Jace
ce8dcd3022
Merge pull request #33 from teamfisk/Forward+
...
Forward+
2016-01-15 16:20:53 +01:00
William Moberg
c09fe4ae55
Added a bool option to disable threads in in the configfile regarding resource loading.
2016-01-15 16:18:39 +01:00
Tleety
14bc850fab
Merge remote-tracking branch 'origin/master' into Forward+
2016-01-15 11:02:27 +01:00
Tleety
ecf524eb4e
Merge remote-tracking branch 'origin/master' into Forward+
...
# Conflicts:
# include/Engine/Rendering/PickingPass.h
# include/Engine/Rendering/Renderer.h
# resources/Schema/Entities/Test.xml
# src/Engine/Rendering/DrawScenePass.cpp
# src/Engine/Rendering/PickingPass.cpp
# src/Engine/Rendering/RenderQueueFactory.cpp
# src/Engine/Rendering/Renderer.cpp
2016-01-15 11:01:58 +01:00
William Moberg
4cf6dcfc14
Merge branch 'master' into AsyncResourceLoad
...
# Conflicts:
# include/Engine/Rendering/RawModel.h
# src/Engine/Rendering/RenderQueueFactory.cpp
2016-01-15 10:10:57 +01:00
Jace
627108c6ee
Fixes for #30
...
# Conflicts:
# src/Game/Game.cpp
2016-01-14 18:15:38 +01:00
Viktor Ljung
a8f7d5f6b9
Merge pull request #30 from teamfisk/Rendering
...
Rendering Scenes
2016-01-14 16:43:35 +01:00
William Moberg
71047b08ec
Async load works, using exceptions for special resources.
2016-01-14 16:27:45 +01:00
William Moberg
9f185a1e35
Wrecked the last commit. Async loading works now.
2016-01-13 18:51:45 +01:00
William Moberg
a58cc33ed0
WIP, multithreaded loading based on exceptions, very slow probably.
2016-01-13 10:58:31 +01:00
viktorljung
0f17f9a888
Merge remote-tracking branch 'origin/master' into Rendering
...
# Conflicts:
# include/Engine/Editor/EditorSystem.h
# include/Engine/Rendering/EPicking.h
# include/Engine/Rendering/Renderer.h
# include/Game/Game.h
# resources/Schema/Components.xsd
# resources/Schema/Entities/Test.xml
# src/Engine/Editor/EditorSystem.cpp
# src/Engine/Rendering/RawModel.cpp
# src/Engine/Rendering/RenderQueueFactory.cpp
# src/Engine/Rendering/Renderer.cpp
# src/Game/Game.cpp
2016-01-12 16:13:20 +01:00
Jocke
56ac592d6d
Removed debug code from Game.cpp
2016-01-12 14:16:01 +01:00
Jocke
236230d12c
Packets now dynamically allocates more memory when they need it.
...
Increased local receive buffer for Client and Server() and removed the magic number that was used
In Server.h and Client.h
(char readBuffer[INPUTSIZE] = { 0 }).
Packets start size has now been increased to 512 bytes.
Changed ComponentInfo::FieldsInOrder to store strings instead of pointers.
Removed HasEntity() and are now using ValidEntity() instead.
2016-01-12 12:00:19 +01:00
viktorljung
d469fe6e9a
Removed picking event and added a pick function to renderer
2016-01-12 11:45:50 +01:00
Tleety
3c5966d174
Now sort models according to depth.
2016-01-11 17:57:15 +01:00
stiffly
f0ad28bac4
Removed some comments. Basically did nothing
2016-01-11 14:58:15 +01:00
Jace
e8e93587e9
Fixed weird behavior when components would register multiple times (Hint: It should never happen in the first place)
2016-01-11 14:35:41 +01:00
Jace
39dd27726d
MAJOR BREAKING CHANGE: EntityID 0 is now a valid entity. Use EntityID_Invalid as sentry for checks!
...
Also contains inseparable editor changes.
2016-01-11 14:35:41 +01:00
Jace
81024b4a1d
First work on EntityFileWriter for saving levels
2016-01-11 14:35:41 +01:00
Jace
23e78c4947
Cleaned up code
2016-01-11 14:35:15 +01:00
Jace
03456ad731
EntityFileParser
2016-01-11 14:35:15 +01:00
Jace
0bcbcda8b8
EntityFilePreprocessor
...
