Teejoon
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5aaefc6e53
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Animation optimization
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2016-03-13 19:01:30 +01:00 |
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viktorljung
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1616fb20d1
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Skinned meshes now in T-Pose when not it's blendtree is null
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2016-03-04 02:03:50 +01:00 |
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viktorljung
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1aefa1dec6
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AutoAnimationBlend now working correctly for unique nodes
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2016-03-02 17:06:51 +01:00 |
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viktorljung
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07ccb9c041
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AutoAnimationBlend on unique node working but scale is not working correctly
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2016-03-02 13:30:04 +01:00 |
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viktorljung
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af034673f6
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BoneAttachments now working and BlendTrees are created in the AnimationSystem
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2016-02-26 10:17:47 +01:00 |
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viktorljung
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c97d0d9381
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Fixed memory leaks and cleaned up Skeleton and BlendTree
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2016-02-25 11:30:09 +01:00 |
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viktorljung
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606a9bf94f
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BlendTree now working but has some memory leaks
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2016-02-23 17:06:41 +01:00 |
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viktorljung
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abd36c81f8
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Added BlendTree that stores and blends multiple animations
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2016-02-22 15:58:38 +01:00 |
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viktorljung
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3c9c95cff4
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Animation blending improved and Animation Override added
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2016-02-18 16:34:18 +01:00 |
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viktorljung
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debb1881bf
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BoneAttachment working
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2016-02-17 15:48:45 +01:00 |
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viktorljung
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db8bc612bd
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AdditiveBlend now working, needs cleanup
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2016-02-17 14:55:02 +01:00 |
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viktorljung
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e7118ce8e5
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WIP
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2016-02-17 10:52:50 +01:00 |
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viktorljung
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97de31be65
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Fixed BoneAttachment component
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2016-02-11 13:36:27 +01:00 |
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viktorljung
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607150189c
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Different animations can now be played on multiple meshes, AnimationOffset seems to make the lighting buggy
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2016-02-11 10:51:11 +01:00 |
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viktorljung
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224e95f34a
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Fixed BoneAttachment component and optimized animation code a bit
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2016-02-10 20:45:24 +01:00 |
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viktorljung
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2c48c2680f
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Cleanup
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2016-02-10 11:04:28 +01:00 |
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viktorljung
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7212217460
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Added animation blending and offset animation component
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2016-02-09 22:15:43 +01:00 |
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viktorljung
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933a32aa8d
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Animations kind of working
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2016-02-06 18:09:51 +01:00 |
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viktorljung
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b6e0332574
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Fixed support for new animation structure, not done yet
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2016-02-05 10:07:22 +01:00 |
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viktorljung
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35376178b1
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WIP
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2016-02-04 11:54:13 +01:00 |
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viktorljung
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2733efdc0d
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Merge remote-tracking branch 'origin/Importer' into Animations
# Conflicts:
# include/Engine/Rendering/Skeleton.h
# src/Engine/Rendering/RawModelCustom.cpp
# src/Engine/Rendering/Skeleton.cpp
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2016-02-04 11:32:44 +01:00 |
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antc13
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356cf72b0f
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Changed the structure of the Animation Data in both Exporter & Importer.
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2016-02-04 11:25:31 +01:00 |
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viktorljung
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6aec7555cc
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WIP Waiting for importer
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2016-02-04 11:13:33 +01:00 |
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viktorljung
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dba2fbdc0c
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WIP
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2016-02-02 14:52:31 +01:00 |
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viktorljung
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51075aefc8
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Model that has animations is now visible when it does not play an animation (T-pose)
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2016-02-01 10:24:50 +01:00 |
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viktorljung
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8fc8d56ee1
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Added BoneAttachment component
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2016-01-27 17:14:16 +01:00 |
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antc13
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f1835fd89c
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Animations PROBABLY works fine if all joints got keyframes.
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2016-01-23 18:02:42 +01:00 |
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antc13
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c984f76b2f
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Importing & Reading Custom animation data. TODO: Shaders.
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2016-01-20 18:36:03 +01:00 |
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sippeangelo
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872879c013
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Engine puzzle completed
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2015-11-30 17:02:24 +01:00 |
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sippeangelo
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16eb70dd59
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Added Model and related classes
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2015-11-24 10:55:54 +01:00 |
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