FakeShemp
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243276707a
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Merge remote-tracking branch 'origin/master' into ExplosionEffectV2
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2016-03-07 13:52:29 +01:00 |
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Jocke
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d78a7e20e2
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Merge branch 'master' into Weapons
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2016-03-04 08:29:33 +01:00 |
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Jace
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177667eef5
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The only working branch ever
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2016-03-04 05:02:25 +01:00 |
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Joachim Pettersson
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e6472b9745
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Merge pull request #170 from teamfisk/ScoreBoard
I Hope To God That This Works.
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2016-03-04 04:03:46 +01:00 |
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Tobias Dahl
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7675af1ef6
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Merge pull request #168 from teamfisk/SniperSprintBranch
Sniper sprint effect
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2016-03-04 03:31:53 +01:00 |
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Jace
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4dd46e2e21
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Merge branch 'master' into Weapons
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2016-03-03 23:46:46 +01:00 |
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Jace
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7e6d32aaec
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Fixed AssaultWeapon reload logic
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2016-03-03 23:45:28 +01:00 |
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viktorljung
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66c8a17b17
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Merge remote-tracking branch 'origin/master' into Animations
# Conflicts:
# resources/Schema/Types/Entity.xsd
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2016-03-03 23:21:14 +01:00 |
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viktorljung
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e3fbd2082c
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BlendQueues fully working
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2016-03-03 23:20:13 +01:00 |
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Tleety
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0a21fe15dd
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Merge remote-tracking branch 'origin/master' into ScoreBoard
# Conflicts:
# resources/Schema/Components.xsd
# resources/Schema/Entities/Player.xml
# resources/Schema/Types/Entity.xsd
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2016-03-03 22:56:39 +01:00 |
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Jocke
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984b8ad3e9
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SprintEffect defaults to 30% extra speed.
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2016-03-03 21:57:27 +01:00 |
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Jocke
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b1148c0c6c
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Added a afterimage SprintEffect for the Sniper.
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2016-03-03 21:24:31 +01:00 |
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Tleety
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00c585de3c
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Score should now track to all clients
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2016-03-03 20:45:16 +01:00 |
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stiffly
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1cc92f4800
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Merge remote-tracking branch 'origin/master' into Kill-streak-sounds
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2016-03-03 20:25:43 +01:00 |
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Jace
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eba296196c
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Merge remote-tracking branch 'origin/master' into Weapons
# Conflicts:
# src/Game/Game.cpp
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2016-03-03 20:05:10 +01:00 |
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Jace
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b2371f4a43
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Working AssaultWeapon
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2016-03-03 20:00:42 +01:00 |
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Jace
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e55a399bad
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Merge pull request #165 from teamfisk/PickClassCamera
Pick class camera
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2016-03-03 18:41:04 +01:00 |
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viktorljung
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a3494b92c8
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Blending queues now working
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2016-03-03 17:48:25 +01:00 |
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stiffly
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20c6caa408
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Merge remote-tracking branch 'origin/master' into Kill-streak-sounds
# Conflicts:
# resources/DefaultConfig.ini
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2016-03-03 17:32:04 +01:00 |
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William Moberg
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398bc725b6
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When pick class buttons are clicked they send an InputCommand, not an ButtonClicked event.
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2016-03-03 16:32:24 +01:00 |
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viktorljung
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8957b0b464
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Merge remote-tracking branch 'origin/master' into Animations
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2016-03-03 14:05:43 +01:00 |
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Tleety
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96bc5db7bb
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Merge commit '0e8b97dbbade6bb39c6f2b8af6c1cfc43ce67cde' into ScoreBoard
# Conflicts:
# resources/Schema/Entities/Player.xml
# src/Game/Game.cpp
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2016-03-03 13:22:28 +01:00 |
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Jocke
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da81f21799
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Merge remote-tracking branch 'origin/master' into SniperSprintBranch
# Conflicts:
# include/Engine/Input/FirstPersonInputController.h
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2016-03-03 12:16:09 +01:00 |
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Tleety
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ff6e2167d4
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Some new events and changes to ScoreSystem
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2016-03-03 11:25:06 +01:00 |
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Tleety
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27d3ec4118
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Added some fields in score components to track more data. Added some logic to the ScoreSystem class
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2016-03-03 09:49:20 +01:00 |
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Jace
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9d4441852c
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DefenderWeapon view punch and crosshair travel with return
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2016-03-03 03:49:44 +01:00 |
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Jace
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0e8b97dbba
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Made AmmunitionHUD into TextFieldReader which reads any component field on a parent and updates a Text component with the value!
