Tleety
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73716c28e2
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pickpass fix
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2016-02-02 17:40:22 +01:00 |
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Tleety
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a3b7bd7df5
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Fix in picking pass, QA map fix. Blue and red ray change. Player weapon change.
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2016-02-02 17:39:57 +01:00 |
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Jace
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be3cfef65f
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Merge remote-tracking branch 'origin/master' into EditorUsefulness
# Conflicts:
# src/Engine/Rendering/DrawFinalPass.cpp
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2016-02-01 16:00:46 +01:00 |
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Jace
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a22bc00d46
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*cough*
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2016-02-01 13:37:51 +01:00 |
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Tleety
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0e70dc6fa3
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Merge remote-tracking branch 'origin/master' into NormalSpecularMapping
# Conflicts:
# include/Engine/Rendering/RenderSystem.h
# src/Engine/Rendering/DrawFinalPass.cpp
# src/Engine/Rendering/RenderSystem.cpp
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2016-01-27 15:41:31 +01:00 |
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Jace
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0334ec3fa7
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Merge remote-tracking branch 'origin/Animations'
# Conflicts:
# src/Engine/Rendering/DrawFinalPass.cpp
# src/Game/Systems/WeaponSystem.cpp
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2016-01-27 13:36:49 +01:00 |
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Tleety
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cbb17d22d4
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WIP
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2016-01-27 12:10:00 +01:00 |
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viktorljung
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6aeb281249
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Resolution fix in render stages //Tobias
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2016-01-25 00:07:17 +01:00 |
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Jace
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d6cc1eaac4
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Merge remote-tracking branch 'origin/Animations'
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2016-01-24 23:06:59 +01:00 |
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Jace
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d0de169613
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Instagib!
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2016-01-24 23:05:52 +01:00 |
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viktorljung
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79fe7693a6
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picking values fixed
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2016-01-24 23:05:45 +01:00 |
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viktorljung
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f8b9606cdf
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Picking animation fix
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2016-01-24 22:59:53 +01:00 |
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Jace
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47d2fb6a9b
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Fixed wrong drawing function used in PickingPass
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2016-01-24 22:20:42 +01:00 |
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Tleety
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6a18cb88af
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Merge remote-tracking branch 'origin/master' into Forward+
# Conflicts:
# include/Engine/Rendering/Renderer.h
# src/Engine/Rendering/PickingPass.cpp
# src/Engine/Rendering/Renderer.cpp
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2016-01-23 13:59:21 +01:00 |
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Tleety
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b499f4b020
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Fixed some rendering bugs and some code refactoring
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2016-01-23 12:17:38 +01:00 |
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viktorljung
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9a23d8887a
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Merge remote-tracking branch 'origin/master' into TextRendering
# Conflicts:
# include/Engine/Rendering/RenderSystem.h
# src/Engine/Rendering/RenderSystem.cpp
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2016-01-23 11:48:10 +01:00 |
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Tleety
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7498cebf5e
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Merge remote-tracking branch 'origin/master' into Forward+
# Conflicts:
# src/Engine/Rendering/DrawFinalPassState.cpp
# src/Engine/Rendering/PickingPass.cpp
# src/Engine/Rendering/Renderer.cpp
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2016-01-22 15:57:38 +01:00 |
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viktorljung
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254caf9e5d
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Picking depthbuffer fix
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2016-01-21 16:49:20 +01:00 |
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Tleety
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78a1037983
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WIP
DrawScreenQuad implemented and working.
Started work on HDR coloring.
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2016-01-20 13:34:56 +01:00 |
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viktorljung
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dbe56280a6
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Resolution fixed and Centered text
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2016-01-19 11:45:34 +01:00 |
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viktorljung
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92553f1e93
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text size can now be entered in the filepath with a comma separator, like this "filepath,16"
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2016-01-18 17:17:12 +01:00 |
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Jace
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5e721325a4
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Merge fixes
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2016-01-14 18:20:51 +01:00 |
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Jace
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627108c6ee
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Fixes for #30
# Conflicts:
# src/Game/Game.cpp
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2016-01-14 18:15:38 +01:00 |
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viktorljung
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143648860b
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Added world pointer to PickData
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2016-01-14 15:32:41 +01:00 |
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viktorljung
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96371a08c8
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Changed Picking colors from vec2 to ivec2. Picking now working for multiple scenes (Solution not perfect in the editor, yet)
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2016-01-14 15:26:06 +01:00 |
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viktorljung
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e7f02f14a0
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Added Transform.h that holds all the AbsoluteTransformation functions. Camera now working better with scenes. Changed Modeljob Matrix to only hold the model matrix instad of all matrix info
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2016-01-14 11:12:02 +01:00 |
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viktorljung
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0f17f9a888
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Merge remote-tracking branch 'origin/master' into Rendering
# Conflicts:
# include/Engine/Editor/EditorSystem.h
# include/Engine/Rendering/EPicking.h
# include/Engine/Rendering/Renderer.h
# include/Game/Game.h
# resources/Schema/Components.xsd
# resources/Schema/Entities/Test.xml
# src/Engine/Editor/EditorSystem.cpp
# src/Engine/Rendering/RawModel.cpp
# src/Engine/Rendering/RenderQueueFactory.cpp
# src/Engine/Rendering/Renderer.cpp
# src/Game/Game.cpp
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2016-01-12 16:13:20 +01:00 |
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viktorljung
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d469fe6e9a
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Removed picking event and added a pick function to renderer
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2016-01-12 11:45:50 +01:00 |
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viktorljung
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3feee7fd35
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Changed the structure of how RenderJobs are handled
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2016-01-11 17:01:17 +01:00 |
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viktorljung
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b8db80bc40
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Added camera to PickingPass and fixed memory leak
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2016-01-11 10:47:39 +01:00 |
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viktorljung
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a7b43b06a2
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Camera component and RenderQueue changes
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2016-01-08 16:21:59 +01:00 |
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viktorljung
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aeca1dec18
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Merge remote-tracking branch 'origin/master' into Rendering
# Conflicts:
# src/Engine/Editor/EditorSystem.cpp
# src/Engine/Rendering/PickingPass.cpp
# src/Game/Game.cpp
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2015-12-17 11:17:58 +01:00 |
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viktorljung
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fa66e9ff47
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Camera Switch event now working, Camera models Rotation still bugged
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2015-12-15 15:29:19 +01:00 |
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Jace
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c296c4eb3b
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Fixed picking pass... again...
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2015-12-15 09:49:38 +01:00 |
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Jace
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797036c204
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Fixed picking event
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2015-12-14 14:24:11 +01:00 |
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Tleety
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45b87ed6b1
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ShaderProgram is now a Resource.
All shaderprograms are now pointers and loaded with Resourcemanager.
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2015-12-11 16:53:46 +01:00 |
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Tleety
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53d5736420
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Fixed a bugg with RenderState.
Renderstate now also handles the Frambuffer binding.
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2015-12-11 16:07:12 +01:00 |
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Tleety
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725a8896ce
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PickingPass now publishes an event that others can listen to to get pickingdata.
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2015-12-11 13:51:08 +01:00 |
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Tleety
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91edab34bc
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PickingPass now sets state and clear it when done.
PickingState now it's own class so renderer is a bit cleaner.
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2015-12-11 11:18:30 +01:00 |
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