WIP
WIP
EntityFilePreprocessor
2016-01-11 14:35:15 +01:00
viktorljung
a7b43b06a2
Camera component and RenderQueue changes
2016-01-08 16:21:59 +01:00
verysecrethero
592776e783
Fixed so the PlayerDeath event doesn't get spammed while the player is dead. Also made sure that any remaining healthDeltas are cleared when dead.
2016-01-08 11:37:51 +01:00
William Moberg
beb0967c3b
Merge branch 'master' into OrderedSystemPipeline
...
# Conflicts:
# src/Game/Game.cpp
2016-01-07 16:49:20 +01:00
verysecrethero
0e0a361a38
HotFix: Updated the CMakeList.txt in src/Game so it has the HealthSystem.cpp. This is needed otherwise the solution cant find that file
2016-01-07 16:36:18 +01:00
verysecrethero
e52c0c9633
Now using the easier/cleaner way of getting/setting the HealthProperties
2016-01-07 15:27:39 +01:00
William Moberg
c4642cc530
Merge branch 'master' into OrderedSystemPipeline
...
# Conflicts:
# include/Engine/Core/SystemPipeline.h
2016-01-07 15:07:16 +01:00
verysecrethero
a1ed79dfbf
HealthSystemTest has been created. This runs a single test simple test with HealthEvents and HealthSystem. Also some minor changes
2016-01-07 14:53:31 +01:00
verysecrethero
638c236ceb
HealthSystem tested and working. Also the 3 new PlayerEvents seems to work. TODO: a proper test in the testclass
2016-01-07 14:53:31 +01:00
verysecrethero
f67f22c82d
Added Healthrelated events and start of HealthSystem, also reverted the crash "fix"
2016-01-07 14:53:31 +01:00
William Moberg
fa8775a72e
Renamed vars and added some comments.
2016-01-07 10:28:18 +01:00
Jace
34cbbb3eb1
Fixed exit crash(es)
2016-01-06 11:20:16 +01:00
William Moberg
de8461e257
SystemPipeline should update systems in order depending on input update priority in AddSystem.
2015-12-18 15:33:25 +01:00
viktorljung
bd82f75dd0
Some merge fixes, needs more work
2015-12-18 15:28:44 +01:00
stiffly
330f08b926
Merge remote-tracking branch 'origin/master' into Networking
...
# Conflicts:
# include/Game/PlayerSystem.h
# src/Game/Game.cpp
# src/Game/PlayerSystem.cpp
2015-12-18 14:18:53 +01:00
stiffly
a0255f1b31
Now uses config file to determine if client or server should be started.
2015-12-18 13:34:21 +01:00
stiffly
a858dab8b6
Network not longer threaded
2015-12-18 12:00:14 +01:00
stiffly
5c1a93021b
Client now reads address and port from config file. Default address is set to local host.
2015-12-18 11:22:13 +01:00
stiffly
076030a252
Fixes, mostly name changes
2015-12-17 17:28:43 +01:00
William Moberg
46ae2d39af
Merge branch 'master' into OctTree
...
# Conflicts:
# src/Game/Game.cpp
2015-12-17 16:44:01 +01:00
stiffly
50822d09fc
Merge remote-tracking branch 'origin/master' into Networking
...
# Conflicts:
# src/Game/Game.cpp
2015-12-17 14:10:02 +01:00
stiffly
4bb4e29515
More cleaning code
2015-12-17 13:23:15 +01:00
viktorljung
aeca1dec18
Merge remote-tracking branch 'origin/master' into Rendering
...
# Conflicts:
# src/Engine/Editor/EditorSystem.cpp
# src/Engine/Rendering/PickingPass.cpp
# src/Game/Game.cpp
2015-12-17 11:17:58 +01:00
Jocke
6eebce05af
Merge remote-tracking branch 'origin/Networking' into Networking
2015-12-16 14:58:36 +01:00
Jocke
58a9d38e26
Added a class that client and server inherits from.
...
Class and server now share the same pointer i game.
You are now able to start a client and a server on the same computer.
2015-12-16 14:56:53 +01:00
stiffly
50ccf96268
Movement code not buggy anymore. Also changed package to not allocate more data than needed.
2015-12-16 13:52:16 +01:00
William Moberg
d10df6ae09
TriggerSystem implemented and working.
2015-12-16 12:22:15 +01:00
Jace
322aedaf72
Basic transformation widgets
2015-12-16 09:47:38 +01:00
stiffly
3f602c9d63
Test code
2015-12-15 17:55:08 +01:00