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2016-03-03 01:35:32 +01:00 |
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Tleety
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40c66f76ae
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A component for tracking score for players.
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2016-03-03 01:28:43 +01:00 |
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Jace
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13546aa3fc
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DefenderWeapon and SidearmWeapon
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2016-03-03 01:13:39 +01:00 |
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Tleety
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8005ca377c
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Merge branch 'master' into ScoreBoard
# Conflicts:
# resources/Schema/Components.xsd
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2016-03-02 23:26:33 +01:00 |
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Tleety
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e1ca104fc9
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Merge remote-tracking branch 'origin/master' into HUD-Timers
# Conflicts:
# resources/Schema/Entities/Player.xml
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2016-03-02 22:49:26 +01:00 |
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Jace
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b431a875f7
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New weapon behaviours
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2016-03-02 22:48:01 +01:00 |
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Tleety
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2cb4a307eb
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Merge branch 'master' into HUD-Timers
# Conflicts:
# resources/Schema/Entities/QualityAssurance.xml
# src/Game/Game.cpp
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2016-03-02 22:42:12 +01:00 |
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Tleety
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9c9d1eede6
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Components for ScoreScreen Added
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2016-03-02 22:34:03 +01:00 |
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Tleety
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a339c61f5b
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Merge remote-tracking branch 'origin/master' into Boost-icons
# Conflicts:
# resources/Schema/Components.xsd
# resources/Schema/Types/Entity.xsd
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2016-03-02 21:51:52 +01:00 |
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Tleety
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8b81ba9019
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Some small fixes, also added new UI elements to Player
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2016-03-02 21:40:20 +01:00 |
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antc13
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3094dd301b
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Added a default value to Position in FloatingEffect.xml
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2016-03-02 17:47:22 +01:00 |
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antc13
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7d15313209
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Added a FloatingEffectSystem to the game. Pickups now move up and down, if so desired.
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2016-03-02 17:22:44 +01:00 |
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Tleety
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a9a19193ad
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Component for Boost icons
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2016-03-02 17:21:15 +01:00 |
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verysecrethero
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f84d1ac4a1
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Merge remote-tracking branch 'origin/master' into SniperSprintBranch
# Conflicts:
# include/Engine/Input/FirstPersonInputController.h
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2016-03-02 17:11:36 +01:00 |
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Joachim Pettersson
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f8f4b4d939
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Merge pull request #151 from teamfisk/CPArrow
CapturePoint indicator HUD
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2016-03-02 16:48:52 +01:00 |
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verysecrethero
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3c8df35be9
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Merge remote-tracking branch 'origin/master' into AssaultBoost
# Conflicts:
# src/Game/Game.cpp
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2016-03-02 15:59:16 +01:00 |
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Tleety
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cdbc348cfa
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AbilityCooldownHUD should now correctly track cooldown for dash ability.
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2016-03-02 14:46:37 +01:00 |
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Tleety
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502a290d36
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Merge branch 'master' into HUD-Timers
# Conflicts:
# resources/Schema/Components.xsd
# resources/Schema/Entities/PlayerRed.xml
# resources/Schema/Types/Entity.xsd
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2016-03-02 14:22:13 +01:00 |
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Tleety
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a2b938d8f6
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Merge branch 'master' into CPArrow
# Conflicts:
# resources/Schema/Entities/Player.xml
# resources/Schema/Entities/PlayerRed.xml
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2016-03-02 13:58:44 +01:00 |
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viktorljung
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8422742a9e
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Merge remote-tracking branch 'origin/master' into Animations
# Conflicts:
# src/Engine/Rendering/DrawFinalPass.cpp
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2016-03-02 13:50:08 +01:00 |
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stiffly
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b7fac7103d
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More reasonable distance to hear sounds by other players. Modeified by rolloff factor.
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2016-03-02 11:26:06 +01:00 |
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FakeShemp
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3ba73b8206
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Pulsate system implemented.
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2016-03-01 23:05:27 +01:00 |
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verysecrethero
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f147929aa9
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Moved the Dash CoolDown (CoolDownTimer) to the component (DashAbility). Fixed 2 warnings
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2016-03-01 17:57:18 +01:00 |
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Tleety
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b0a66f9e83
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Components for CapturePoint arrow HUD element and a system skeleton
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2016-03-01 16:19:59 +01:00 |
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