Merge branch 'master' into ecs 2015-12-02 15:07:55 +01:00
sippeangelo b3e68c6c34 Implemented ComponentPool and initial tests for it 2015-12-02 15:07:48 +01:00