Jace
d34470256b
EntityWrapper to uniquely identify entities and make using them a little easier
2016-01-14 15:43:19 +01:00
Jace
28392def79
Made string passing in World a little more effective
2016-01-14 15:42:55 +01:00
Jace
71d936f8d1
Start of a movement system with collisions against AABBs
2016-01-14 14:54:12 +01:00
Jace
d6ef527f25
Basic collisions using Octree. Seems buggy over octree boundaries.
2016-01-13 15:34:43 +01:00
Jace
8ed4ba1219
Added missing include for Octree
2016-01-13 12:16:35 +01:00
Jace
311475cbb6
Renamed all OctTree to Octree (More OCD)
2016-01-13 12:15:36 +01:00
Jace
8164a955d6
Renamed OctTree files to Octree (OCD to the max)
2016-01-13 12:15:09 +01:00
Jocke
2284399538
Removed Close method from Client, Server and Network.
...
Removed legacy variable m_ThreadIsRunning in Client.h and Server.h.
Removed m_EventBroker->Unsubscribe(m_EInputCommand) in Client destructor.
2016-01-12 17:47:03 +01:00
Jocke
236230d12c
Packets now dynamically allocates more memory when they need it.
...
Increased local receive buffer for Client and Server() and removed the magic number that was used
In Server.h and Client.h
(char readBuffer[INPUTSIZE] = { 0 }).
Packets start size has now been increased to 512 bytes.
Changed ComponentInfo::FieldsInOrder to store strings instead of pointers.
Removed HasEntity() and are now using ValidEntity() instead.
2016-01-12 12:00:19 +01:00
Jocke
b37ffc7449
WIP Model component not working.
2016-01-11 14:58:49 +01:00
stiffly
f0ad28bac4
Removed some comments. Basically did nothing
2016-01-11 14:58:15 +01:00
Jace
4a516a4d86
Added ComponentInfo::FieldsInOrder to be able to loop through component fields in a consistent order based on the component XSD definition
2016-01-11 14:56:53 +01:00
Jace
21aea6f31d
Added World::ValidEntity for checking if an entity exists or not
2016-01-11 14:35:41 +01:00
Jace
297a3fb493
Support for "name" attribute on entities
2016-01-11 14:35:41 +01:00
Jace
39dd27726d
MAJOR BREAKING CHANGE: EntityID 0 is now a valid entity. Use EntityID_Invalid as sentry for checks!
...
Also contains inseparable editor changes.
2016-01-11 14:35:41 +01:00
Jace
6adc98eea5
Now writes entities to file instead of stdout...
2016-01-11 14:35:41 +01:00
Jace
11d547cde8
Entity 0 is now a real entity in the world, created by the first entity read while importing. This makes the difference between map files and entity files automatic, since consecutive entity file loads should automatically get the world as parent, as long as the world entity has been created earlier.
2016-01-11 14:35:41 +01:00
Jace
24b9e951c2
Added stride information to ComponentInfo, refactored FieldOffsets and FieldTypes into new struct Field_t Fields while I was at it.
2016-01-11 14:35:41 +01:00
Jace
81024b4a1d
First work on EntityFileWriter for saving levels
2016-01-11 14:35:41 +01:00
Jace
23e78c4947
Cleaned up code
2016-01-11 14:35:15 +01:00
Jace
3e7f27e1fe
Added error handler for DOM parsers
2016-01-11 14:35:15 +01:00
Jace
ee83394678
Unified some previously duplicated code
2016-01-11 14:35:15 +01:00
Jace
03456ad731
EntityFileParser
2016-01-11 14:35:15 +01:00
Jace
0bcbcda8b8
EntityFilePreprocessor
...
WIP
WIP
EntityFilePreprocessor
2016-01-11 14:35:15 +01:00
Jace
b908a9f9c6
Revert "Forward+"
2016-01-11 13:48:55 +01:00
Tleety
2bd60be741
Merge remote-tracking branch 'origin/master' into Forward+
...
# Conflicts:
# resources/Schema/Types/Entity.xsd
2016-01-08 14:14:43 +01:00
Tleety
dab4ba2164
Pointlights are now using the pointlight component and the Light renderqueue to draw.
