Jace
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44b4a597d4
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fixup! Created World::Merge which will merge a world into another one
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2016-03-02 19:50:52 +01:00 |
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Jace
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62c8196ad4
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Created World::Merge which will merge a world into another one
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2016-03-02 18:53:39 +01:00 |
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William Moberg
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629ebb871f
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SpectatorCamera shows capturepoint HUD and respawntimer. It no longer requires CapturePointGameMode component to work.
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2016-03-02 13:45:49 +01:00 |
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Jace
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9e6c67596d
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Basic editor copy and paste. Doesn't actually copy the entity until you paste it.
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2016-02-25 17:51:28 +01:00 |
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Jace
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ca907b912e
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Copy constructor for deep copy of World.
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2016-02-18 13:54:32 +01:00 |
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Jace
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67477ff3ae
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EEntityDeleted and EComponentDeleted events published by World
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2016-01-24 13:49:45 +01:00 |
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Jace
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db1b972cd1
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Spawner, SpawnPoint and PlayerSpawn components, and base work on their systems
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2016-01-15 18:32:47 +01:00 |
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Jace
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28392def79
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Made string passing in World a little more effective
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2016-01-14 15:42:55 +01:00 |
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Jace
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21aea6f31d
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Added World::ValidEntity for checking if an entity exists or not
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2016-01-11 14:35:41 +01:00 |
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Jace
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297a3fb493
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Support for "name" attribute on entities
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2016-01-11 14:35:41 +01:00 |
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Jace
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11d547cde8
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Entity 0 is now a real entity in the world, created by the first entity read while importing. This makes the difference between map files and entity files automatic, since consecutive entity file loads should automatically get the world as parent, as long as the world entity has been created earlier.
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2016-01-11 14:35:41 +01:00 |
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Jace
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81024b4a1d
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First work on EntityFileWriter for saving levels
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2016-01-11 14:35:41 +01:00 |
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Jace
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bd6adcc157
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Added SetParent to World
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2015-12-16 12:05:37 +01:00 |
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Jace
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07c4744436
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Added World DeleteEntity, HasComponent and GetEntityChildren
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2015-12-14 13:58:27 +01:00 |
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Jace
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2f3843e595
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Editor version 1
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2015-12-14 13:57:55 +01:00 |
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sippeangelo
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90a79c702f
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Added crude absolute positioning when rendering
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2015-12-09 15:26:49 +01:00 |
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sippeangelo
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58d827f7d0
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Moved world definition to Schema/Entities/Test.xml and removed HardcodedTestWorld
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2015-12-09 14:25:41 +01:00 |
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sippeangelo
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c9d1ba6cae
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EntityIDs should start at 1, because 0 is world
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2015-12-09 11:07:46 +01:00 |
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sippeangelo
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d7de4fc694
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Component definitions now loaded from schema. No default values yet.
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2015-12-08 18:07:32 +01:00 |
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sippeangelo
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d3d2e594fe
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Basic and working entity system with a really ugly test case
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2015-12-03 15:07:35 +01:00 |
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sippeangelo
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b3e68c6c34
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Implemented ComponentPool and initial tests for it
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2015-12-02 15:07:48 +01:00 |
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sippeangelo
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a5affd2dc2
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Added barebones ECS prototype
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2015-12-01 17:04:03 +01:00 |
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