2016-01-08 14:12:09 +01:00
William Moberg
beb0967c3b
Merge branch 'master' into OrderedSystemPipeline
...
# Conflicts:
# src/Game/Game.cpp
2016-01-07 16:49:20 +01:00
William Moberg
7fb71f17b2
Destruct all systems properly in the pipeline.
2016-01-07 16:13:52 +01:00
William Moberg
c4642cc530
Merge branch 'master' into OrderedSystemPipeline
...
# Conflicts:
# include/Engine/Core/SystemPipeline.h
2016-01-07 15:07:16 +01:00
verysecrethero
a1ed79dfbf
HealthSystemTest has been created. This runs a single test simple test with HealthEvents and HealthSystem. Also some minor changes
2016-01-07 14:53:31 +01:00
verysecrethero
638c236ceb
HealthSystem tested and working. Also the 3 new PlayerEvents seems to work. TODO: a proper test in the testclass
2016-01-07 14:53:31 +01:00
verysecrethero
f67f22c82d
Added Healthrelated events and start of HealthSystem, also reverted the crash "fix"
2016-01-07 14:53:31 +01:00
William Moberg
fa8775a72e
Renamed vars and added some comments.
2016-01-07 10:28:18 +01:00
Jace
49884d7e60
Fix for crash when unsubscription during event processing (untested)
2016-01-06 13:47:02 +01:00
Tleety
e7bb8954bf
Merge remote-tracking branch 'origin/master' into Forward+
...
# Conflicts:
# include/Engine/Rendering/Renderer.h
# resources/Schema/Components.xsd
# resources/Schema/Entities/Test.xml
# src/Engine/Rendering/Renderer.cpp
2016-01-06 11:35:55 +01:00
Tleety
e510f2b88c
Forward plus render pass now removed from Renderer.cpp to it's own class.
2016-01-06 11:32:42 +01:00
Jace
34cbbb3eb1
Fixed exit crash(es)
2016-01-06 11:20:16 +01:00
William Moberg
de8461e257
SystemPipeline should update systems in order depending on input update priority in AddSystem.
2015-12-18 15:33:25 +01:00
Tleety
d38f58165f
Merge remote-tracking branch 'origin/master' into Forward+
...
# Conflicts:
# include/Engine/Rendering/Renderer.h
# src/Engine/Rendering/RenderState.cpp
# src/Engine/Rendering/Renderer.cpp
2015-12-18 15:27:47 +01:00
Tleety
069a6756b9
LightcullingPass for forward+ is now separate from Renderer.cpp.
2015-12-18 14:31:16 +01:00
stiffly
330f08b926
Merge remote-tracking branch 'origin/master' into Networking
...
# Conflicts:
# include/Game/PlayerSystem.h
# src/Game/Game.cpp
# src/Game/PlayerSystem.cpp
2015-12-18 14:18:53 +01:00
Tleety
ab6af30a28
Base classes for decoupled forward+ renderer and a fix where if you had to many lights in a tile(200-300+) the list would fill up before the end of frustums.
2015-12-18 12:02:02 +01:00
stiffly
a858dab8b6
Network not longer threaded
2015-12-18 12:00:14 +01:00
viktorljung
3636ad45af
Changed to correct branch
2015-12-18 11:29:11 +01:00
stiffly
6d649e4d35
Merge remote-tracking branch 'origin/Networking' into Networking
...
# Conflicts:
# src/Engine/Network/Client.cpp
2015-12-18 11:26:48 +01:00
stiffly
5c1a93021b
Client now reads address and port from config file. Default address is set to local host.
2015-12-18 11:22:13 +01:00
viktorljung
6cf7c12d34
Forward+ working
2015-12-18 11:09:54 +01:00
Jocke
ad43cc44c3
Merge remote-tracking branch 'origin/Networking' into Networking
2015-12-18 11:03:21 +01:00
Jocke
30db0b10fd
Removed NetworkDefinitions.h and moved #define MAXCONNECTIONS 8
...
#define INPUTSIZE 128 to Network.h.
2015-12-18 10:36:14 +01:00